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groups [2018/01/24 13:51]
conan created - draft
groups [2019/08/13 16:55] (current)
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 ====== Groups ====== ====== Groups ======
  
-All player characters are part of a Group – usually a band of like-minded individuals with a common set of principles and goals. Your Group can be a group of ten or twenty people or a group of one, but the ideal group size is probably about 5-10 people - enough to fully crew a starship bridge and have a good chance on most missions with a bit of leeway in case people aren't available.+All player characters are part of a Group – usually a band of like-minded individuals with a common set of principles and goals. Your Group can be a group of ten or twenty people or a group of one, but the ideal group size is probably about 5-10 people - enough to fully crew a starship bridge and have a good chance on most missions with a bit of leeway in case people aren't available. If you don't already have a Group, you can set yourself up as a group of one, and then join up with other groups at events. The separate Faction Facebook Groups are a good place to look for a Group to join before coming to an event - links can be found on the [[Contact Us]] page.
  
-===== Group Types =====+Your Group is one of the core identifiers for a character in Orion Sphere LRP, along with your Faction and Species. The Game Team uses information about your group to get an idea of plots you might be interested in and what kind of things you might get up to at events. Groups are not the only people you are allowed to hang around with - you can always bring other people along on a Mission from time to time, but your Group is the people you come back to at the end of the day. 
 + 
 +{{ :​image:​ascendancy:​ascendancy_meeting_e1.jpg?​400|}}===== Group Types =====
  
 All Groups are one of three Types - Military, Scientific and Corporate. All Groups are one of three Types - Military, Scientific and Corporate.
  
-===== Group Income =====+==== Military Groups ​====
  
-At events, ​Groups ​receive Group Income - cash, equipment ​and supplies that they earn or find between eventsExactly what each group gets in their Income depends on their Group Type and the number of people in each groupGroup Income is the way we pool portion of Player Income and make it relevant to what the group doesgiving each group some stuff to use or trade at events. We may also provide some unique opportunities or other stuff via Group Income for certain plots in the game.+Military ​Groups ​tend to solve problems by the application or threat of force and firepowerThey are more likely to be organised ​in a hierarchy or some kindThey could be motivated by desire for payment or renown, or just the thrill of finding and besting challenges.
  
-Military ​Groups will get things like modded weapons and armourCharge Packs or combat injectors in their Income pack.+**Example Concepts:** Band of Mercenaries,​ Elite Military ​Unit (SAS/​Paras/​Marines equivalent),​ Rebel Cell, School of Assassins, Bounty Hunters, Wandering Philosopher-Monk Warriors, Space PrivateersBand of Roving Heroes.
  
-Scientific Groups will get things like science devices and other tech[[Science Substances]] and possibly even [[Artefacts]] in their income.+**Archetypal Characters:​** Elite SoldiersVeteran Captains, Combat medics, Mercenaries,​ Pirates, Ace Pilots, Mafiosos, killers, Ex-Law Enforcement Officers.
  
-Corporate Groups will get things like extra Energy Chitstech devices, and a smattering of other gear of various types in their Income.+**Income:** Specialist weaponsAdvanced Charge PacksAdvanced Armour ​and military tech, Military mission Opportunities
  
-===== Group Concepts =====+==== Scientific Groups ​====
  
-Your group concept will probably  +Scientific Groups tend to solve problems by investigation and research, or the application ​of knowledge and specialist skills to the problem. They might be motivated by lust for knowledge and discovery, or just like looting tombs for profitTo the scientific ​group, information and knowledge ​is a useful currency in its own right, and they may be willing ​to pay large sums or brave terrible dangers to uncover hidden secrets.
-Many groups present themselves as the crew of a lightfast starship, able to get to and from [[Events]]. Some groups may prefer to present themselves as chartering private starships ​or paying ​for travel in order to get to eventsExactly how your group gets to events ​is below the game's abstraction layer - it is assumed that characters can get to events, and however much it costs to pay for travel ​or maintain a ship is balanced out with income, balancing out as the standard Group Income.+
  
-light, fast spacecraft (who are able to travel to events). These groups tend to share common purposewhich defines how they operate and the kind of things they get up to in between events. Players are encouraged to form groups with coherent goals and backgrounds – if you need help or inspirationplease contact the game team. Your group is there to facilitate getting involved in the game – no starting character will have the variety ​of skills needed to do well in the galaxyand it is worth having a varied set of individuals able to pool their skills to get things done.+**Example Concepts:** Crew of Scientific vesselindependent Research GroupUniversity expedition, scientific research company, band of archaeologistsor band of tomb robbers.
  
-Within the settingeach group is one of three types. Your Group Type will define the kind of income you will earn in between gamesas well as give the game team a context for the kind of plot or missions you might be interested in getting involved with. At the start of each gameeach group leader will receive a Group Income pack, that will contain in-game items relevant to that groups interests – how much each group gets will depend on how many characters attending have signed up with your group. Characters do each receive income alonebut the Group Income Pack is more likely to contain weird stuff like special itemsartefacts, special mission opportunities ​and plot hooks.+**Archetypal Characters:​** Dedicated scientistsbodyguardsarchaeologistsxeno-linguistsengineersstrange mystics ​and savant problem-solvers.
  
 +**Income:** [[Artefacts]],​ tech devices, [[exotic substances]],​ charge packs, rare materials. ​
  
 +==== Corporate Groups ====
  
 +Corporations are highly varied, and focused on earning money, and applying tools and skills to solve problems. They earn more chits than other groups between events, and may also have a variety of basic equipment and even some less common Tech Devices or consumables such as injectors.
  
 +**Example Concepts:** Independent Freighter Crew, Minor Galactic Corporation,​ Hardscrabble crew of misfits, ​
  
 +**Archetypal Characters:​** Traders, diplomats, corporate suits, expert professionals,​ guns-for-hire, ​
  
 +**Income:** Additional chits, rare Tech Devices, various basic equipment and a smattering of other stuff.
  
 +===== Group Income =====
  
-Military Unit+At events, Groups receive Group Income - cash, equipment and supplies that they earn or find between events. Exactly what each group gets in their Income depends on their Group Type and the number of people in each group. Group Income is the way we pool a portion of Player Income and make it relevant to what the group does, giving each group some stuff to use or trade at events. We may also provide some unique opportunities or other stuff via Group Income for certain plots in the game.
  
- +At the start of each event, each group leader will receive a Group Income pack, that will contain in-game items relevant to that groups interests – how much each group gets will depend on how many characters attending have signed up with your group. Characters do each receive income alone, but the Group Income Pack is more likely to contain weird stuff like special items, artefacts, special mission opportunities and plot hooks.
  
-Income: Specialist ​weapons, ​Advanced ​Charge Packs, Advanced Armour and military tech, Military mission Opportunities+Military Groups will get things like modded ​weapons ​and armour, Charge Packs or combat injectors in their Income pack.
  
-Archetypes: Elite SoldiersVeteran Captains, Mercenaries,​ Pirates, Ace Pilots+Scientific Groups will get things like science devices and other tech[[exotic substances]] and possibly even [[artefacts]] in their income.
  
- +Corporate Groups will get things like extra Energy Chits, tech devices, and a smattering of other gear of various types in their Income.
  
-Corporation+===== Group Concepts =====
  
- ​Corporations are highly varied, and focused on earning moneyThey earn more chits than other groups between eventsand may also have variety of basic equipment and even some less common ​Tech Devices or consumables such as injectors. +The Group'​s Concept describes how they see themselves, and probably ties into their Group Type somewhatIdeallyyour group will share mostly ​common ​purposewhich defines how they operate and the kind of things they get up to in between events.
- +
-Income: Additional chitsrare Tech Devices, various basic equipment. +
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-  +
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-Research Institute+
  
 +Many groups present themselves as the crew of a light, fast starship, able to get to and from [[Events]]. Some groups may prefer to present themselves as chartering private starships or paying for travel in order to get to events. Exactly how your group gets to events is below the game's abstraction layer - it is assumed that characters can get to events, and however much it costs to pay for travel or maintain a ship is balanced out with income, balancing out as the standard Group Income.
  
 +Players are encouraged to form groups with coherent goals and backgrounds – if you need help or inspiration,​ please contact the game team. Your group is there to facilitate getting involved in the game – no starting character will have the variety of skills needed to do well in the galaxy, and it is worth having a varied set of individuals able to pool their skills to get things done.
  
-Income: Artefacts, Tech Devices, esoteric substances, ​ 
 {{tag>​characters rules}} {{tag>​characters rules}}
groups.1516801918.txt.gz · Last modified: 2019/08/13 16:54 (external edit)