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kelki_psionic_paths [2018/02/28 14:30]
admin created
kelki_psionic_paths [2022/02/01 13:40] (current)
conan
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 ====== Kelki Psionic Paths ====== ====== Kelki Psionic Paths ======
  
-The Kelki species, vassals of the [[Dominion]],​ can train their minds to manipulate objects in the physical realm. Their telekinetic abilities are thought to be a manifestation of their will, adn the headstrong and combative nature of the Kelki psyche.+The Kelki species, vassals of the [[Dominion]],​ can train their minds to manipulate objects in the physical realm. Their telekinetic abilities are thought to be a manifestation of their will, and the headstrong and combative nature of the Kelki psyche.
  
 The mental powers of the Kelki are purely focused on the application of psionic force to affect the physical realm. This first manifests as the ability to move objects, but a Kelki psion can learn to apply pinpoint strikes of psionic energy to injure creatures or damage items, or can use their powers reactively to deflect incoming damage. The mental powers of the Kelki are purely focused on the application of psionic force to affect the physical realm. This first manifests as the ability to move objects, but a Kelki psion can learn to apply pinpoint strikes of psionic energy to injure creatures or damage items, or can use their powers reactively to deflect incoming damage.
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 **Cost:** 1 Psi Point\\ **Cost:** 1 Psi Point\\
-**Effect:** Temporarily gain 1 [[combat#​Body,​ Armour and Field Hits|Field Hit]].+**Effect:** Temporarily gain 1 [[combat#​Body,​ Armour and Field Hits|Field Hit]]. Psionic Ritual
  
 With 10 seconds of roleplayed ceremonial action and the expenditure of 1 Psi Point, the psion may grant themselves 1 Field Hit. You cannot use this power while you have any Field Hits from another source (like an energy field, for example). The Field Hit granted by this power is lost if you take damage (so it does not regenerate like an Energy Field), gain any number of Field Hits from another source, or after 1 hour has passed. With 10 seconds of roleplayed ceremonial action and the expenditure of 1 Psi Point, the psion may grant themselves 1 Field Hit. You cannot use this power while you have any Field Hits from another source (like an energy field, for example). The Field Hit granted by this power is lost if you take damage (so it does not regenerate like an Energy Field), gain any number of Field Hits from another source, or after 1 hour has passed.
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 ==== Telekinetic Finesse ==== ==== Telekinetic Finesse ====
 +
 +The Telekinetic Finesse Path develops a more focused use of telekinetic power. To learn Telekinetic Finesse, a psion must already have Telekinesis Rank 2.
  
 === Rank 1 - Telekinetic Strike === === Rank 1 - Telekinetic Strike ===
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 ==== Telekinetic Fortification ==== ==== Telekinetic Fortification ====
 +
 +The Telekinetic Fortification Path contains techniques that focus on the use of telekinesis defensively - using telekinetic barriers to deflect or stop incoming attacks entirely. Learning this path requires knowledge of Telekinesis Rank 3.
  
 === Rank 1 - Telekinetic Inertia === === Rank 1 - Telekinetic Inertia ===
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 **Cost:** 1 Psi Point\\ **Cost:** 1 Psi Point\\
-**Effect:** Temporarily gain 1 [[combat#​Body,​ Armour and Field Hits|Field Hit]]. Can be used multiple times.+**Effect:** Temporarily gain 1 [[combat#​Body,​ Armour and Field Hits|Field Hit]]. Psionic Ritual. Can be used multiple times.
  
 With 10 seconds of roleplayed ceremonial action and the expenditure of 1 Psi Point, the psion may grant themselves 1 Field Hit. You may gain multiple Field Hits using this power, but cannot use it if you have any Field Hits from another source (like an energy field, for example). Each Field Hit granted by this power is lost when it is hit (so your shielding does not regenerate for free like an Energy Field would). Any remaining Field Hits from this power fade away at dawn each day, or if you gain Field Hits from a source other than Telekinetic Fortification powers. With 10 seconds of roleplayed ceremonial action and the expenditure of 1 Psi Point, the psion may grant themselves 1 Field Hit. You may gain multiple Field Hits using this power, but cannot use it if you have any Field Hits from another source (like an energy field, for example). Each Field Hit granted by this power is lost when it is hit (so your shielding does not regenerate for free like an Energy Field would). Any remaining Field Hits from this power fade away at dawn each day, or if you gain Field Hits from a source other than Telekinetic Fortification powers.
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 **Cost:** 0 Psi Points **Cost:** 0 Psi Points
-**Effect:** Restore 2 [[combat#​Body,​ Armour and Field Hits|Field Hits]] to your depleted Telekinetic Shield.+**Effect:** Restore 2 [[combat#​Body,​ Armour and Field Hits|Field Hits]] to your depleted Telekinetic Shield. Psionic Ritual
  
 By focusing inward and conquering their stubborn and aggressive nature, an adept can uncover a near-limitless source of mental energy that can be used to restore their telekinetic protections. ​ By focusing inward and conquering their stubborn and aggressive nature, an adept can uncover a near-limitless source of mental energy that can be used to restore their telekinetic protections. ​
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 Obtaining rank 6 in Telekinetic Fortification grants 1 additional Psi Point. Obtaining rank 6 in Telekinetic Fortification grants 1 additional Psi Point.
  
-{{tag>vassal_species ​psionics rules dominion characters}}+{{tag>species ​psionics rules dominion characters}}
kelki_psionic_paths.1519828244.txt.gz ยท Last modified: 2019/08/13 16:54 (external edit)