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glowfish_toxin [2018/04/25 14:12] admin created |
glowfish_toxin [2019/08/13 16:55] (current) |
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When applied to a character, a measure of Glowfish Toxin allows them to act normally while on 0 hits - they do not become **Badly Injured** or **Unconscious**. You can also continue to use damaged limbs that are on 0 hits as normal. However, while under the effect of Glowfish Toxin, as soon as you reach 0 hits on any location you begin your Death Count. | When applied to a character, a measure of Glowfish Toxin allows them to act normally while on 0 hits - they do not become **Badly Injured** or **Unconscious**. You can also continue to use damaged limbs that are on 0 hits as normal. However, while under the effect of Glowfish Toxin, as soon as you reach 0 hits on any location you begin your Death Count. | ||
- | As with all [[Exotic Substances]], a character with at least 1 rank in the relevant speciality ([[professional skills#Life Science]] in this case) can spend 1 minute of appropriate roleplaying to apply 1 measure of Glowfish Toxin to a character or item. After this roleplaying, they should unpeel the sticker that represents this substance, stick it to the lammie of the item or character sheet of the character, and record the current date and time on it. | + | As with all [[Exotic Substances]], a character with at least 1 rank in the relevant speciality ([[professional skills#Life Science]] in this case) can spend 1 minute of appropriate roleplaying to apply 1 measure of Glowfish Toxin to a character. After this roleplaying, they should unpeel the sticker that represents this substance, stick it to the target's character sheet, and record the current date and time on it. |
All of the effects of this substance wear off two hours after it is applied. | All of the effects of this substance wear off two hours after it is applied. | ||
- | {{tag>galactipedia item science life_science}}s | + | {{tag>galactipedia item science life_science}} |