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free_union_vassal_species [2020/01/29 11:54]
conan
free_union_vassal_species [2021/12/13 18:11]
conan added Keywords
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 Etherna have large, pronounced ears, which serve as a means of heat dissipation. Their ears have pointed tips and are long and often broad or - this look is achievable using prosthetics - such as the examples [[https://​www.aradanicostumes.com/​collections/​elf-ears/​products/​faun|here]] and [[https://​www.aradanicostumes.com/​collections/​elf-ears/​products/​largeanimeelfears|here]]. The Etherna have a diet rich in protein, and have elongated canine fangs optimised for tearing at flesh. Some Etherna however, especially those who spend a lot of time with Terrans, file down their fangs as other species can find them intimidating. Etherna have large, pronounced ears, which serve as a means of heat dissipation. Their ears have pointed tips and are long and often broad or - this look is achievable using prosthetics - such as the examples [[https://​www.aradanicostumes.com/​collections/​elf-ears/​products/​faun|here]] and [[https://​www.aradanicostumes.com/​collections/​elf-ears/​products/​largeanimeelfears|here]]. The Etherna have a diet rich in protein, and have elongated canine fangs optimised for tearing at flesh. Some Etherna however, especially those who spend a lot of time with Terrans, file down their fangs as other species can find them intimidating.
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 +**Species Keywords:** Humanoid
  
 **Abilities:​** Etherna have 2 Body Hits, and a Death Count of 200 seconds. If an Etherna Character purchases the [[professional skills#​Scientist]] skill, they immediately gain 1 rank of the [[professional skills#​Etheric Science]] skill at no additional cost. **Abilities:​** Etherna have 2 Body Hits, and a Death Count of 200 seconds. If an Etherna Character purchases the [[professional skills#​Scientist]] skill, they immediately gain 1 rank of the [[professional skills#​Etheric Science]] skill at no additional cost.
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 **Appearance:​** Gardeners are outwardly human, but much of their internal functions have been replaced by the plant or fungal Cordyceps lifeforms. These lifeforms derive energy from chlorophyll sacs embedded in their skin. Chlorophyll sacs impart a patchwork greenish tinge to the skin, which can be physrepped using makeup. The sacs tend to swell over time and can eventually burst through the skin, causing the epidermis to crack and split and leaving angry red scars. The swelling and scarring can be physrepped with prosthetics or scars and wounds painted on with makeup. **Appearance:​** Gardeners are outwardly human, but much of their internal functions have been replaced by the plant or fungal Cordyceps lifeforms. These lifeforms derive energy from chlorophyll sacs embedded in their skin. Chlorophyll sacs impart a patchwork greenish tinge to the skin, which can be physrepped using makeup. The sacs tend to swell over time and can eventually burst through the skin, causing the epidermis to crack and split and leaving angry red scars. The swelling and scarring can be physrepped with prosthetics or scars and wounds painted on with makeup.
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 +**Species Keywords:** Plant, Undead
  
 **Abilities:​** The plant-based nature of their major control systems make Gardeners quite resilient, although once their systems begin to fail they quickly reach a point beyond which they cannot recover. Gardeners have 4 locational hits and a Death Count of 100 seconds. Additionally,​ their floral components can rapidly regenerate the tissue that protects them, allowing them to slowly recover from damage on their own. A Gardener automatically regains one lost locational body hit every 30 minutes. Because of the complex nature of their parasitic biology, they cannot interface with Lazarus Corporation’s Rebirth Process as it currently exists, although research is ongoing on creating a viable means of doing so. **Abilities:​** The plant-based nature of their major control systems make Gardeners quite resilient, although once their systems begin to fail they quickly reach a point beyond which they cannot recover. Gardeners have 4 locational hits and a Death Count of 100 seconds. Additionally,​ their floral components can rapidly regenerate the tissue that protects them, allowing them to slowly recover from damage on their own. A Gardener automatically regains one lost locational body hit every 30 minutes. Because of the complex nature of their parasitic biology, they cannot interface with Lazarus Corporation’s Rebirth Process as it currently exists, although research is ongoing on creating a viable means of doing so.
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 The garbage dogs try to dress in a manner similar to fashionable Free Union humans, in an attempt to fit in and participate in Free Union culture. However, their stylistic sensibilities seem to clash with their tendency to gather and hoard, and they often end up looking mismatched and scruffy. They do not really understand why lightly damaged or mismatched items are considered waste by other species, and often end up wearing odd shoes or things with holes in or worn the wrong way around. Regardless of what they end up wearing, their clothes always incorporate large pockets, perfect for stuffing with all manner of trinkets and baubles. The garbage dogs try to dress in a manner similar to fashionable Free Union humans, in an attempt to fit in and participate in Free Union culture. However, their stylistic sensibilities seem to clash with their tendency to gather and hoard, and they often end up looking mismatched and scruffy. They do not really understand why lightly damaged or mismatched items are considered waste by other species, and often end up wearing odd shoes or things with holes in or worn the wrong way around. Regardless of what they end up wearing, their clothes always incorporate large pockets, perfect for stuffing with all manner of trinkets and baubles.
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 +**Species Keywords:** Mammelian
  
 **Abilities:​** The Ikunkuma are a hardy species, and have 2 locational body hits and a Death Count of 400 seconds. ​ **Abilities:​** The Ikunkuma are a hardy species, and have 2 locational body hits and a Death Count of 400 seconds. ​
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 Many Yelk also have spore-bearing structures around their face, neck or other parts of their bodies - these usually resemble gills or shelf-mushrooms like Terran [[https://​en.wikipedia.org/​wiki/​Pleurotus|oyster mushrooms]],​ in the same colour as their skin. These structures release spores that aid in communication and identification,​ and can be simulated with prosthetics - possible examples can be seen [[http://​www.mandalastudios.co.uk/​product_detail.php?​productID=223&​toplevelID=5&​parentID=170|here]] and [[https://​www.pinterest.co.uk/​pin/​556898310163935799/​|here]]. Many Yelk also have spore-bearing structures around their face, neck or other parts of their bodies - these usually resemble gills or shelf-mushrooms like Terran [[https://​en.wikipedia.org/​wiki/​Pleurotus|oyster mushrooms]],​ in the same colour as their skin. These structures release spores that aid in communication and identification,​ and can be simulated with prosthetics - possible examples can be seen [[http://​www.mandalastudios.co.uk/​product_detail.php?​productID=223&​toplevelID=5&​parentID=170|here]] and [[https://​www.pinterest.co.uk/​pin/​556898310163935799/​|here]].
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 +**Species Keywords:** Fungoid
  
 **Abilities:​** Yelk do not have internal organs – their specialised tissues are distributed fairly evenly across their entire body. As a result, they do not have locational hits – instead, they have 6 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 Global Hits. Armour worn by a Yelk functions as normal (i.e., it is locational). Yelk have a Death Count of 200 seconds. **Abilities:​** Yelk do not have internal organs – their specialised tissues are distributed fairly evenly across their entire body. As a result, they do not have locational hits – instead, they have 6 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 Global Hits. Armour worn by a Yelk functions as normal (i.e., it is locational). Yelk have a Death Count of 200 seconds.
  
 {{tag>​free_union faction vassal_species species}} {{tag>​free_union faction vassal_species species}}