User Tools

Site Tools


game_overview

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
game_overview [2022/02/02 13:20]
conan
game_overview [2022/07/25 12:17]
conan [Species]
Line 28: Line 28:
   * For guidelines on developing new species to include in the game, see the [[Species Guidelines]] page.   * For guidelines on developing new species to include in the game, see the [[Species Guidelines]] page.
  
-Each Faction has a Core Species, who serve as the iconic representative of the Faction and its main themes. However, each Faction is also full of other species under the Faction'​s overall protection. Alien species can have access to strange powers and abilities based on their physiology, but require Species Trappings such as makeup and prosthetics that make them distinctive. Each Faction comprises a whole host of species, only a few of which have been incorporated into the game - which players ​can choose to devlop ​their own species with the agreement of the Game Team. Different species have special abilities assigned by the game team, usually determined by the coolness and unwieldiness of their physreps. If you would like to develop your own species, please [[contact us]] with your ideas – a brief synopsis of the kind of species you have planned would be great, as well as your intended physrep plans.+Each Faction has a Core Species, who serve as the iconic representative of the Faction and its main themes. However, each Faction is also full of other species under the Faction'​s overall protection. Alien species can have access to strange powers and abilities based on their physiology, but require Species Trappings such as makeup and prosthetics that make them distinctive. Each Faction comprises a whole host of species, only a few of which have been incorporated into the game. Players ​can develop ​their own species with the agreement of the Game Team so that the new species fits into the rules and setting of the wider game. Different species have special abilities assigned by the game team, usually determined by the coolness and unwieldiness of their physreps. If you would like to develop your own species, please [[contact us]] with your ideas – a brief synopsis of the kind of species you have planned would be great, as well as your intended physrep plans.
  
 ====== Characters ====== ====== Characters ======
Line 110: Line 110:
   * A legal system flexible enough to be a threat (and to discourage players from killing NPC functionaries),​ while at the same time not completely suppressing assassination PvP.   * A legal system flexible enough to be a threat (and to discourage players from killing NPC functionaries),​ while at the same time not completely suppressing assassination PvP.
   * Preserve the opportunity to revisit planets from previous games, so that plots initiated there can be followed up at later events. Once a planet enters the general game knowledge, it can be revisited.   * Preserve the opportunity to revisit planets from previous games, so that plots initiated there can be followed up at later events. Once a planet enters the general game knowledge, it can be revisited.
-  * Vassal race abilities ​to encourage cool and unique physreps and prosthetics, ​but their social downsides should prevent them becoming ubiquitous.+  * A species framework ​to encourage cool and unique physreps and prosthetics, ​while keeping the core identity of each Faction intact.
   * Flexibility on the back-end, with mechanics and systems in place to allow player freedom, while giving enough constraints to prevent the Game Team imploding with stress at events.   * Flexibility on the back-end, with mechanics and systems in place to allow player freedom, while giving enough constraints to prevent the Game Team imploding with stress at events.
  
Line 119: Line 119:
   * Faction identities that are strong and distinctive,​ and give advantages to players who buy into them, but room left for people who want to do their own thing (the Free Union offers this flexibility of concepts).   * Faction identities that are strong and distinctive,​ and give advantages to players who buy into them, but room left for people who want to do their own thing (the Free Union offers this flexibility of concepts).
   * The setting and background leaves room for new threats and opportunities to come from - the first wave of human habitation & terraforming probe distance lies beyond the domain of the established empires.   * The setting and background leaves room for new threats and opportunities to come from - the first wave of human habitation & terraforming probe distance lies beyond the domain of the established empires.
-  * We encourage players and crew to add to the depth of the game setting in a positive, collaborative way. This is reflected in players being able to submit [[Vassal ​Species]], but is intended to stretch beyond that - if you have a cool idea that you think will add to the game, we encourage you to [[Contact Us]] and we can work with you to try and incorporate your idea into the setting.+  * We encourage players and crew to add to the depth of the game setting in a positive, collaborative way. This is reflected in players being able to submit ​new [[Species]],​ but is intended to stretch beyond that - if you have a cool idea that you think will add to the game, we encourage you to [[Contact Us]] and we can work with you to try and incorporate your idea into the setting.
  
 === Logistics and Longevity === === Logistics and Longevity ===
Line 131: Line 131:
  
  
-{{tag>​game}}+{{tag>​game ​design}}
game_overview.txt · Last modified: 2023/04/15 11:14 by conan