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free_union_vassal_species [2022/01/12 12:14]
conan Initial adding Vikaas Aquerna
free_union_vassal_species [2022/02/02 00:11]
conan removed
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   * The Thicket ecosystem is deeply nurturing and caring of those who it feels need its protection. It is the oldest of the Cordyceps ecosystems, and is endlessly patient. It is also the dominant of the three Cordyceps ecosystems.   * The Thicket ecosystem is deeply nurturing and caring of those who it feels need its protection. It is the oldest of the Cordyceps ecosystems, and is endlessly patient. It is also the dominant of the three Cordyceps ecosystems.
   * The Bosk ecosystem was seeded in 3520 PT, and has mostly spread out over its planet. Its planet’s environment is harsh, and Bosk has had to spend a lot of energy and effort to adapt to the violent seasonal weather changes. It has had to shepherd its resources, and has developed a cautious and conservative demeanour compared to the other ecosystems.   * The Bosk ecosystem was seeded in 3520 PT, and has mostly spread out over its planet. Its planet’s environment is harsh, and Bosk has had to spend a lot of energy and effort to adapt to the violent seasonal weather changes. It has had to shepherd its resources, and has developed a cautious and conservative demeanour compared to the other ecosystems.
-  * The Kudzu ecosystem was seeded in 3720 PT and is still in the process of spreading out over its planet, and displays a personality that is much more energetic and impetuous than the other two.+  * The Kudzu ecosystem was seeded in 3720 PT and is still in the process of spreading out over its planet, and displays a personality that is much more energetic and impetuous than the other two. It has become slightly more hesitant since being infected for a time by an alien virus in 3819PT.
  
 **Appearance:​** Gardeners are outwardly human, but much of their internal functions have been replaced by the plant or fungal Cordyceps lifeforms. These lifeforms derive energy from chlorophyll sacs embedded in their skin. Chlorophyll sacs impart a patchwork greenish tinge to the skin, which can be physrepped using makeup. The sacs tend to swell over time and can eventually burst through the skin, causing the epidermis to crack and split and leaving angry red scars. The swelling and scarring can be physrepped with prosthetics or scars and wounds painted on with makeup. **Appearance:​** Gardeners are outwardly human, but much of their internal functions have been replaced by the plant or fungal Cordyceps lifeforms. These lifeforms derive energy from chlorophyll sacs embedded in their skin. Chlorophyll sacs impart a patchwork greenish tinge to the skin, which can be physrepped using makeup. The sacs tend to swell over time and can eventually burst through the skin, causing the epidermis to crack and split and leaving angry red scars. The swelling and scarring can be physrepped with prosthetics or scars and wounds painted on with makeup.
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   * Webbing between the fingers, or gloves that simulate this.   * Webbing between the fingers, or gloves that simulate this.
   * Phys-rep requirement for some kind of breathing apparatus in non-aquatic environments - usually a breathing mask and some kind of water tanks, although some kind of mechanism to pass water over their gills would also be suitable.   * Phys-rep requirement for some kind of breathing apparatus in non-aquatic environments - usually a breathing mask and some kind of water tanks, although some kind of mechanism to pass water over their gills would also be suitable.
 +
 +**Species Keywords:** Aquatic, Psionic
  
 **Abilities:​** **Abilities:​**
 +
 +  * 3 Locational Body Hits and a death count of 200 seconds.
 +  * Psionic - start with 2 Psi Points. May buy psionic powers from the Hydrolysis Path and its Branch Paths.
 +  * Diffuse Empaths - All Aquerna are at least somewhat empathic, and tend to mirror the emotional state of those around them.
 +  * Resistant to physical trauma. RESISTs the first PHYSICAL Condition to afflict them each day.
 +  * Vulnerable to RADIATION, TOXIC and DISEASE Conditions.
 +  * Requires a breathing apparatus to function properly and communicate.
 +
 +The Vikaas Aquerna have 3 body hits and a death count of 200. Their cartilaginous skeletal structure, rubbery skin and gel-like hemolymph grants them a significant resistance to physical trauma compared to other species. Vikaas Aquerna characters may call RESIST to the first PHYSICAL Condition (e.g. broken bones, burns, etc) acquired each day, as their semi-flexible limbs compensate for the damage and their skin heals itself quickly.
 +However, their porous outer surface affords them significantly less protection than the skin of other species, so they are much more susceptible to Radiation, Disease, and Toxins in the environment. Conditions of these types are acquired in half the time, and also progress in half the time stated on the condition card or sheet.
 +
 +Vikaas Aquerna all share a diffuse form of empathy, and are psionic. Like their physical bodies, their emotions and feelings diffuse into the surrounding environment,​ as they simultaneously absorb the feelings presented by other sophonts nearby. The Aquerna all begin with 2 Psi Points, and can purchase powers from the Hydrolysis path, and its Branch Paths, all of which focus on the various applications of this unique form of empathy. However, the Aquerna are especially vulnerable to mirroring the emotions of other characters around them, and their roleplay should reflect that. While this does not rise to the rules robustness of the EFFECT call and similar effects, it is considered an intrinsic part of the rules for playing an Aquerna character.
 +
 +The Aquerna are an aquatic species and have significant difficulty breathing in atmosphere. Without a breathing apparatus and oxygenated water tank assembly they begin to suffer. After 30 minutes without their breathing apparatus they cannot use any of their Psionic Abilities, Professional Skills or Combat Skills with the exception of Toughness and Resilience. They also suffer difficulties in communicating when deprived of their apparatus (as most incorporate Aquerna-specific translation modules). Aquerna without their breathing apparatus cannot use spoken words - they must attempt to communicate using non-verbal sounds and sign language.
  
 ===== Yelk ===== ===== Yelk =====