User Tools

Site Tools


free_union

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
free_union [2018/04/09 23:43]
admin Yelk physreps
free_union [2018/04/10 00:42]
admin [Yelk]
Line 98: Line 98:
 ==== Yelk ==== ==== Yelk ====
  
-The Yelk are a race of sentient fungi, occupying the caves of Fornax XII in the [[sector:​Veil Sector]]. The surface of Fornax XII is periodically bathed in lethal radiation from its star, but life thrives in tunnels carved by rivers into the calcium-rich rock that is abundant on the planet. The Yelk evolved as an extremely cooperative society to exploit resources and protect themselves from predators, and were making the first steps towards interplanetary spaceflight when their radio signals were discovered by the Ascendancy in 3294PT. Due to the First Tulaki Invasion occurring at the time, the majority of contact between Terrans and Yelk was visits by independent traders and scientists, most with separatist leanings. The Yelk were among the initial signatories of the Sovereign Worlds Charter in 3370PT.+The Yelk are a race of sentient fungi, occupying the caves of [[system:​Fornax#​Fornax XII]] in the [[sector:​Veil Sector]]. The surface of Fornax XII is periodically bathed in lethal radiation from its star, but life thrives in tunnels carved by rivers into the calcium-rich rock that is abundant on the planet. The Yelk evolved as an extremely cooperative society to exploit resources and protect themselves from predators, and were making the first steps towards interplanetary spaceflight when their radio signals were discovered by the Ascendancy in 3294PT. Due to the First Tulaki Invasion occurring at the time, the majority of contact between Terrans and Yelk was visits by independent traders and scientists, most with separatist leanings. The Yelk were among the initial signatories of the Sovereign Worlds Charter in 3370PT.
  
 Physiologically,​ Yelk are quite resilient. Their bodies are quite homogeneous,​ and their flesh dense and spongy. They do not have bones or many of the muscular tissue in other species, and their flexible bodies move via a network of fluid-filled chambers, which can empty and fill in by contracting and expanding. This fluid network doubles as a nutrient circulatory system, and areas can be sealed off in response to injury. Their fluid-filled flesh and pale flesh leads them to be sensitive to bright light, and they tend to prefer dim, moist environments. Physiologically,​ Yelk are quite resilient. Their bodies are quite homogeneous,​ and their flesh dense and spongy. They do not have bones or many of the muscular tissue in other species, and their flexible bodies move via a network of fluid-filled chambers, which can empty and fill in by contracting and expanding. This fluid network doubles as a nutrient circulatory system, and areas can be sealed off in response to injury. Their fluid-filled flesh and pale flesh leads them to be sensitive to bright light, and they tend to prefer dim, moist environments.
Line 106: Line 106:
 **Appearance:​** Yelk are entirely white-fleshed,​ as befits their fungal nature, although some exposed parts may have become beige or brown due to UV light exposure triggering a protective melanin coating. The irises of their eyes are normally white, although some yelk cover their sensitive eyes with sunglasses or a thin gauze when in bright conditions (you can use contact lenses to achieve this effect, or sunglasses or gauzy materials can be used to cover your eyes if you cannot wear contact lenses). Yelk have an array of long, thick [[https://​en.wikipedia.org/​wiki/​Hypha|hyphae]] extending down from their “head” structures (this vaguely resembles smooth dreadlocks),​ rather than anything resembling hair. **Appearance:​** Yelk are entirely white-fleshed,​ as befits their fungal nature, although some exposed parts may have become beige or brown due to UV light exposure triggering a protective melanin coating. The irises of their eyes are normally white, although some yelk cover their sensitive eyes with sunglasses or a thin gauze when in bright conditions (you can use contact lenses to achieve this effect, or sunglasses or gauzy materials can be used to cover your eyes if you cannot wear contact lenses). Yelk have an array of long, thick [[https://​en.wikipedia.org/​wiki/​Hypha|hyphae]] extending down from their “head” structures (this vaguely resembles smooth dreadlocks),​ rather than anything resembling hair.
  
-Many Yelk also have spore-bearing structures around their face and neckresembling ​gills or shelf-mushrooms like Terran [[https://​en.wikipedia.org/​wiki/​Pleurotus|oyster mushrooms]],​ in the same colour as their skin. These structures release spores that aid in communication and identification,​ and can be simulated with prosthetics - possible examples can be seen [[http://​www.mandalastudios.co.uk/​product_detail.php?​productID=223&​toplevelID=5&​parentID=170|here]] and [[https://​www.pinterest.co.uk/​pin/​556898310163935799/​|here]].+Many Yelk also have spore-bearing structures around their face, neck or other parts of their bodies - these usually resemble ​gills or shelf-mushrooms like Terran [[https://​en.wikipedia.org/​wiki/​Pleurotus|oyster mushrooms]],​ in the same colour as their skin. These structures release spores that aid in communication and identification,​ and can be simulated with prosthetics - possible examples can be seen [[http://​www.mandalastudios.co.uk/​product_detail.php?​productID=223&​toplevelID=5&​parentID=170|here]] and [[https://​www.pinterest.co.uk/​pin/​556898310163935799/​|here]].
  
 **Abilities:​** Yelk do not have internal organs – their specialised tissues are distributed fairly evenly across their entire body. As a result, they do not have locational hits – instead, they have 6 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 Global Hits. Armour worn by a Yelk functions as normal (i.e., it is locational). Yelk have a Death Count of 200 seconds. **Abilities:​** Yelk do not have internal organs – their specialised tissues are distributed fairly evenly across their entire body. As a result, they do not have locational hits – instead, they have 6 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 Global Hits. Armour worn by a Yelk functions as normal (i.e., it is locational). Yelk have a Death Count of 200 seconds.
free_union.txt · Last modified: 2023/09/06 21:16 by conan