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professional_skills [2022/01/29 01:25]
conan Updates to Science and Engineering - Card Draw System Update
professional_skills [2023/11/20 21:25] (current)
conan Added purchaseable CPS Rep
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 | Spacer Reputation | 2<​sup>​a</​sup>​ | [[Spacer Collective]] charges you less for ship hire and forfeiture. | | Spacer Reputation | 2<​sup>​a</​sup>​ | [[Spacer Collective]] charges you less for ship hire and forfeiture. |
 | Pylon Membership | 2<​sup>​a</​sup>​ | [[Galactic Energy Supplies]] grants you favourable rates on the use of their research facilities. | | Pylon Membership | 2<​sup>​a</​sup>​ | [[Galactic Energy Supplies]] grants you favourable rates on the use of their research facilities. |
-| Clearance Certified | 2<​sup>​a</​sup>​ | [[Clearance Organisation]] takes less of a cut from missions that you sign up for | +| Clearance Certified | 2<​sup>​a</​sup>​ | [[Clearance Organisation]] takes less of a cut from missions that you sign up for. | 
-| Ascendancy Status | 2<​sup>​ab</​sup>​ | Improved reputation with the [[Ascendancy]]. | +| CPS Rep | 2<​sup>​a</​sup>​ | The [[Corporeal Perfection Syndicate]] grants you discounts on advanced cybernetic implants. ​
-| Commonality Status | 2<​sup>​ab</​sup>​ | Improved reputation with the [[Commonality]]. | +| Ascendancy Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Ascendancy]]. | 
-| Dominion Status | 2<​sup>​ab</​sup>​ | Improved reputation with the [[Dominion]]. | +| Commonality Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Commonality]]. | 
-| Free Union Status | 2<​sup>​ab</​sup>​ | Improved reputation with the [[Free Union]]. |+| Dominion Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Dominion]]. | 
 +| Free Union Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Free Union]]. |
 <​sup>​a</​sup>​ - Can be bought multiple times. Cost does not increase each time.\\ ​ <​sup>​a</​sup>​ - Can be bought multiple times. Cost does not increase each time.\\ ​
-<​sup>​b</​sup>​ - Costs 1 additional point per rank if you are not the Dominant Species ​for this Faction. \\ +<​sup>​b</​sup>​ - Can only be purchased by members of the relevant Faction. ​Costs only 2 points ​per rank for the Faction's Core Species. \\ 
 + - Can be bought multiple times. Cost increases by 1 point each time.\\ ​ + - Can be bought multiple times. Cost increases by 1 point each time.\\ ​
 * - Prerequisite skill required.\\ ​ * - Prerequisite skill required.\\ ​
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 === Physician === === Physician ===
-[{{ :​image:​free_union:​hermess_medic_e1.jpg?​300|<​html><​font ​colour=black>A skilled physician is an asset to any crew embarking on dangerous missions</​font</​html>​}}]+[{{ :​image:​free_union:​hermess_medic_e1.jpg?​300|<​html><​font ​color=black>A skilled physician is an asset to any crew embarking on dangerous missions</​font></​html>​}}]
   * You can save a dying character, stopping their Death Count with 2 minutes of roleplayed surgery (time reduces with more ranks).   * You can save a dying character, stopping their Death Count with 2 minutes of roleplayed surgery (time reduces with more ranks).
   * You can facilitate healing in up to 5 resting characters, so that they regain 1 Body Hit with every 10 minutes rest (time reduces with more ranks).   * You can facilitate healing in up to 5 resting characters, so that they regain 1 Body Hit with every 10 minutes rest (time reduces with more ranks).
   * You can perform [[surgery]] alone or with a team to treat many Conditions, at some risk (risk decreases with more ranks).   * You can perform [[surgery]] alone or with a team to treat many Conditions, at some risk (risk decreases with more ranks).
 +  * You can administer a [[medicaments|Medicament]] to yourself or another character (without using an Injector) with 30 seconds of roleplayed action.
  
 The physician skill can be used in one of three ways - stopping a Death Count, restoring hits or performing surgery. Physician can be bought multiple times, and the cost increases by 1 with each rank. The physician skill can be used in one of three ways - stopping a Death Count, restoring hits or performing surgery. Physician can be bought multiple times, and the cost increases by 1 with each rank.
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 Physicians can perform [[Surgery]] to treat many Conditions - broken bones, some infections, infestation by horrible alien parasites, etc. Surgery can be risky, and may fail or even have negative consequences for the patient. Surgery uses the [[Card Draw System]], and requires several minutes of roleplay with appropriate surgical tool physreps. Any character with Physician can assist other characters performing a Surgery. Physicians can perform [[Surgery]] to treat many Conditions - broken bones, some infections, infestation by horrible alien parasites, etc. Surgery can be risky, and may fail or even have negative consequences for the patient. Surgery uses the [[Card Draw System]], and requires several minutes of roleplay with appropriate surgical tool physreps. Any character with Physician can assist other characters performing a Surgery.
 +
 +Physicians can also administer a [[medicaments|Medicament]] to themselves or another character without using a pre-loaded Injector. This requires 30 seconds of appropriate roleplay - typically using their own tools to prepare and inject the dose.
  
 === Engineer === === Engineer ===
-[{{ :​image:​ascendancy:​synbiotech_engineer_e1.jpg?​200|<​html><​font ​colour=black>​Companies with complex equipment need talented engineers to maintain and improve their gear</​font></​html>​}}] +[{{ :​image:​ascendancy:​synbiotech_engineer_e1.jpg?​200|<​html><​font ​color=black>​Companies with complex equipment need talented engineers to maintain and improve their gear</​font></​html>​}}] 
-  * You can repair physical armour and SUNDERed ​items with 2 minutes of appropriate roleplayed action (time decreases with more ranks).+  * You can repair physical armour and [[calls_effects#​SUNDER]]ed ​items with 2 minutes of appropriate roleplayed action (time decreases with more ranks).
   * You can perform engineering work using the [[Card Draw System]]   * You can perform engineering work using the [[Card Draw System]]
     * You may be able to repair or tinker with other technology discovered in play.     * You may be able to repair or tinker with other technology discovered in play.
-    * You can repair items that are Broken.+    * You can repair items that are [[devices#​sunder_broken_and_repair|Broken]].
   * Each rank allows you to work on 1 item between events, either extending its lifetime or applying Mods to it.   * Each rank allows you to work on 1 item between events, either extending its lifetime or applying Mods to it.
   * Each rank grants knowledge of 2 Mods.   * Each rank grants knowledge of 2 Mods.
   * Engineer is the skill you use to work with machines, devices and tech. It grants abilities that can be used in both uptime and between events. Engineer can be bought multiple times, and the cost increases by 1 with each rank.   * Engineer is the skill you use to work with machines, devices and tech. It grants abilities that can be used in both uptime and between events. Engineer can be bought multiple times, and the cost increases by 1 with each rank.
  
-Engineers can fix damaged items and damaged armour. A character with 1 rank in the Engineer skill can spend 2 minutes roleplaying to repair an item that has been damaged with the SUNDER call or to restore 1 lost Armour Hit to a single location. ​ Each additional rank of the Engineer skill you possess reduces the time required by 20 seconds (to a minimum of 20 seconds). So with Engineer 2, you can perform a repair in 100 seconds, with rank 3 it will take 80 seconds, and so on. After rank 6 (20 seconds), you cannot get any faster at repairing things without using some kind of special artefact, tech device or similar.+Engineers can fix damaged items and damaged armour. A character with 1 rank in the Engineer skill can spend 2 minutes roleplaying to repair an item that has been damaged with the [[calls_effects#​SUNDER]] call or to restore 1 lost Armour Hit to a single location. ​ Each additional rank of the Engineer skill you possess reduces the time required by 20 seconds (to a minimum of 20 seconds). So with Engineer 2, you can perform a repair in 100 seconds, with rank 3 it will take 80 seconds, and so on. After rank 6 (20 seconds), you cannot get any faster at repairing things without using some kind of special artefact, tech device or similar.
  
-Engineers can also work on certain technology found at events - they can use the [[Card Draw System]] to repair ​broken ​devices, or disable or modify them in the field. These items will either have an accompanying lammie, or have a Ref nearby that you can ask.+Engineers can also work on certain technology found at events - they can use the [[Card Draw System]] to repair ​[[devices#​sunder_broken_and_repair|Broken]] ​devices, or disable or modify them in the field. These items will either have an accompanying lammie, or have a Ref nearby that you can ask.
  
 Engineers can also do work between events to improve their equipment, as long as they can afford it. Each rank of the Engineer skill allows you to work on 1 lammied item in between events - either maintaining it to extend its life, or applying a Mod to it to make it better. Items that require maintenance,​ and can be modified are referred to as [[Devices]],​ and should have a Mod and Maintenance cost indicated on their laminated card (lammie). You can either apply a Mod that you know to the item, or extend its lifetime for 4 more events - both of these uses will cost a certain amount of Credits to buy materials and extra services to get the job done. Items that you wish to work on (and the credits to pay for them) must be handed in with your pack at the end of the event. The more Mods that an item has, the more expensive it is to Mod it further and maintain it - see the [[Devices]] page for more details. Engineers can also do work between events to improve their equipment, as long as they can afford it. Each rank of the Engineer skill allows you to work on 1 lammied item in between events - either maintaining it to extend its life, or applying a Mod to it to make it better. Items that require maintenance,​ and can be modified are referred to as [[Devices]],​ and should have a Mod and Maintenance cost indicated on their laminated card (lammie). You can either apply a Mod that you know to the item, or extend its lifetime for 4 more events - both of these uses will cost a certain amount of Credits to buy materials and extra services to get the job done. Items that you wish to work on (and the credits to pay for them) must be handed in with your pack at the end of the event. The more Mods that an item has, the more expensive it is to Mod it further and maintain it - see the [[Devices]] page for more details.
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 ===== Spaceflight Skills ===== ===== Spaceflight Skills =====
  
-[{{:​image:​ascendancy:​team_purgatory_starship_e1.jpg?​400 |An Ascendancy crew piloting a starship in battle}}]Spaceflight skills represent extra training and familiarity with operating the various stations on board starships. Although anyone can operate starship stations, characters with these skills will be able to get more out of their ship than untrained personnel. Additional crew with these skills can also assist via their own stations and smaller tasks to boost all of the operations on board starships - a ship with an elite crew of broadly-skilled voidfarers will have a huge advantage over a crew of planet-bound rookies.+[{{:​image:​ascendancy:​team_purgatory_starship_e1.jpg?​400 |<​html><​font color=black>​An Ascendancy crew piloting a starship in battle</​font></​html>​}}]Spaceflight skills represent extra training and familiarity with operating the various stations on board starships. Although anyone can operate starship stations, characters with these skills will be able to get more out of their ship than untrained personnel. Additional crew with these skills can also assist via their own stations and smaller tasks to boost all of the operations on board starships - a ship with an elite crew of broadly-skilled voidfarers will have a huge advantage over a crew of planet-bound rookies.
  
 [{{ :​image:​megacorp:​spacermarks_mod1_2.png?​100|<​html><​font color=black>​The most common designs of Spacer Collective Markers</​font></​html>​}}]Having a Spaceflight Skill necessitates getting a [[Spacer Collective]] symbol either on an ID card, or (as is more often the case) tattooed onto your hand, wrist, face or other patch of skin that you can easily show to the Spacer Collective Representative. These take a specific shape and identify the character as having been certified in the advanced use of that station. They cannot be falsified – please do not give yourself a mark resembling a Spacer Collective tattoo unless you have bought the skill. [[Spacer Collective Markers]] are best simulated by drawing the symbol on with eyeliner pens or even biro (or printed out on a laminated ID badge). See [[Spacer Collective Markers|this page]] for reference images of the two main types of markers. [{{ :​image:​megacorp:​spacermarks_mod1_2.png?​100|<​html><​font color=black>​The most common designs of Spacer Collective Markers</​font></​html>​}}]Having a Spaceflight Skill necessitates getting a [[Spacer Collective]] symbol either on an ID card, or (as is more often the case) tattooed onto your hand, wrist, face or other patch of skin that you can easily show to the Spacer Collective Representative. These take a specific shape and identify the character as having been certified in the advanced use of that station. They cannot be falsified – please do not give yourself a mark resembling a Spacer Collective tattoo unless you have bought the skill. [[Spacer Collective Markers]] are best simulated by drawing the symbol on with eyeliner pens or even biro (or printed out on a laminated ID badge). See [[Spacer Collective Markers|this page]] for reference images of the two main types of markers.
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 The Science console operates the ship’s sensor arrays, allowing objects and planets to be scanned for more detailed information. A skilled Science Officer at this station can gather useful information about enemy weaknesses. The Science console operates the ship’s sensor arrays, allowing objects and planets to be scanned for more detailed information. A skilled Science Officer at this station can gather useful information about enemy weaknesses.
   * **Rank 1 Science Console**   * **Rank 1 Science Console**
-    * **Primary Bonus:** +50 Warp. This improves ​your Warp Drive, allowing your ship to get around faster ​and more efficiently.+    * **Primary Bonus:** +500 Tactical Sensor Range. This improves ​the visibility range of the Helm and Weapons consoles.
     * **Secondary Bonus:** +10 Shield Strength. This improves your shields, allowing them to soak up more damage.     * **Secondary Bonus:** +10 Shield Strength. This improves your shields, allowing them to soak up more damage.
   * **Rank 2 Science Console**   * **Rank 2 Science Console**
-    * **Primary Bonus:** +100 Warp. This replaces the Rank 1 Primary Bonus.+    * **Primary Bonus:** +1000 Tactical Sensor Range. This replaces the Rank 1 Primary Bonus.
  
 === Relay Console === === Relay Console ===
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 ===== Reputation Skills ===== ===== Reputation Skills =====
  
-Reputation skills can be affected by your IC behaviour and actions at events. Your interactions with the various NPC groups, doing missions or reputation with your faction ​may cause you to gain or lose reputation with them. No amount of Faction Status with the Ascendancy will help you if you try and attack the the head of a Ruling ​House+Reputation is both a skill and a variable that can go up or down based on your actions at events. The Reputation skills ​ranks you purchase with character points act as your character'​s baseline Reputation. However, you can add or remove effective ranks of Reputation with your IC behaviour and actions at events. Your interactions with the various NPC groups, doing missions or helping out the respective MegaCorps or Factions ​may cause you to gain or lose reputation with them. No amount of Faction Status with the Ascendancy will help you if you try and attack the the head of a [[Noble Houses|Noble ​House]]! Helping out and doing favours for your Faction ​or MegaCorps will grant you Earned Rep "​free" ​ranks of the respective Reputation skill that will slowly revert ​to the baseline amount if you stop being involved ​with that group.
- +
-If is possible to gain status with a Faction ​that is not your own. However, ​you are considered to start with a Reputation of -3 with all other Factions, and must increase your Status with them by several ​ranks before you begin to gain the benefits of Status ​with those other Factions.+
  
 === Armaments Reputation === === Armaments Reputation ===
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 === Pylon Membership === === Pylon Membership ===
-You have been inducted into one [[Galactic Energy Supplies]] Pylons - secretive groups of financiers, technicians and scientists. You have access to some of their advanced research facilities. They may also have some discreet missions that are not offered publicly.+You have been noticed by and possibly ​inducted into one [[Galactic Energy Supplies]] Pylons - secretive groups of financiers, technicians and scientists. You have access to some of their advanced research facilities. They may also have some discreet missions that are not offered publicly.
  
 === Clearance Certified === === Clearance Certified ===
 You have undergone [[Clearance Organisation]] training and are a member of their extended network of contractors. The specialist expertise of your crew is recorded, and you may be offered specific missions by more selective clients. You are also charged less of a fee by Clearance when you complete a mission. You have undergone [[Clearance Organisation]] training and are a member of their extended network of contractors. The specialist expertise of your crew is recorded, and you may be offered specific missions by more selective clients. You are also charged less of a fee by Clearance when you complete a mission.
 +
 +=== CPS Rep ===
 +You are a known individual to the [[Corporeal Perfection Syndicate]],​ having proven yourself a cybernetics enthusiast or devoted augmenter. You are offered a discount on cybernetic implants. You may also be able to access restricted or experimental augments, or offered some discreet missions to further demonstrate your devotion.
  
 === Ascendancy Status === === Ascendancy Status ===
-High-reputation characters will be drawn into the Great Game played by the Houses for power and position, which may grant additional missions, rewards, plot opportunities and dangers. For the right person, there may even be offers to be adopted by one of the Noble Houses and profit from their extensive holdings - as long as your House remains powerful. ​Ascendancy Vassals and outsiders to the Faction pay 3 points per rank for this skill, to reflect the additional difficulty in building reputation as a distrusted individual.+High-reputation characters will be drawn into the Great Game played by the Houses for power and position, which may grant additional missions, rewards, plot opportunities and dangers. For the right person, there may even be offers to be adopted by one of the Noble Houses and profit from their extensive holdings - as long as your House remains powerful. ​As the Ascendancy'​s Core Species, this skill only costs 2 points per rank for [[species:​Terran#​Ascendancy Terrans]].
  
 === Commonality Status === === Commonality Status ===
-Enhanced status will draw the attention of the Judges and rulers of the Psion Clades - who may involve them in their secret plans and schemes. Like orders from Ascended Masters, their motivations will be strange and fickle, but could potentially grant powerful rewards and hidden knowledge. Commonality ​Vassals and outsiders to the Faction pay 3 points per rank for this skill, to reflect the additional difficulty in building reputation for those who are unable to participate directly in the Elysian's psionic community.+Enhanced status will draw the attention of the Judges and rulers of the Psion Clades - who may involve them in their secret plans and schemes. Like orders from Ascended Masters, their motivations will be strange and fickle, but could potentially grant powerful rewards and hidden knowledge. ​As the Commonality's Core Species, this skill only costs 2 points per rank for [[species:Elysian|Elysians]].
  
 === Dominion Status === === Dominion Status ===
-High-status characters will begin to draw notice from Heroes & Priests alike. The Ecclesiocracy takes notice of those with the potential for greatness, and guides them towards opportunities to excel further. There may be opportunities to join a Mystery Cult of one of the [[Immortal Spirits]] for those who are seen to have earned a place among them, revealing hidden secrets and the mysteries of the hidden worlds. Dominion ​Vassals and outsiders to the Faction pay 3 points per rank for this skill, to reflect the additional difficulty in building reputation for those seen as initiates or beyond the authority of the Ecclesiocracy.+High-status characters will begin to draw notice from Heroes & Priests alike. The Ecclesiocracy takes notice of those with the potential for greatness, and guides them towards opportunities to excel further. There may be opportunities to join a Mystery Cult of one of the [[Immortal Spirits]] for those who are seen to have earned a place among them, revealing hidden secrets and the mysteries of the hidden worlds. ​As the Dominion's Core Species, this skill only costs 2 points per rank for all [[species:​Tulaki]].
  
 === Free Union Status === === Free Union Status ===
-Higher Status will grant opportunities to join one of the various Corps that organise within the Free Union. These groups often arrange secret activities to keep the Sovereign Worlds safe, and have roles for spies, elite military missions, diplomats and many other specialists. Free Union Vassals and outsiders to the Faction pay 3 points per rank for this skill, to reflect the additional difficulty in building reputation with a more limited network of contacts.+Higher Status will grant opportunities to join one of the various Corps that organise within the Free Union. These groups often arrange secret activities to keep the Sovereign Worlds safe, and have roles for spies, elite military missions, diplomats and many other specialists. ​As the Free Union's Core Species, this skill only costs 2 points per rank for [[species:​Terran#​Free Union Terrans]].
  
 ====== Professional Skills Design ====== ====== Professional Skills Design ======
professional_skills.1643419505.txt.gz · Last modified: 2022/01/29 01:25 by conan