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exotic_particles

Exotic Particles

Exotic Particles are one of the three types of Exotic Substances. They relate to the Etheric Science speciality, and tend to interact in interesting ways with devices that store or consume energy in the form of Charges. Exotic particles of one kind or another can occasionally be found in the environment, but require a scanner to locate and collect.

Exotic Particles can be physrepped with some kind of containment device, which can hold multiple samples of a single type of particle. Containment device physreps should be no smaller than a deck of cards, and would typically be about the size of a jam jar. Depending on the faction technology style, a containment device could be a large crystal, a series of metallic tubes with lights and buttons on it, or a panelled cube with various plug sockets on it.

Known Exotic Particles

Particle Type Used On Use Duration
Dampened Vibrons Energy Fields Protects from Minor Heat Environments 1 hour/all Hits lost
Excited Vibrons Energy Fields Protects from Minor Cold Environments 1 hour/all Hits lost
Kappa Particles Energy Fields Adds ability to gain 5 minutes RADIATION protection 2 hours
Locke Ion Plasma Energy Fields Protects from Minor Toxic Environments 1 hour/all Hits lost
Magneto-gravitons Scanners Empowers sampling attempts 1 day
Multiphasic Bosons Weapons Adds ability to strike for THROUGH with charges 2 hours
Quark Plasma Devices Allows an item to use its powers without spending charges, but it becomes Broken when the duration expires 5 minutes
Rastan Particles Devices -1 charges to use item's abilities (minimum 1) 2 hours
Resonant Neutrons Scanners Empowers detection devices and survey attempts 1 day
Shredder Particles Weapons Adds ability to strike for REND with charges 2 hours
Soarix Particles Scanners Empowers examine attempts 1 day
Yurian Lattice Plasma Devices Doubles charge capacity of item 1 day
exotic_particles.txt · Last modified: 2024/04/18 23:56 by conan