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game_overview [2018/02/22 12:40]
admin created
game_overview [2018/02/22 12:40]
admin
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   * No specific set-piece combats (such as mandatory large battles) demanding realistic plot reasons, as this often becomes tired and thin over time.   * No specific set-piece combats (such as mandatory large battles) demanding realistic plot reasons, as this often becomes tired and thin over time.
   * A focus on equipment as the source of special abilities to level the playing field a bit after a few years of power creep. More experienced characters should have more options available to them, but not be invincible for dedicated newbies. More powerful equipment also costs more to maintain - cash should constantly drain out of the system as player characters improve their gear. Surplus equipment found on missions can be used by PCs or sold to the MegaCorps - in most cases it is a liability otherwise.   * A focus on equipment as the source of special abilities to level the playing field a bit after a few years of power creep. More experienced characters should have more options available to them, but not be invincible for dedicated newbies. More powerful equipment also costs more to maintain - cash should constantly drain out of the system as player characters improve their gear. Surplus equipment found on missions can be used by PCs or sold to the MegaCorps - in most cases it is a liability otherwise.
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game_overview.txt ยท Last modified: 2023/04/15 11:14 by conan