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exotic_substances [2018/03/01 11:02]
admin
exotic_substances [2019/08/13 16:55]
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-====== Exotic Substances ====== 
  
-Exotic Substances are consumable items that are used to improve other equipment or characters temporarily. They can be found at events, be part of your [[Groups]] income, or can be synthesised by [[Professional Skills#​Scientist]] characters between events with their leftover Research Points. These items are great ways to boost your gear for a day, or for the duration of a difficult mission. 
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-There are 3 types of Exotic Substances; [[Exotic Particles]],​ [[Exotic Reagents]] and [[Exotic Biotics]] (One type for each of the 3 Science Specialisations in the game). Each type can be used by scientist characters to enhance certain classes of objects for a short duration. The lammies for these items will have removable stickers which can be stuck to other lammies to indicate a change in their properties. ​ 
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-Physreps for exotic substances might be a small test tube of mineral samples, vial of coloured liquid or a small containment vessel. ​ 
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-===== Rules ===== 
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-  * Exotic Substances are single-use items represented by a printed sticker with the details of what the substance does. 
-  * A character requires at least 1 rank in the relevant speciality to apply an Exotic Substance to an item or character. Once the Substance is applied then the item can be used as normal. 
-    * At least 1 rank of [[Professional Skills#​Etheric Science]] is needed to apply [[Exotic Particles]]. 
-    * At least 1 rank of [[Professional Skills#​Corporeal Science]] is needed to apply [[Exotic Reagents]]. 
-    * At least 1 rank of [[Professional Skills#Life Science]] is needed to apply [[Exotic Biotics]]. 
-  * Applying an Exotic Substance to an item or character requires 1 minute of appropriate scientific roleplaying,​ which can incorporate stcikign the sticker on, etc. 
-  * When applying an Exotic Substance, attach the sticker to a valid lammie, and record the date and/or time of use if required (the sticker will have a space indicating what to record). 
-    * Stickers attached to lammies without a readable date/time are not valid. 
-    * If the sticker degrades or comes off the lammie then it is wasted. 
-    * Remove the sticker when its duration expires. 
-    * Stickers cannot be transferred to other lammies/​items once attached. 
-    * A lammie can only have one sticker attached to it at a time. If you use a newer exotic substance on an item with a sticker, the effect of the first immediately ends. 
-  * The exotic substance continues to have its effect as long as the duration hasn't expired and the sticker remains attached and readable. 
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-For the specific rules for each Substance, see the pages on [[Exotic Particles]],​ [[Exotic Reagents]] and [[Exotic Biotics]] 
exotic_substances.txt ยท Last modified: 2019/08/13 16:55 (external edit)