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game_overview [2018/02/22 12:40]
admin created
game_overview [2018/04/07 11:35]
admin [Missions]
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 ===== Missions ===== ===== Missions =====
  
-A big part of the game will involve missions to other planets or in space. While all of the factions have access to FTL travel, it is relatively slow, and takes weeks to get from system to system. One of the MegaCorps, the Spacer Collective, has ships that are able to jump across space instantaneously - this Corp hires out these ships to PC groups so that they can go on missions. Player groups can hire a ship for a timed slot to jump to an agreed destination - this gives the organisers time to prep the mission in advance. Some missions will be purely spaceship-based (which will be simulated using a room fitted out to run the Artemis ​Spaceship Bridge Simulator game with customised, in-character scenarios) or could involve travel to a planet and transporting down to do a ground-based mission. One of the factions, the Commonality,​ will have an alternative method of visiting other planets - they have psionically active plants that can be attuned (via a ceremony) to open a portal after a set time (basically the prep time for the thing they want to do).+A big part of the game will involve missions to other planets or in space. While all of the factions have access to FTL travel, it is relatively slow, and takes weeks to get from system to system. One of the MegaCorps, the Spacer Collective, has ships that are able to jump across space instantaneously - this Corp hires out these ships to PC groups so that they can go on missions. Player groups can hire a ship for a timed slot to jump to an agreed destination - this gives the organisers time to prep the mission in advance. Some missions will be purely spaceship-based (which will be simulated using a room fitted out to run the [[http://​daid.github.io/​EmptyEpsilon/​|Empty Epsilon]] ​Spaceship Bridge Simulator game with customised, in-character scenarios) or could involve travel to a planet and transporting down to do a ground-based mission. One of the factions, the Commonality,​ will have an alternative method of visiting other planets - they have psionically active plants that can be attuned (via a ceremony) to open a portal after a set time (basically the prep time for the thing they want to do).
  
 ==== Mission Examples ==== ==== Mission Examples ====
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   * Flexibility on the back-end, with mechanics and systems in place to allow player freedom, while giving enough constraints to prevent the Game Team imploding with stress at events.   * Flexibility on the back-end, with mechanics and systems in place to allow player freedom, while giving enough constraints to prevent the Game Team imploding with stress at events.
  
-=== Deep and Immersive Setting ===+=== Immersive ​and Collaborative ​Setting ===
  
 A key element of the science fiction genre is exploration of the unknown. The setting has been envisioned to allow for uncovering not only new worlds and strange phenomena, but more information about the history of sentient life in the galaxy. A key element of the science fiction genre is exploration of the unknown. The setting has been envisioned to allow for uncovering not only new worlds and strange phenomena, but more information about the history of sentient life in the galaxy.
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   * Faction identities that are strong and distinctive,​ and give advantages to players who buy into them, but room left for people who want to do their own thing (the Free Union offers this flexibility of concepts).   * Faction identities that are strong and distinctive,​ and give advantages to players who buy into them, but room left for people who want to do their own thing (the Free Union offers this flexibility of concepts).
   * The setting and background leaves room for new threats and opportunities to come from - the first wave of human habitation & terraforming probe distance lies beyond the domain of the established empires.   * The setting and background leaves room for new threats and opportunities to come from - the first wave of human habitation & terraforming probe distance lies beyond the domain of the established empires.
 +  * We encourage players and crew to add to the depth of the game setting in a positive, collaborative way. This is reflected in players being able to submit [[Vassal Species]], but is intended to stretch beyond that - if you have a cool idea that you think will add to the game, we encourage you to [[Contact Us]] and we can work with you to try and incorporate your idea into the setting.
  
 === Logistics and Longevity === === Logistics and Longevity ===
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   * No specific set-piece combats (such as mandatory large battles) demanding realistic plot reasons, as this often becomes tired and thin over time.   * No specific set-piece combats (such as mandatory large battles) demanding realistic plot reasons, as this often becomes tired and thin over time.
   * A focus on equipment as the source of special abilities to level the playing field a bit after a few years of power creep. More experienced characters should have more options available to them, but not be invincible for dedicated newbies. More powerful equipment also costs more to maintain - cash should constantly drain out of the system as player characters improve their gear. Surplus equipment found on missions can be used by PCs or sold to the MegaCorps - in most cases it is a liability otherwise.   * A focus on equipment as the source of special abilities to level the playing field a bit after a few years of power creep. More experienced characters should have more options available to them, but not be invincible for dedicated newbies. More powerful equipment also costs more to maintain - cash should constantly drain out of the system as player characters improve their gear. Surplus equipment found on missions can be used by PCs or sold to the MegaCorps - in most cases it is a liability otherwise.
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 +{{tag>​game}}
game_overview.txt ยท Last modified: 2023/04/15 11:14 by conan