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professional_skills [2019/03/29 13:07]
conan [Professional Skills]
professional_skills [2019/03/29 13:09]
conan
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 Scientist is the first skill that all scientists must acquire, and it is needed before a character can start buying any more specialised Science skills. The Scientist Skill grants the ability to use the 3 basic Science Devices; Analysers, which can tell you basic information about an object or phenomenon; Extractors, which can take samples for further research or use; Sensors, which locate hidden or obscure phenomena. Scientist is the first skill that all scientists must acquire, and it is needed before a character can start buying any more specialised Science skills. The Scientist Skill grants the ability to use the 3 basic Science Devices; Analysers, which can tell you basic information about an object or phenomenon; Extractors, which can take samples for further research or use; Sensors, which locate hidden or obscure phenomena.
  
-The Scientist skill also provides 1 Generic Research Point, which can be used between events to research things and learn more about them, or teach other characters what you have already learned. Most Research Points that a character can acquire are specialised,​ and can only be used to research things relevant to that specialisation,​ but all Scientists have 1 Research Point that they can use to research anything at all.+The Scientist skill also provides 1 Generic Research Point, which can be used between events to [[research]] things and learn more about them, or teach other characters what you have already learned. Most Research Points that a character can acquire are specialised,​ and can only be used to research things relevant to that specialisation,​ but all Scientists have 1 Research Point that they can use to research anything at all.
  
 === Etheric, Corporeal & Life Science === === Etheric, Corporeal & Life Science ===
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   * You may use your Research Points to synthesise substances relevant to your field of specialisation.   * You may use your Research Points to synthesise substances relevant to your field of specialisation.
  
-There are 3 science specialisation skills which grant greater mastery in the fields of Etheric, Corporeal or Life Sciences. Each specialisation can be purchased multiple times, but the cost increases by 1 point with each rank. Each rank of a specialisation grants you 1 Research Point for that specialisation - you can only use these points to research phenomena or artefacts with that specialisation.+There are 3 science specialisation skills which grant greater mastery in the fields of Etheric, Corporeal or Life Sciences. Each specialisation can be purchased multiple times, but the cost increases by 1 point with each rank. Each rank of a specialisation grants you 1 Research Point for that specialisation - you can only use these points to [[research]] phenomena or artefacts with that specialisation.
  
 A specialisation also allows you to use Specialised Tech Devices in that field. Specialised Tech Devices are made by Engineers applying Mods to Generic Tech Devices to improve them. Specialised Tech Devices are able to do more in their chosen area - gather more information,​ produce effects and all kinds of other powers. A specialisation also allows you to use Specialised Tech Devices in that field. Specialised Tech Devices are made by Engineers applying Mods to Generic Tech Devices to improve them. Specialised Tech Devices are able to do more in their chosen area - gather more information,​ produce effects and all kinds of other powers.
professional_skills.txt ยท Last modified: 2023/11/20 21:25 by conan