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professional_skills [2020/01/27 17:08]
conan Restored new Spaceflight Skills
professional_skills [2020/01/27 18:55]
conan [Advanced Captain Skills]
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 | Corporeal Science | 1*+ | Specialism in exotic substances. Requires Scientist. | | Corporeal Science | 1*+ | Specialism in exotic substances. Requires Scientist. |
 | Life Science | 1*+ | Specialism in strange creatures and plants. Requires Scientist. | | Life Science | 1*+ | Specialism in strange creatures and plants. Requires Scientist. |
 +| Aptitude | - | Basic ability with a broad range of professions. Children 7-11 only. |
 ^ [[Professional Skills#​Spaceflight Skills]] ^ ^ ^ ^ [[Professional Skills#​Spaceflight Skills]] ^ ^ ^
 | Helm Console | 1+ | Operate Helm Console on Spacer starships. 2 Ranks available. | | Helm Console | 1+ | Operate Helm Console on Spacer starships. 2 Ranks available. |
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 Life Science deals with organic material - exotic fungi, rare plant extracts, potent venoms and biochemical toxins. Life Tech Devices might be able to detect nearby life signs, diagnose rare infections or interfere with biological processes. Life Scientists can spend their spare Research Points to synthesise [[Exotic Biotics]] and infuse them into other characters to grant unusual effects and conditions. Life Science deals with organic material - exotic fungi, rare plant extracts, potent venoms and biochemical toxins. Life Tech Devices might be able to detect nearby life signs, diagnose rare infections or interfere with biological processes. Life Scientists can spend their spare Research Points to synthesise [[Exotic Biotics]] and infuse them into other characters to grant unusual effects and conditions.
 +
 +=== Aptitude ===
 +
 +  * **Aptitude cannot be purchased by adult characters - it is a special ability that is only possessed by children aged 7-11.**
 +  *  You can pause a dying character'​s Death Count by roleplaying treating their wounds. They stay on the same number as long as you treat their wounds.
 +  * You can heal one or two characters who are resting. They regain 1 lost Body Hit every 5 minutes while you are roleplaying looking after them.
 +  * You can damaged armour and broken items by roleplaying fixing them. It takes 1 minute of fixing to repair 1 Armour Hit or a broken item.
 +  * You can use the 3 basic Science Devices - Analysers, Detectors, and Extractors
 +
 +Aptitude represents a certain natural grace and ability in a broad range of fields, expressed by the brightest of young minds. Children who travel with starship crews often pick up the basics of a wide variety of disciplines,​ from watching engineers and physicians at work, to playing around with devices and other technology. Once they get a bit older and commit to specialised training, then these broad abilities are usually forgotten.
 +
 +A character with Aptitude has basic abilities similar to that of an Engineer, Scientist, First Aider and Physician. These abilities are designed to give young players a flavour of different parts of the game, and allow families to roleplay as a group and have everyone be useful and valued.
  
 ===== Spaceflight Skills ===== ===== Spaceflight Skills =====
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   * **Space: Taunt** - Once per mission, you can use the ship's Relay systems to spoof enemy target detection. When used, all ships within 5U will attempt to travel to your current location.   * **Space: Taunt** - Once per mission, you can use the ship's Relay systems to spoof enemy target detection. When used, all ships within 5U will attempt to travel to your current location.
-  *   * **Ground: Coordinate Hacking** - When deployed from a Spacer vessel, you can direct the ship's hacking systems to bathe a specific area in concentrated electromagnetic radiation. Once per mission, after 30 seconds of roleplayed action you may call MASS DISRUPT in a directed arc in front of you.+  * **Ground: Coordinate Hacking** - When deployed from a Spacer vessel, you can direct the ship's hacking systems to bathe a specific area in concentrated electromagnetic radiation. Once per mission, after 30 seconds of roleplayed action you may call MASS DISRUPT in a directed arc in front of you.
  
 ==== Advanced Captain Skills ==== ==== Advanced Captain Skills ====
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 Advanced Captain Skills can only be used by a ship's Captain, and only once per mission. When they are used, they will grant one or more members of the crew Conditions - radiation exposure, burns, decompression and various other ailments. For each Advanced Captain Skill you purchase, you must have one Basic Console Skill at Rank 2 - so in order to have 2 Captain skills you must have 2 different Console Skills at Rank 2, etc. All Advanced Captain Skills cost 2 character points. Advanced Captain Skills can only be used by a ship's Captain, and only once per mission. When they are used, they will grant one or more members of the crew Conditions - radiation exposure, burns, decompression and various other ailments. For each Advanced Captain Skill you purchase, you must have one Basic Console Skill at Rank 2 - so in order to have 2 Captain skills you must have 2 different Console Skills at Rank 2, etc. All Advanced Captain Skills cost 2 character points.
  
-=== Last Command ​===+=== A Good Day To Die ===
 With this directive, success of the mission and the survival of the ship are placed above all other concerns. The ship's structural integrity systems are kept powered at all costs, compromising the bridge compartment'​s life support and safety systems. For 5 minutes (300 seconds), the ship becomes Invulnerable to all damage. At the end of the mission, an extra 3 Conditions are randomly assigned to the crew. With this directive, success of the mission and the survival of the ship are placed above all other concerns. The ship's structural integrity systems are kept powered at all costs, compromising the bridge compartment'​s life support and safety systems. For 5 minutes (300 seconds), the ship becomes Invulnerable to all damage. At the end of the mission, an extra 3 Conditions are randomly assigned to the crew.
  
 === Fly Her Apart === === Fly Her Apart ===
-When time is too short, and distance too far, the Captain can issue this directive to overcharge the ship's drives to breaking point, pushing against the very laws of physics to reach their destination in the nick of time. The acceleration becomes more than the ship's dampening systems can resist, causing bones to snap and veins to burst. The warp bubble around the ship thickens inwards, distorting space and time within the bridge compartment,​ and the ship almost vibrates itself apart under tidal forces. ​The ship's Warp and Impulse ​speeds ​are massively increased beyond all reasonable limits. At the end of the mission, an extra 3 Conditions are randomly assigned to the crew.+When time is too short, and distance too far, the Captain can issue this directive to overcharge the ship's drives to breaking point, pushing against the very laws of physics to reach their destination in the nick of time. The acceleration becomes more than the ship's dampening systems can resist, causing bones to snap and veins to burst. The warp bubble around the ship thickens inwards, distorting space and time within the bridge compartment,​ and the ship almost vibrates itself apart under tidal forces. ​When this ability is used, all maneuvering systems are fully repaired, and the ship's Warp speed, ​Impulse ​speed and Turn Rate are massively increased beyond all reasonable limits. At the end of the mission, an extra 3 Conditions are randomly assigned to the crew.
  
-=== Desperate Measures ​===+=== Needs Of The Many ===
 All Captains know that the ultimate responsibility for their ship lies with them alone, and some brave souls are willing to make the ultimate sacrifice to keep their crew alive. When the ship's hull has failed and its structure is coming apart, a Captain can issue this directive to save their crew first, and ensure that they hold it all together until everyone has reached the escape pods. When a ship is destroyed, a Captain with this skill can invoke it to draw the negative consequences onto themselves and up to 2 other crew members. Rather than each member of the crew being offered a card draw for a Condition, the Captain and their nominated crew members share out the card draws for the rest of the entire crew. So for a crew of six, if the Captain nominated 2 other crew members, they would each get 2 draws. All Captains know that the ultimate responsibility for their ship lies with them alone, and some brave souls are willing to make the ultimate sacrifice to keep their crew alive. When the ship's hull has failed and its structure is coming apart, a Captain can issue this directive to save their crew first, and ensure that they hold it all together until everyone has reached the escape pods. When a ship is destroyed, a Captain with this skill can invoke it to draw the negative consequences onto themselves and up to 2 other crew members. Rather than each member of the crew being offered a card draw for a Condition, the Captain and their nominated crew members share out the card draws for the rest of the entire crew. So for a crew of six, if the Captain nominated 2 other crew members, they would each get 2 draws.
 +
 +=== Give It All She's Got ===
 +Energy is a ship's lifeblood, and the Reactor is its beating heart. Without energy, a ship lies dormant and weak until its batteries are restored - but sometimes that weakness is not an option. In times of great danger, when power is desperately needed but in short supply, the heart must be squeezed for every last drop. With this directive, the Captain unlocks the safety protocols in the ship's reactor, and ignites a barely-contained inferno of power. Containment systems fail and hard radiation leaks out into the crew compartments,​ while power floods into the batteries and capacitors, burning out conduits and capacitors. Once per mission, when this ability is invoked, the ship's energy is increased to 2000, which lasts for 10 minutes - after this time, the maximum energy the ship can hold will be reduced to 750, as crucial systems have been burnt out. At the end of the mission, an extra 2 Conditions are randomly assigned to the crew.
  
 ===== Reputation Skills ===== ===== Reputation Skills =====
professional_skills.txt ยท Last modified: 2023/11/20 21:25 by conan