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game_overview [2022/02/02 13:20]
conan
game_overview [2022/02/02 13:41]
conan
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   * A legal system flexible enough to be a threat (and to discourage players from killing NPC functionaries),​ while at the same time not completely suppressing assassination PvP.   * A legal system flexible enough to be a threat (and to discourage players from killing NPC functionaries),​ while at the same time not completely suppressing assassination PvP.
   * Preserve the opportunity to revisit planets from previous games, so that plots initiated there can be followed up at later events. Once a planet enters the general game knowledge, it can be revisited.   * Preserve the opportunity to revisit planets from previous games, so that plots initiated there can be followed up at later events. Once a planet enters the general game knowledge, it can be revisited.
-  * Vassal race abilities ​to encourage cool and unique physreps and prosthetics, ​but their social downsides should prevent them becoming ubiquitous.+  * A species framework ​to encourage cool and unique physreps and prosthetics, ​while keeping the core identity of each Faction intact.
   * Flexibility on the back-end, with mechanics and systems in place to allow player freedom, while giving enough constraints to prevent the Game Team imploding with stress at events.   * Flexibility on the back-end, with mechanics and systems in place to allow player freedom, while giving enough constraints to prevent the Game Team imploding with stress at events.
  
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   * Faction identities that are strong and distinctive,​ and give advantages to players who buy into them, but room left for people who want to do their own thing (the Free Union offers this flexibility of concepts).   * Faction identities that are strong and distinctive,​ and give advantages to players who buy into them, but room left for people who want to do their own thing (the Free Union offers this flexibility of concepts).
   * The setting and background leaves room for new threats and opportunities to come from - the first wave of human habitation & terraforming probe distance lies beyond the domain of the established empires.   * The setting and background leaves room for new threats and opportunities to come from - the first wave of human habitation & terraforming probe distance lies beyond the domain of the established empires.
-  * We encourage players and crew to add to the depth of the game setting in a positive, collaborative way. This is reflected in players being able to submit [[Vassal ​Species]], but is intended to stretch beyond that - if you have a cool idea that you think will add to the game, we encourage you to [[Contact Us]] and we can work with you to try and incorporate your idea into the setting.+  * We encourage players and crew to add to the depth of the game setting in a positive, collaborative way. This is reflected in players being able to submit ​new [[Species]],​ but is intended to stretch beyond that - if you have a cool idea that you think will add to the game, we encourage you to [[Contact Us]] and we can work with you to try and incorporate your idea into the setting.
  
 === Logistics and Longevity === === Logistics and Longevity ===
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-{{tag>​game}}+{{tag>​game ​design}}
game_overview.txt ยท Last modified: 2023/04/15 11:14 by conan