This shows you the differences between two versions of the page.
Next revision Both sides next revision | |||
game_overview [2018/02/22 12:40] admin created |
game_overview [2018/02/22 12:40] admin |
||
---|---|---|---|
Line 128: | Line 128: | ||
* No specific set-piece combats (such as mandatory large battles) demanding realistic plot reasons, as this often becomes tired and thin over time. | * No specific set-piece combats (such as mandatory large battles) demanding realistic plot reasons, as this often becomes tired and thin over time. | ||
* A focus on equipment as the source of special abilities to level the playing field a bit after a few years of power creep. More experienced characters should have more options available to them, but not be invincible for dedicated newbies. More powerful equipment also costs more to maintain - cash should constantly drain out of the system as player characters improve their gear. Surplus equipment found on missions can be used by PCs or sold to the MegaCorps - in most cases it is a liability otherwise. | * A focus on equipment as the source of special abilities to level the playing field a bit after a few years of power creep. More experienced characters should have more options available to them, but not be invincible for dedicated newbies. More powerful equipment also costs more to maintain - cash should constantly drain out of the system as player characters improve their gear. Surplus equipment found on missions can be used by PCs or sold to the MegaCorps - in most cases it is a liability otherwise. | ||
+ | |||
+ | |||
+ | {{tag>game}} |