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oslrp_digital_notes [2021/06/23 18:01]
conan
oslrp_digital_notes [2021/06/24 13:16] (current)
conan
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 Registered Characters attending OSLRP Digital events do not gain any character points for doing so. However, IC knowledge obtained by your character at these events can be used and acted upon at later digital and in-field events. If you aren’t playing your character, then you can’t transfer information between them to your current in-field character. You can, if you wish, create reports, diaries, artefacts, and other blue-booking materials and send them to the game team, and we’ll put them on the wiki as story content (possibly with some minor alterations). Registered Characters attending OSLRP Digital events do not gain any character points for doing so. However, IC knowledge obtained by your character at these events can be used and acted upon at later digital and in-field events. If you aren’t playing your character, then you can’t transfer information between them to your current in-field character. You can, if you wish, create reports, diaries, artefacts, and other blue-booking materials and send them to the game team, and we’ll put them on the wiki as story content (possibly with some minor alterations).
  
-Characters cannot die on OSLRP Digital events, unless the player decides to kill off their character in response to, for example, the ship being destroyed. Characters are assumed to have made it to an escape pod and been subsequently rescued. Similarly, any background elements like a group’s own ship or similar will not be at risk unless the group wants them to be. (If you want to bet your background ship on the scenario outcome, you can). By default, any scenario will take place on board a hired Spacer Collective Jump ship, which will be paid for by the powers initiating the mission. Any rewards will be collected by these powers as well, although in some scenarios there may be scope for a small amount of IC resources to be gained that can be used at in-field events - chits, exotic substances, medicaments,​ etc. If you want the events of a Digital ​event to have permanent effects on your character, such as an injury, horrible space affliction or other Condition, contact us to discuss it after the event!+Characters cannot die on OSLRP Digital events, unless the player decides to kill off their character in response to, for example, the ship being destroyed. Characters are assumed to have made it to an escape pod and been subsequently rescued. Similarly, any background elements like a group’s own ship or similar will not be at risk unless the group wants them to be. (If you want to bet your background ship on the scenario outcome, you can). By default, any scenario will take place on board a hired Spacer Collective Jump ship, which will be paid for by the powers initiating the mission. Any rewards will be collected by these powers as well, although in some scenarios there may be scope for a small amount of IC resources to be gained that can be used at in-field events - chits, exotic substances, medicaments,​ etc. - as well as the potential for small temporary Reputation boosts. If you want the events of a Digital ​scenario ​to have permanent effects on your character, such as an injury, horrible space affliction or other Condition, contact us to discuss it after the event!
  
 ===== Logistics ===== ===== Logistics =====
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 Events require a variable number of people to run, depending on the scenario. By default, this is 5-6 people. Some scenarios have the option for more people, who may either have the opportunity to fly a drone, or purely to engage with the plot and puzzles in the scenario. Unfortunately,​ games have to have a minimum viable number of participants to run. Although some Stations can be shared, others cannot without severely compromising the game. The absolute minimum number of players that can play a scenario is 3 - with a dedicated Engineer, and with Helm and Weapons sharing Science and Relay between them. Having only 3 people will make the game much more difficult and less fun for both the players and the GM. If you have booked and paid for an event please do your best to attend, because if we drop below the ideal numbers then everyone loses out. Events require a variable number of people to run, depending on the scenario. By default, this is 5-6 people. Some scenarios have the option for more people, who may either have the opportunity to fly a drone, or purely to engage with the plot and puzzles in the scenario. Unfortunately,​ games have to have a minimum viable number of participants to run. Although some Stations can be shared, others cannot without severely compromising the game. The absolute minimum number of players that can play a scenario is 3 - with a dedicated Engineer, and with Helm and Weapons sharing Science and Relay between them. Having only 3 people will make the game much more difficult and less fun for both the players and the GM. If you have booked and paid for an event please do your best to attend, because if we drop below the ideal numbers then everyone loses out.
 +
 +Some scenarios may have the option to include a second ship, which adds another 5-6 player slots. Additional player ships will almost always be cooperating on the mission objective, but will have a separate voice channel and must use their Relay stations to communicate with each other. Similarly, some scenarios may have the option to include support Drones alongside a full player ship. Support Drones are light, maneuverable 1-person vessels controlled remotely from inside a player ship, so their player will have access to their ship's comm channel. Each drone slot in a scenario allows for 1 extra player.
  
 All IC sound is delivered by a single audio channel in Discord. Some sound effects might be delivered via this channel. Before each session the GM will run an audio test so you can calibrate your sound levels to a level that is comfortable. All IC sound is delivered by a single audio channel in Discord. Some sound effects might be delivered via this channel. Before each session the GM will run an audio test so you can calibrate your sound levels to a level that is comfortable.
oslrp_digital_notes.1624467710.txt.gz · Last modified: 2021/06/23 18:01 by conan