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game_items [2018/01/10 18:12]
admin created
game_items [2022/06/09 00:29] (current)
conan
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 Many game items, particularly technological ones like weapons, armour and devices, can be modified by engineer and scientist characters to improve them and grant them new abilities. Many game items, particularly technological ones like weapons, armour and devices, can be modified by engineer and scientist characters to improve them and grant them new abilities.
  
-Some example ​images of game items made by the Game Team will be made available in the next few weeks, although examples of the styles used by each Faction can be seen on the Pinterest boards indicated on each Faction'​s pages. If you are interested in building some physreps for Game Items, please let us know and share some images of your work - it might help to inspire others!+Some example ​item styles used by each Faction can be seen on the Pinterest boards indicated on each Faction'​s pages. If you are interested in building some physreps for Game Items, please let us know and share some images of your work - it might help to inspire others!
  
 === Lammies === === Lammies ===
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 ====== Item Categories ====== ====== Item Categories ======
  
-===== Melee Weapons =====+===== Weapons =====
  
 +==== Melee Weapons ====
 +
 +[[https://​www.pinterest.co.uk/​pin/​808325833092040024/​|{{ https://​i.pinimg.com/​564x/​7a/​b1/​73/​7ab1735642504ad003e17172401d7505.jpg?​200}}]]
 Melee Weapons come in three sizes - small, medium and large. All characters can use small and medium weapons, but must purchase a character skill to use large weapons (large weapons have access to more powerful game calls through modifications). Melee weapons can be modified with a number of special matrices that allow them to tear through armour, stun characters, smash shields apart or other powers. Melee Weapons come in three sizes - small, medium and large. All characters can use small and medium weapons, but must purchase a character skill to use large weapons (large weapons have access to more powerful game calls through modifications). Melee weapons can be modified with a number of special matrices that allow them to tear through armour, stun characters, smash shields apart or other powers.
  
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   * Large melee weapons are between 42" and 84" long.   * Large melee weapons are between 42" and 84" long.
  
-===== Energy Weapons ​=====+==== Energy Weapons ====
  
 +[[https://​www.pinterest.co.uk/​pin/​511580838893298753/​|{{ https://​i.pinimg.com/​564x/​15/​bd/​89/​15bd89b2036d1158aaf95b7e32aacb38.jpg?​200}}]]
 Energy weapons are the lasers and blasters that are the staple of the genre - conventional weapons have been rendered basically useless in the setting due to the way energy fields work. Energy weapons can be modified to shoot special energy bolts that deliver game calls. These modified weapons can strike lethal blows, tear armour apart, disrupt energy fields and stun characters. Energy weapons are the lasers and blasters that are the staple of the genre - conventional weapons have been rendered basically useless in the setting due to the way energy fields work. Energy weapons can be modified to shoot special energy bolts that deliver game calls. These modified weapons can strike lethal blows, tear armour apart, disrupt energy fields and stun characters.
  
 Energy weapons are physrepped with dart guns, such as those from the NERF brand. There are 3 categories of Energy Weapon - Light, Medium and Heavy, the latter of which require character skills to be able to use. Energy weapons are physrepped with dart guns, such as those from the NERF brand. There are 3 categories of Energy Weapon - Light, Medium and Heavy, the latter of which require character skills to be able to use.
  
 +[[https://​www.pinterest.co.uk/​pin/​808325833091740358/​|{{ https://​i.pinimg.com/​564x/​89/​ad/​e4/​89ade4f4090293162719554c54b9e8b7.jpg?​200}}]]
   * **Light Energy Weapons** are defined as any dart gun that does not have either a battery-powered mechanism, a clip-feed system, the ability to fire large MEGA darts, or a dart capacity of 10 or higher.   * **Light Energy Weapons** are defined as any dart gun that does not have either a battery-powered mechanism, a clip-feed system, the ability to fire large MEGA darts, or a dart capacity of 10 or higher.
   * **Medium Energy Weapons** are any dart gun that is neither a Light Energy Weapon nor a dart gun able to fire larger MEGA darts. So the majority of dart guns available to buy will be Medium - they will either have a powered mechanism, or a clip-feed system, or a natural dart capacity of 10 or more.   * **Medium Energy Weapons** are any dart gun that is neither a Light Energy Weapon nor a dart gun able to fire larger MEGA darts. So the majority of dart guns available to buy will be Medium - they will either have a powered mechanism, or a clip-feed system, or a natural dart capacity of 10 or more.
   * **Heavy Energy Weapons** are any dart gun with the ability to fire the larger MEGA darts. Heavy Weapons have a greater range of calls that they can be modified to use.   * **Heavy Energy Weapons** are any dart gun with the ability to fire the larger MEGA darts. Heavy Weapons have a greater range of calls that they can be modified to use.
  
-A list of common ​dart guns can be found on [[Energy Weapon Physreps|this page]], with the category they fall into and the faction look their design is most suited forYou can find a step-by-step guide for painting up a dart gun to look more in-character [[Painting a Dart Gun|on this page]].+Many people like to make modifications to their dart blasters to either improve their performance or alter their appearance. Any blasters that have been internally modified to improve their performance must be tested each event by members of the game teamModified blasters must not exceed ​a dart speed of 120fps.
  
-===== Shields =====+Solid rubber tipped darts are not permitted at OSLRP events. These hard tips can be quite painful, and when fired from a weapon that is close to the speed limit are considered unsafe. As darts are often scavenged and reused by different participants from time to time, we have banned any solid-tipped darts. Darts used at Orion Sphere LRP must have a compressible tip (the tip squashes down slightly when it is pressed) - usually these tips will have a honeycomb structure or have a small hole to allow air to escape when the tip is compressed.
  
-Shields are protective items that can be held in one hand, and require ​the purchase of a character skill to useShields ​can be modified ​to resist ​more effects, shatter weapons that hit them and other powers. +A list of common dart guns can be found on [[Energy Weapon Physreps|this page]]with the category they fall into and the faction look their design is most suited forYou can find a step-by-step guide for painting up a dart gun to look more in-character [[Painting a Dart Gun|on this page]].
- +
-Shields must be constructed from foam and be designed to be held in one hand. They can be covered in painted latex or fabric. ​ Shields cannot be more than 48" in any dimension.+
  
-===== Projectile Weapons ​=====+==== Projectile Weapons ====
  
 Projectile weapons are weapons such as bows and crossbows that fire arrows or bolts. It will be possible to purchase more powerful projectiles that can fire for a range of game calls - these will be physrepped with a multi-tear lammie that is attached to the projectile quiver. Projectile weapons are weapons such as bows and crossbows that fire arrows or bolts. It will be possible to purchase more powerful projectiles that can fire for a range of game calls - these will be physrepped with a multi-tear lammie that is attached to the projectile quiver.
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 Projectile weapons must be of suitable draw strength for use at LRP (draw strength of no more than 30lbs at full draw), and projectiles must be suitable for use at LRP games. ​ Projectile weapons must be of suitable draw strength for use at LRP (draw strength of no more than 30lbs at full draw), and projectiles must be suitable for use at LRP games. ​
  
-===== Armour ​=====+===== Protection ​=====
  
 +==== Armour ====
 +
 +[[https://​www.pinterest.co.uk/​pin/​808325833091718795/​|{{ https://​i.pinimg.com/​564x/​c0/​ca/​09/​c0ca0903081f8a7450a59ac89393d8b0.jpg?​200}}]][[https://​www.pinterest.co.uk/​pin/​808325833091728536/​|{{ https://​i.pinimg.com/​564x/​f5/​ac/​66/​f5ac66a10564abe16808f100c0f27c12.jpg?​200}}]]
 Characters can wear physical armour to protect them from attacks and from hostile environments. Armour can be modded to resist more damage, or activate Charge-fuelled abilities to self-repair or render them immune to harm for a short time. Characters can wear physical armour to protect them from attacks and from hostile environments. Armour can be modded to resist more damage, or activate Charge-fuelled abilities to self-repair or render them immune to harm for a short time.
-There are three categories of armour, differentiated by their flexibility and bulkiness. All armour physreps must be constructed to appear like actual protective gear - thick clothing is not sufficient.+There are three categories of armour, differentiated by their flexibility and bulkiness. All armour physreps must be constructed to appear like actual protective gear - thick clothing is not sufficient. In order to grant its protection to a location, an armour physrep must cover at least 50% of that location.
  
   * Light Armour is made from flexible material such as thin leather or woven armoured fibres. It should be reasonably light and flexible enough to allow a good range of movement. ​   * Light Armour is made from flexible material such as thin leather or woven armoured fibres. It should be reasonably light and flexible enough to allow a good range of movement. ​
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   * Heavy armour is made from rigid plates or panels or of heavy chain mail. Flexible material can be incorporated into the armour as a backing or for articulation,​ but the surface area must be almost entirely covered with rigid plates or panels. This could include metal (metal plates must be at least 1mm thick or have turned edges), rigid plastic or hardened, heat-treated foam.   * Heavy armour is made from rigid plates or panels or of heavy chain mail. Flexible material can be incorporated into the armour as a backing or for articulation,​ but the surface area must be almost entirely covered with rigid plates or panels. This could include metal (metal plates must be at least 1mm thick or have turned edges), rigid plastic or hardened, heat-treated foam.
  
-===== Energy Fields =====+==== Shields ​====
  
-Energy field emitters project ​protective ​barriers of force around a character, and act as a first line of defence ​that can be recharged relatively quickly when not in combat. Emitters must be physrepped with a technological device at least the size of 2 packs of playing cards in volumeGuidelines for the overall style or look of a Faction'​s technology ​can be found on the faction pages. An energy field emitter must be worn over any other costume in order to have any effect.+{{ :​image:​ascendancy:​orion_sphere_event_3_first_batch-25.jpg?​200|}}Shields are protective ​items that can be held in one hand, and require ​the purchase ​of a character skill to useShields ​can be modified to resist more effects, shatter weapons that hit them and other powers.
  
-===== Injectors ​and Injectables =====+Shields must be constructed from foam and be designed to be held in one hand. They can be covered in painted latex or fabric. ​ Shields cannot be more than 48" in any dimension.
  
-The role of potions and drugs in other systems will be filled by injectables and injectors. Injectors are devices that carry doses of pharmaceuticals for quick administration. They might look like an automatic syringe (such as those used in EpiPens), or some kind of gun device, or something in-between. Critically, injector physreps **__must not incorporate any actual sharp needles__** or any other method of actually puncturing the skin - they are for in-game roleplay purposes only.+Shields that use a hard former can also be used but are subject to additional restrictions.
  
-Pharmaceuticals can be physrepped by bottles or ampoules ​of clear or coloured liquid. To be used, you must either roleplay loading them into an injector, or roleplay using medical equipment such as syringes ​(again, **__without real needles__**) to administer them directly ​to another character ​(which takes more time).+  * Must have at least 10mm of dense foam around all edges (frontback and side). 
 +  ​Must have at least 10mm dense foam covering any hard protrusions (bolt heads etc). 
 +  ​No wing nuts. Protruding bolts must be cut down as much as possible. 
 +  ​Should be constructed from a material that is able to resist significant impacts and weight on it without cracking - ideally polycarbonate. No acrylic or laminated glass or anything else liable to crack, splinter or shatter. 
 +  ​Wooden formers (generally plywoodare liable ​to be quite heavy to achieve the required strength, and must be covered with at least 6mm dense foam padding on the front. 
 +  * If the shield has a significant curve to it (like a police riot shield), ideally the most directly forward-facing part of the curve should be padded also. 
 +  * Although physically impacting another player or barging with a shield are already not permitted in the rules, doing so with a hard-cored shield is liable to get the offender immediately removed from the event.
  
-===== Rare Substances =====+[[https://​www.pinterest.co.uk/​pin/​808325833091736931/​|{{ https://​i.pinimg.com/​564x/​0c/​2e/​8f/​0c2e8fbf15849de514c6a1b760a19689.jpg?​200}}]] 
 +==== Energy Fields ​====
  
-Rare Substances ​can be found by groups ​at or between events, or can be synthesised by scientist characters between events+Energy field emitters project protective barriers of force around a character, and act as a first line of defence that can be recharged relatively quickly when not in combat. Emitters must be physrepped with a technological device ​at least the size of 2 packs of playing cards in volume. Guidelines for the overall style or look of a Faction'​s technology ​can be found on the faction pages. An energy field emitter must be worn over any other costume in order to have any effect.
  
-There are 3 types of Rare Substances; Particles, Reagents ​and Biologicals (One type for each of the 3 Science Specialisations in the game). Each type can be used by scientist characters to enhance certain classes of objects for a short duration. The lammies for these items will have removable stickers which can be stuck to other lammies to indicate a change in their properties. Physreps for rare substances might be a small test tube of mineral samples, vial of coloured liquid or small containment vessel.+===== Injectors ​and Injectables =====
  
-===== Artefacts =====+[[https://​www.pinterest.co.uk/​pin/​808325833091730328/​|{{ https://​i.pinimg.com/​564x/​df/​d1/​95/​dfd195ebc463960174f1a29400fc7dad.jpg?​200}}]] 
 +The role of potions and drugs in other systems will be filled by injectables and injectors. Injectors are devices that carry doses of pharmaceuticals (called [[Medicaments]]) for quick administration. They might look like an automatic syringe (such as those used in EpiPens), or some kind of gun device, or something in-between. Critically, injector physreps **__must not incorporate any actual sharp needles__** or any other method of actually puncturing the skin - they are for in-game roleplay purposes only.
  
-Artefacts are strange technological objects of unknown alien or ancient origin that conceal an array of strange powers. Artefacts ​can be researched ​by scientist characters to unlock various powerful abilities, learn more of their origins, ​or possibly even duplicate themArtefacts could be something like a sphere that projects powerful waves of forcea gel that allows the person who inhales it to survive for hours in a vacuum, or a rod covered in glowing runes that allows ​the wielder ​to project feelings of intense terror.+Medicaments ​can be physrepped ​by bottles or ampoules ​of clear or coloured liquidTo be usedyou must either roleplay loading them into an injector, or if you have the [[professional_skills#​Physician]] skill, you may roleplay using medical equipment such as syringes (again, **__without real needles__**) ​to administer them directly to another character (which takes more time).
  
-Artefacts will be tied to certain specific physreps, which they must remain withArtefact physreps remain property of the Game Team, and the physreps must be handed in with the lammie if the owners want to research or use the artefact between eventsIf you want to make an artefact physrep and see it used in the game, you will unfortunately need to donate it to the Game Team, as we can't guarantee that it won't be damaged or transferred in playIf you still want to make the cool thing, then contact us with your ideas and we can let you know how it fits in with the background, or suggest a few alterations that might allow us to incorporate it into the game better.+===== Exotic Substances ===== 
 +[[https://​www.pinterest.co.uk/​pin/​798403840163360004/​|{{ https://i.pinimg.com/​564x/​7f/​85/​81/​7f85813685b8a2c50cd8a310ea1738c3.jpg?​200}}]]
  
-===== Currency =====+[[Exotic Substances]] can be found by groups at or between events, or can be synthesised by [[professional skills#​scientist]] characters between events. ​
  
-In-game currency takes the form of energy chits issued by the Galactic Energy Supplies megacorp. Chits are issued in denominations ​of 110, 100, 1000 and 10000, ​each one being cut with different pattern and in different coloursEnergy chits are all 3cm diameter plastic discs3mm thick. Energy chits are issued by the Game Team.+There are 3 types of Science Substances; [[Exotic Particles]][[Exotic Reagents]] ​and [[Exotic Biotics]] (One type for each of the 3 Science Specialisations in the game). Each type can be used by scientist characters to enhance certain classes of objects for short duration. The lammies for these items will have removable stickers which can be stuck to other lammies to indicate a change ​in their propertiesPhysreps for rare substances might be a small test tube of mineral samplesvial of coloured liquid or small containment vessel (at least the size of a pack of cards, ideally as large as a typical jam jar).
  
 ===== Tech Devices ===== ===== Tech Devices =====
 +[[https://​www.pinterest.co.uk/​pin/​808325833091736972/​|{{ https://​i.pinimg.com/​564x/​ad/​a6/​35/​ada635619c5180a78956fabfc97a0dc6.jpg?​200}}]]
  
 Tech Devices are pieces of technology that have a game effect that doesnt fit into other categories. They are devices and tools that are manufactured by the megacorps or factions and have an effect on the game world somehow when used. Examples include rebreathers for entering toxic atmospheres,​ emergency first aid kits, psi-field emitters or programmable maintenance nanites. Most tech devices in the game world will be single-used items or devices with Charges, which can be bought from Megacorp employees in the hub area.  Tech Devices are pieces of technology that have a game effect that doesnt fit into other categories. They are devices and tools that are manufactured by the megacorps or factions and have an effect on the game world somehow when used. Examples include rebreathers for entering toxic atmospheres,​ emergency first aid kits, psi-field emitters or programmable maintenance nanites. Most tech devices in the game world will be single-used items or devices with Charges, which can be bought from Megacorp employees in the hub area. 
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 ==== Charge Packs ==== ==== Charge Packs ====
 +[[https://​www.pinterest.co.uk/​pin/​482870391274675778/​|{{ https://​i.pinimg.com/​564x/​84/​2d/​be/​842dbe217e11d19fa522a44aef005b25.jpg?​200}}]]
  
 Charge packs are simple batteries that hold charges, ready to transfer into other devices. They allow characters to purchase more charges than their gear could normally hold, and use those charges in the field - although it takes time to transfer the charges over, so unlikely to be feasible in the middle of a firefight. Charge Packs can be styled in a manner appropriate to your faction, but in essence they are simple boxes that are big enough to hold Charge Cards in them - probably covered with some logos, copper charging coils or similar. Charge packs are simple batteries that hold charges, ready to transfer into other devices. They allow characters to purchase more charges than their gear could normally hold, and use those charges in the field - although it takes time to transfer the charges over, so unlikely to be feasible in the middle of a firefight. Charge Packs can be styled in a manner appropriate to your faction, but in essence they are simple boxes that are big enough to hold Charge Cards in them - probably covered with some logos, copper charging coils or similar.
  
-==== Science Devices ​====+==== Scanners ​==== 
 +[[https://​www.pinterest.co.uk/​pin/​808325833091730184/​|{{ https://​i.pinimg.com/​564x/​29/​71/​63/​2971636de5e17f90a1dcefcd36b90b81.jpg?​200}}]] [[https://​www.pinterest.co.uk/​pin/​808325833091730268/​|{{ https://​i.pinimg.com/​564x/​d6/​d7/​20/​d6d72073821186b22c6e4c2ef605907c.jpg?​200}}]]
  
-Science devices ​are the essential tools for every scientist on an away mission. These are the tricorders, ​scanners, etc that you see on many sci-fi series. In Orion Sphere, ​there are 3 basic Science Devices, which serve as a base for modification into more specific ones.+[[Scanners]] ​are the essential tools for every scientist on an away mission. These are the tricorders, ​sensors, etc that you see on many sci-fi series. In Orion Sphere, ​Scanners can be used in three ways.
  
-  * Analyser ​– Detects ​the basic properties of a scanned ​object, and which Speciality is required for further research+  * [[scanners#​Examine]] ​– Analyses ​the properties of an object, and can give useful information in the field
-  * Sensor ​- Detects the presence of unusual substances or energies in the immediate vicinity. +  * [[scanners#​Survey]] ​- Detects the presence ​and nature ​of unusual substances or energies in the immediate vicinity. 
-  * Extractor ​– Extracts ​most raw substances ​into a portable form. Used to sample materials, and collect exotic substances.+  * [[scanners#​Sample]] ​– Extracts ​samples of a phenomena ​into a portable form. Used to collect ​samples for research, or harvest ​exotic substances.
  
-Engineers can learn mods for the basic science devices that alter them completely into new devices, usually tuned to one of the 3 main Science Specialisations (Etheric, Corporeal and Life Science). These specialised devices are things like bio-scanners that detect life signs on a planetary mission, power converters that allow recharging of Artefacts, Smelters that extract reagents from samples taken in the field, etc. Each one will be tied to one of the 3 specialisations,​ and will require mastery in order to be used. 
  
 Physreps for science devices should ideally be styled in a manner appropriate to your faction, but in a pinch a phone with a tricorder app will fit the bill reasonably well. Maybe in a fancy phone case. Physreps for science devices should ideally be styled in a manner appropriate to your faction, but in a pinch a phone with a tricorder app will fit the bill reasonably well. Maybe in a fancy phone case.
  
 +===== Artefacts =====
 +
 +[[https://​www.pinterest.co.uk/​pin/​808325833092039988/​|{{ https://​i.pinimg.com/​564x/​f7/​57/​b8/​f757b80d6c1239333e2c98a5c7768a6b.jpg?​200}}]]
 +Artefacts are strange technological objects of unknown alien or ancient origin that conceal an array of strange powers. Artefacts can be researched by scientist characters to unlock various powerful abilities, learn more of their origins, or possibly even duplicate them. Artefacts could be something like a sphere that projects powerful waves of force, a gel that allows the person who inhales it to survive for hours in a vacuum, or a rod covered in glowing runes that allows the wielder to project feelings of intense terror.
 +
 +[[https://​www.pinterest.co.uk/​pin/​808325833092039969/​|{{ https://​i.pinimg.com/​564x/​a5/​2c/​69/​a52c6941a0c10d8a9dca64134d55f6ab.jpg?​200}}]]
 +Artefacts will be tied to certain specific physreps, which they must remain with. Artefact physreps remain property of the Game Team, and the physreps must be handed in with the lammie if the owners want to research or use the artefact between events. If you want to make an artefact physrep and see it used in the game, you will unfortunately need to donate it to the Game Team, as we can't guarantee that it won't be damaged or transferred in play. If you still want to make the cool thing, then contact us with your ideas and we can let you know how it fits in with the background, or suggest a few alterations that might allow us to incorporate it into the game better.
 +
 +===== Currency =====
 +
 +{{ :​image:​items:​osenergytokens.jpg?​300|}}
 +In-game currency takes the form of energy chits issued by the [[Galactic Energy Supplies]] megacorp. Chits are issued in denominations of 1, 10, 100, 1000 and 10000, each one being cut with a different pattern and in different colours. Energy chits are all 3cm diameter plastic discs, 3mm thick. Energy chits are issued by the Game Team.
 +
 +^ Value ^ Colour ^ Central Dots ^
 +| 1 | White | 1 |
 +| 10 | Green | 2 |
 +| 100 | Red | 3 |
 +| 1,000 | Purple | 4 |
 +| 10,000 | Blue | 5 |
  
-{{tag>​costumeitem}}+{{tag> costume item rules}}
game_items.1515607938.txt.gz · Last modified: 2019/08/13 16:53 (external edit)