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mods [2018/02/01 13:31]
conan
mods [2023/06/21 13:37] (current)
conan
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 Adding more mods increases the cost of both adding further mods and maintenance. Adding more mods increases the cost of both adding further mods and maintenance.
  
 +===== Generic Mods =====
 +
 +These mods are widely applicable to a range of items and devices.
 +
 +  * **Increase Charge Capacity** - +2 Charge Capacity. Can be applied multiple times.
 +  * **Integrity Field** - Tear 1 Charge to Resist a SUNDER call that hits this weapon, shield or device.
 +  * **Hardened Components** - This item cannot become Broken.
  
 ===== Cultural Mods ===== ===== Cultural Mods =====
  
-These mods can generally be applied to any item, but can only be purchased ​by characters who have certain cultural prerequisite skills.+These mods can generally be applied to any item, but can only be learned ​by characters who have certain cultural prerequisite skills.
  
-  * **Talisman** - Dominion characters with a Talisman item may call RESIST to one EFFECT ​call or roleplay effect each day. Requires ​at least rank of the Priest skill+  * **Talisman** - Dominion characters with a Talisman item may call RESIST to one [[calls_effects#​imbue_x|IMBUE]] ​call or [[calls_effects#​roleplay_effects|roleplay effect]] each day. Engineers with at least one rank of the [[Devotion Skills#​Priestly Devotion]] automatically gain knowledge of this Mod in addition to their normal allocation
-  * **Psi Crystal Battery** - +3 Charge Capacity. Can be applied multiple times. +  * **Psi Crystal Battery** - +3 Charge Capacity. Can be applied multiple times. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic power to learn this Mod
-  * **Psi Crystal Capacitor** - You may spend psi points in place of Charges when using this item. Requires ​the Weave Crystal ​psi power. +  * **Psi Crystal Capacitor** - You may spend psi points in place of Charges when using this item. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic ​power to learn this Mod
-  * **Psi Crystal Matrix** - A weapon with this mod can be used for Resonant Blade Psi PowersRequires ​the Weave Crystal ​psi power.+  * **Psi Crystal Matrix** - A weapon with this mod can be used with the [[Elysian Psionic Paths#Resonant Blade]] psionic powersYou must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic ​power to learn this Mod.
  
 ===== Energy Weapons ===== ===== Energy Weapons =====
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 All energy weapons can have these mods applied to them, apart from the ones that include the word "​heavy"​ in the title. Heavy abilities can only be delivered by large "​Mega"​ size darts fired from Heavy Energy Weapons. All energy weapons can have these mods applied to them, apart from the ones that include the word "​heavy"​ in the title. Heavy abilities can only be delivered by large "​Mega"​ size darts fired from Heavy Energy Weapons.
  
-  * **Increase Charge Capacity** - +2 Charge Capacity. Can be applied multiple times. 
-  * **Integrity Field** - Tear 1 Charge to Resist a SUNDER call that hits this weapon. 
   * **Shock Bolt** - Tear 1 charge to make a FREEZE(5) call. Can be applied multiple times, each time allowing an extra charge to be torn to increase the FREEZE duration by 5.   * **Shock Bolt** - Tear 1 charge to make a FREEZE(5) call. Can be applied multiple times, each time allowing an extra charge to be torn to increase the FREEZE duration by 5.
   * **Penetrator Bolt** - Tear 1 charge to make a THROUGH call.   * **Penetrator Bolt** - Tear 1 charge to make a THROUGH call.
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   * **Heavy Force Bolt** - Tear 1 charge to make a STRIKE call.   * **Heavy Force Bolt** - Tear 1 charge to make a STRIKE call.
   * **Heavy Shock Bolt** - Tear 1 charge to make a FREEZE(10) call. Can be applied multiple times, each time allowing an extra charge to be torn to increase the FREEZE duration by 10.   * **Heavy Shock Bolt** - Tear 1 charge to make a FREEZE(10) call. Can be applied multiple times, each time allowing an extra charge to be torn to increase the FREEZE duration by 10.
-  * **Heavy Stun Bolt** - Tear charges to make a KNOCKOUT(10) call. Can be applied multiple times, each time allowing an extra 1 charge to be torn to increase the KNOCKOUT duration by 10.+  * **Heavy Stun Bolt** - Tear charges to make a KNOCKOUT(10) call. Can be applied multiple times, each time allowing an extra 1 charge to be torn to increase the KNOCKOUT duration by 10.
   * **Heavy Shredder Bolt** - Tear 2 charges to make a REND call.   * **Heavy Shredder Bolt** - Tear 2 charges to make a REND call.
   * **Heavy Ruin Bolt** - Tear 2 charges to make a SUNDER call.   * **Heavy Ruin Bolt** - Tear 2 charges to make a SUNDER call.
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 ==== General Mods ==== ==== General Mods ====
  
-  * **Increase Charge Capacity** - +2 Charge Capacity. Can be applied multiple times. 
-  * **Integrity Matrix** - Tear 1 Charge to Resist a SUNDER call that hits this item. 
   * **Penetrator Matrix** - Tear 1 charge to make a THROUGH call. Weapons only.   * **Penetrator Matrix** - Tear 1 charge to make a THROUGH call. Weapons only.
   * **Shock Matrix** - Tear 1 charge to make a FREEZE(5) call. Can be applied multiple times, each time allowing an extra charge to be torn to increase the FREEZE duration by 5. Weapons only.   * **Shock Matrix** - Tear 1 charge to make a FREEZE(5) call. Can be applied multiple times, each time allowing an extra charge to be torn to increase the FREEZE duration by 5. Weapons only.
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 ===== Armour ===== ===== Armour =====
  
-  * **Increase Charge Capacity** - +2 Charge Capacity. Can be applied multiple times. 
   * **Shock Distributors** - Reduce FREEZE duration by 2 seconds. Can be applied multiple times.   * **Shock Distributors** - Reduce FREEZE duration by 2 seconds. Can be applied multiple times.
-  * **Reinforcement Pattern** - Tear 1 charge to restore 1 lost hit on a location. Can be applied multiple times to restore more hits per Charge expended.+  * **Reinforcement Pattern** - Tear 1 charge to restore 1 lost hit on a location. Can be applied multiple times to restore more hits per Charge expended ​(so armour with 2 of these mods can tear 2 charges to restore 2 hits on a location). Regardless of how many of these Mods are on armour, the Reinforcement Pattern ability can only be triggered once every 30 seconds.
   * **Ablative Layers** - Adds 1 Armour Hit to the armour. Can be applied once for Light, twice for Medium, and 3 times for Heavy armour.   * **Ablative Layers** - Adds 1 Armour Hit to the armour. Can be applied once for Light, twice for Medium, and 3 times for Heavy armour.
   * **Integrity Pattern** - Tear 1 charge to call RESIST(REND).   * **Integrity Pattern** - Tear 1 charge to call RESIST(REND).
   * **Stabilisers** - Tear 1 charge to call RESIST(STRIKEDOWN).   * **Stabilisers** - Tear 1 charge to call RESIST(STRIKEDOWN).
-  * **Weave Solidifier** - Tear 2 charges to activate for 30 seconds. While active, you may call RESIST(THROUGH) at no cost. +  * **Weave Solidifier** - Tear 2 charges to activate for 30 seconds. While active, you may call RESIST(THROUGH) at no cost. Can be applied multiple times - each application after the first increases the activation duration by 15 seconds
-  * **Deflection Generator** - Tear 4 charges to activate for 30 seconds. While active, you may call RESIST to all attacks at no cost.+  * **Deflection Generator** - Tear 4 charges to activate for 30 seconds. While active, you may call RESIST to all attacks at no cost. After 30 seconds, this Mod cannot be used again for another 30 seconds.
  
 ===== Energy Fields ===== ===== Energy Fields =====
  
-  * **Increase Charge Capacity** - +2 Charge Capacity. Can be applied multiple times. 
   * **Field Strengthener** - Energy Field gains 1 Field Hit.   * **Field Strengthener** - Energy Field gains 1 Field Hit.
   * **Combat Repower** - Tear 1 charge to initiate a 30-second recharge cycle. After 30 seconds all field hits are restored. If you are struck during this period then the recharge fails and the charges spent are wasted. This mod may be applied multiple times, allowing you to tear 1 extra charge to reduce the recharge cycle by 10 seconds.   * **Combat Repower** - Tear 1 charge to initiate a 30-second recharge cycle. After 30 seconds all field hits are restored. If you are struck during this period then the recharge fails and the charges spent are wasted. This mod may be applied multiple times, allowing you to tear 1 extra charge to reduce the recharge cycle by 10 seconds.
 +
 +===== Scanners =====
 +
 +  * **Detection Module** - Increases the detection range for [[Scanners#​Survey|Surveys]] to a wider area.
 +  * **Analysis Module** - Adds a Green Card to [[Scanners#​Examine|Examinations]] performed using the Scanner.
 +  * **Sampling Module** - Adds a Green Card to [[Scanners#​Sample|Sampling]] performed using the Scanner.
 +  * **Flexible Energy Containment** - Grants an additional slot for Exotic Substances. Can only be applied once.
 +
 +  * **//Focus// Mods** - The 4 Focus Mods are special Mods that all behave in a similar way. A Scanner can only have one type of Focus Mod applied to it - after the first, different types of Focus Mod cannot be applied. If multiple Focus Mods of the same type are applied to a Scanner, they grant an additional automatic success, __but only on odd-numbers of the same mod applied__. So a Scanner with 1 or 2 Etheric Focus Mods gets 1 automatic success, one with 3 or 4 gets 2 auto-successes,​ one with 5 or 6 gets 3 auto-successes,​ and so on.
 +    * **Etheric Focus** - Grants 1 automatic success to [[Scanners#​Examine]] and [[Scanners#​Sample]] attempts performed on [[Etheric Science]] Phenomena using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on Life or Corporeal Science phenomena.
 +    * **Corporeal Focus** - Grants 1 automatic success to [[Scanners#​Examine]] and [[Scanners#​Sample]] attempts performed on [[Corporeal Science]] Phenomena using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on Etheric or Life Science phenomena.
 +    * **Life Focus** - Grants 1 automatic success to [[Scanners#​Examine]] and [[Scanners#​Sample]] attempts performed on [[Life Science]] Phenomena using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on Etheric or Corporeal Science phenomena.
 +    * **Diagnostic Focus** - Grants 1 automatic success to [[Scanners#​Examine]] and [[Scanners#​Sample]] attempts performed on character-affecting [[Conditions]] using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on other phenomena.
 +
 {{tag>​rules characters}} {{tag>​rules characters}}
mods.1517491872.txt.gz · Last modified: 2019/08/13 16:54 (external edit)