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- | ====== Exotic Substances ====== | ||
- | Exotic Substances are consumable items that are used to improve other equipment or characters temporarily. They can be found at events, be part of your [[Groups]] income, or can be synthesised by [[Professional Skills#Scientist]] characters between events with their leftover Research Points. These items are great ways to boost your gear for a day, or for the duration of a difficult mission. | ||
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- | There are 3 types of Exotic Substances; [[Exotic Particles]], [[Exotic Reagents]] and [[Exotic Biotics]] (One type for each of the 3 Science Specialisations in the game). Each type can be used by scientist characters to enhance certain classes of objects for a short duration. The lammies for these items will have removable stickers which can be stuck to other lammies to indicate a change in their properties. | ||
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- | Physreps for exotic substances might be a small test tube of mineral samples, vial of coloured liquid or a small containment vessel. | ||
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- | ===== Rules ===== | ||
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- | * Exotic Substances are single-use items represented by a printed sticker with the details of what the substance does. | ||
- | * A character requires at least 1 rank in the relevant speciality to apply an Exotic Substance to an item or character. Once the Substance is applied then the item can be used as normal. | ||
- | * At least 1 rank of [[Professional Skills#Etheric Science]] is needed to apply [[Exotic Particles]]. | ||
- | * At least 1 rank of [[Professional Skills#Corporeal Science]] is needed to apply [[Exotic Reagents]]. | ||
- | * At least 1 rank of [[Professional Skills#Life Science]] is needed to apply [[Exotic Biotics]]. | ||
- | * Applying an Exotic Substance to an item or character requires 1 minute of appropriate scientific roleplaying, which can incorporate stcikign the sticker on, etc. | ||
- | * When applying an Exotic Substance, attach the sticker to a valid lammie, and record the date and/or time of use if required (the sticker will have a space indicating what to record). | ||
- | * Stickers attached to lammies without a readable date/time are not valid. | ||
- | * If the sticker degrades or comes off the lammie then it is wasted. | ||
- | * Remove the sticker when its duration expires. | ||
- | * Stickers cannot be transferred to other lammies/items once attached. | ||
- | * A lammie can only have one sticker attached to it at a time. If you use a newer exotic substance on an item with a sticker, the effect of the first immediately ends. | ||
- | * The exotic substance continues to have its effect as long as the duration hasn't expired and the sticker remains attached and readable. | ||
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- | For the specific rules for each Substance, see the pages on [[Exotic Particles]], [[Exotic Reagents]] and [[Exotic Biotics]] |