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mods [2018/06/26 12:53]
admin [Cultural Mods]
mods [2023/06/21 13:37] (current)
conan
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   * **Increase Charge Capacity** - +2 Charge Capacity. Can be applied multiple times.   * **Increase Charge Capacity** - +2 Charge Capacity. Can be applied multiple times.
   * **Integrity Field** - Tear 1 Charge to Resist a SUNDER call that hits this weapon, shield or device.   * **Integrity Field** - Tear 1 Charge to Resist a SUNDER call that hits this weapon, shield or device.
 +  * **Hardened Components** - This item cannot become Broken.
  
 ===== Cultural Mods ===== ===== Cultural Mods =====
  
-These mods can generally be applied to any item, but can only be purchased ​by characters who have certain cultural prerequisite skills.+These mods can generally be applied to any item, but can only be learned ​by characters who have certain cultural prerequisite skills.
  
-  * **Talisman** - Dominion characters with a Talisman item may call RESIST to one EFFECT ​call or roleplay effect each day. Engineers with at least one rank of the [[Devotion Skills#​Priestly Devotion]] automatically gain knowledge of this Mod in addition to their normal allocation.+  * **Talisman** - Dominion characters with a Talisman item may call RESIST to one [[calls_effects#​imbue_x|IMBUE]] ​call or [[calls_effects#​roleplay_effects|roleplay effect]] each day. Engineers with at least one rank of the [[Devotion Skills#​Priestly Devotion]] automatically gain knowledge of this Mod in addition to their normal allocation.
   * **Psi Crystal Battery** - +3 Charge Capacity. Can be applied multiple times. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic power to learn this Mod.   * **Psi Crystal Battery** - +3 Charge Capacity. Can be applied multiple times. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic power to learn this Mod.
   * **Psi Crystal Capacitor** - You may spend psi points in place of Charges when using this item. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic power to learn this Mod.   * **Psi Crystal Capacitor** - You may spend psi points in place of Charges when using this item. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic power to learn this Mod.
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   * **Shock Distributors** - Reduce FREEZE duration by 2 seconds. Can be applied multiple times.   * **Shock Distributors** - Reduce FREEZE duration by 2 seconds. Can be applied multiple times.
-  * **Reinforcement Pattern** - Tear 1 charge to restore 1 lost hit on a location. Can be applied multiple times to restore more hits per Charge expended.+  * **Reinforcement Pattern** - Tear 1 charge to restore 1 lost hit on a location. Can be applied multiple times to restore more hits per Charge expended ​(so armour with 2 of these mods can tear 2 charges to restore 2 hits on a location). Regardless of how many of these Mods are on armour, the Reinforcement Pattern ability can only be triggered once every 30 seconds.
   * **Ablative Layers** - Adds 1 Armour Hit to the armour. Can be applied once for Light, twice for Medium, and 3 times for Heavy armour.   * **Ablative Layers** - Adds 1 Armour Hit to the armour. Can be applied once for Light, twice for Medium, and 3 times for Heavy armour.
   * **Integrity Pattern** - Tear 1 charge to call RESIST(REND).   * **Integrity Pattern** - Tear 1 charge to call RESIST(REND).
   * **Stabilisers** - Tear 1 charge to call RESIST(STRIKEDOWN).   * **Stabilisers** - Tear 1 charge to call RESIST(STRIKEDOWN).
-  * **Weave Solidifier** - Tear 2 charges to activate for 30 seconds. While active, you may call RESIST(THROUGH) at no cost. +  * **Weave Solidifier** - Tear 2 charges to activate for 30 seconds. While active, you may call RESIST(THROUGH) at no cost. Can be applied multiple times - each application after the first increases the activation duration by 15 seconds
-  * **Deflection Generator** - Tear 4 charges to activate for 30 seconds. While active, you may call RESIST to all attacks at no cost.+  * **Deflection Generator** - Tear 4 charges to activate for 30 seconds. While active, you may call RESIST to all attacks at no cost. After 30 seconds, this Mod cannot be used again for another 30 seconds.
  
 ===== Energy Fields ===== ===== Energy Fields =====
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   * **Combat Repower** - Tear 1 charge to initiate a 30-second recharge cycle. After 30 seconds all field hits are restored. If you are struck during this period then the recharge fails and the charges spent are wasted. This mod may be applied multiple times, allowing you to tear 1 extra charge to reduce the recharge cycle by 10 seconds.   * **Combat Repower** - Tear 1 charge to initiate a 30-second recharge cycle. After 30 seconds all field hits are restored. If you are struck during this period then the recharge fails and the charges spent are wasted. This mod may be applied multiple times, allowing you to tear 1 extra charge to reduce the recharge cycle by 10 seconds.
  
-===== Science Devices ​=====+===== Scanners ​=====
  
-  * **Amplified Gain** - Improves device effectiveness. Extractors harvest more samples, Detectors work over wider areas, Analysers grant more detail.+  * **Detection Module** - Increases the detection range for [[Scanners#​Survey|Surveys]] to a wider area. 
 +  * **Analysis Module** - Adds a Green Card to [[Scanners#​Examine|Examinations]] performed using the Scanner. 
 +  * **Sampling Module** - Adds a Green Card to [[Scanners#​Sample|Sampling]] performed using the Scanner.
   * **Flexible Energy Containment** - Grants an additional slot for Exotic Substances. Can only be applied once.   * **Flexible Energy Containment** - Grants an additional slot for Exotic Substances. Can only be applied once.
-  ​* **Etheric ​Focus** - Changes an extractor into an Energy Interface (charges anything)and an Analyser into Field Transducer (maximum detail ​on Etheric phenomena)+ 
-  * **Corporeal Focus** - Changes a Detector into a Mineral Scanner (detects mineral deposits over wide area), ​and an Analyser into a Spectrometer (maximum detail ​on Corporeal phenomena)+  ​* **//Focus// Mods** - The 4 Focus Mods are special Mods that all behave in a similar way. A Scanner can only have one type of Focus Mod applied to it - after the firstdifferent types of Focus Mod cannot be applied. If multiple Focus Mods of the same type are applied to a Scanner, they grant an additional automatic success, __but only on odd-numbers of the same mod applied__. So Scanner with 1 or 2 Etheric Focus Mods gets 1 automatic success, one with 3 or 4 gets 2 auto-successes,​ one with 5 or 6 gets 3 auto-successes,​ and so on
-  * **Life Focus** - Changes a Detector into a Lifesigns Detector (detects lifesigns over local area), ​and an Analyser into a Diagnosis Module (allows diagnosis of most Conditions).+    * **Etheric ​Focus** - Grants 1 automatic success to [[Scanners#​Examine]] and [[Scanners#​Sample]] attempts performed on [[Etheric Science]] Phenomena using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on Life or Corporeal Science ​phenomena. 
 +    * **Corporeal Focus** - Grants 1 automatic success to [[Scanners#​Examine]] ​and [[Scanners#​Sample]] attempts performed ​on [[Corporeal ​Science]] Phenomena using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on Etheric or Life Science ​phenomena. 
 +    * **Life Focus** - Grants 1 automatic success to [[Scanners#​Examine]] ​and [[Scanners#​Sample]] attempts performed on [[Life Science]] Phenomena using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on Etheric or Corporeal Science phenomena. 
 +    * **Diagnostic Focus** - Grants 1 automatic success to [[Scanners#​Examine]] and [[Scanners#​Sample]] attempts performed on character-affecting [[Conditions]] using the Scanner. A Scanner with this mod cannot perform Examine and Sample attempts on other phenomena.
  
 {{tag>​rules characters}} {{tag>​rules characters}}
mods.1530014030.txt.gz · Last modified: 2019/08/13 16:54 (external edit)