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professional_skills [2019/08/13 16:55]
127.0.0.1 external edit
professional_skills [2020/01/27 18:55] (current)
conan [Advanced Captain Skills]
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 | Corporeal Science | 1*+ | Specialism in exotic substances. Requires Scientist. | | Corporeal Science | 1*+ | Specialism in exotic substances. Requires Scientist. |
 | Life Science | 1*+ | Specialism in strange creatures and plants. Requires Scientist. | | Life Science | 1*+ | Specialism in strange creatures and plants. Requires Scientist. |
 +| Aptitude | - | Basic ability with a broad range of professions. Children 7-11 only. |
 ^ [[Professional Skills#​Spaceflight Skills]] ^ ^ ^ ^ [[Professional Skills#​Spaceflight Skills]] ^ ^ ^
-| Helm Console | 1 | Operate Helm Console on Spacer starships. | +| Helm Console | 1| Operate Helm Console on Spacer starships. 2 Ranks available. | 
-| Weapons Console | 1 | Operate Weapons Console on Spacer starships. | +| Weapons Console | 1| Operate Weapons Console on Spacer starships. 2 Ranks available. | 
-| Relay Console | 1 | Operate Relay Console on Spacer starships. | +| Relay Console | 1| Operate Relay Console on Spacer starships. 2 Ranks available. | 
-| Engineering Console | 1 | Operate Engineering Console on Spacer starships. | +| Engineering Console | 1| Operate Engineering Console on Spacer starships. 2 Ranks available. | 
-| Science Console | 1 | Operate Science Console on Spacer starships. |+| Science Console | 1| Operate Science Console on Spacer starships. 2 Ranks available. | 
 +| Advanced Console Skills | 2* | Special abilities that can be used once per mission. Requires Rank 2 in the relevant Console. | 
 +| Advanced Captain Skills | 2* | Special abilities that can be used once per mission by a ship's Captain. Each skill requires a Console skill at Rank 2. |
 ^ [[Professional Skills#​Reputation Skills]] ^ ^ ^ ^ [[Professional Skills#​Reputation Skills]] ^ ^ ^
 | Armaments Reputation | 2<​sup>​a</​sup>​ | [[Advanced Armaments]] charges you less for weapon purchases. | | Armaments Reputation | 2<​sup>​a</​sup>​ | [[Advanced Armaments]] charges you less for weapon purchases. |
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 Life Science deals with organic material - exotic fungi, rare plant extracts, potent venoms and biochemical toxins. Life Tech Devices might be able to detect nearby life signs, diagnose rare infections or interfere with biological processes. Life Scientists can spend their spare Research Points to synthesise [[Exotic Biotics]] and infuse them into other characters to grant unusual effects and conditions. Life Science deals with organic material - exotic fungi, rare plant extracts, potent venoms and biochemical toxins. Life Tech Devices might be able to detect nearby life signs, diagnose rare infections or interfere with biological processes. Life Scientists can spend their spare Research Points to synthesise [[Exotic Biotics]] and infuse them into other characters to grant unusual effects and conditions.
 +
 +=== Aptitude ===
 +
 +  * **Aptitude cannot be purchased by adult characters - it is a special ability that is only possessed by children aged 7-11.**
 +  *  You can pause a dying character'​s Death Count by roleplaying treating their wounds. They stay on the same number as long as you treat their wounds.
 +  * You can heal one or two characters who are resting. They regain 1 lost Body Hit every 5 minutes while you are roleplaying looking after them.
 +  * You can damaged armour and broken items by roleplaying fixing them. It takes 1 minute of fixing to repair 1 Armour Hit or a broken item.
 +  * You can use the 3 basic Science Devices - Analysers, Detectors, and Extractors
 +
 +Aptitude represents a certain natural grace and ability in a broad range of fields, expressed by the brightest of young minds. Children who travel with starship crews often pick up the basics of a wide variety of disciplines,​ from watching engineers and physicians at work, to playing around with devices and other technology. Once they get a bit older and commit to specialised training, then these broad abilities are usually forgotten.
 +
 +A character with Aptitude has basic abilities similar to that of an Engineer, Scientist, First Aider and Physician. These abilities are designed to give young players a flavour of different parts of the game, and allow families to roleplay as a group and have everyone be useful and valued.
  
 ===== Spaceflight Skills ===== ===== Spaceflight Skills =====
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 [{{ :​image:​megacorp:​spacermarks_mod1_2.png?​100|The most common designs of [[Spacer Collective Markers]]}}]Having a Spaceflight Skill necessitates getting a [[Spacer Collective]] symbol either on an ID card, or (as is more often the case) tattooed onto your hand, wrist, face or other patch of skin that you can easily show to the Spacer Collective Representative. These take a specific shape and identify the character as having been certified in the advanced use of that station. They cannot be falsified – please do not give yourself a mark resembling a Spacer Collective tattoo unless you have bought the skill. [[Spacer Collective Markers]] are best simulated by drawing the symbol on with eyeliner pens or even biro (or printed out on a laminated ID badge). See [[Spacer Collective Markers|this page]] for reference images of the two main types of markers. [{{ :​image:​megacorp:​spacermarks_mod1_2.png?​100|The most common designs of [[Spacer Collective Markers]]}}]Having a Spaceflight Skill necessitates getting a [[Spacer Collective]] symbol either on an ID card, or (as is more often the case) tattooed onto your hand, wrist, face or other patch of skin that you can easily show to the Spacer Collective Representative. These take a specific shape and identify the character as having been certified in the advanced use of that station. They cannot be falsified – please do not give yourself a mark resembling a Spacer Collective tattoo unless you have bought the skill. [[Spacer Collective Markers]] are best simulated by drawing the symbol on with eyeliner pens or even biro (or printed out on a laminated ID badge). See [[Spacer Collective Markers|this page]] for reference images of the two main types of markers.
  
-Each of the Spaceflight skills ​gives a bonus to hired Spacer Collective ships when you operate themYou gain the effect ​of the Primary Bonus when a character with the relevant ​skill is operating the relevant ​stationIn addition, characters ​can also assist with the efficiency ​of other stations that they have the skills for - every extra character on the crew with a Spaceflight skill grants the Secondary Bonus. When you notify ​the Spacer Collective ​of your destination, ​you can specify ​the crew present and their skills, which allows us to work out the efficiency improvements ​to the ship.+==== Basic Console Skills ==== 
 + 
 +Each basic Spaceflight skill is linked to one of the 5 Consoles on a Spacer Collective ship, and gives a special ​bonus to your ship when using that ConsoleIn addition, ​the basic knowledge ​of a ship's systems can also grant a small bonus even when you are operating ​different Console. Each Spaceflight skill has 2 Ranks available - the first Rank in each Spaceflight ​skill costs 1 character point, and gives both a Primary Bonus (which applies when you are operating the relevant ​Console) as well as a Secondary Bonus (which applies when you are operating a different Console)Rank 2 has only a Primary Bonusand is intended for characters ​who wish to specialise in one of the main ship roles. 
 + 
 +When you log in to your Console at the start of a mission ​you will be given the opportunity to enter your skills, which will then grant the relevant bonuses to your ship. The Secondary Bonuses of every character logged into a Console will be applied ​to the entire ​ship, so specialised crew groups can gain large cumulative benefits if they have a broad range of space skills. 
 + 
 +Once you have obtained Rank 2 in a Console Skill, you can then purchase Advanced Console Skills for that Console, as well as an Advanced Captain Skill.
  
 === Helm Console === === Helm Console ===
 The Helm console controls the movement, speed and direction of a starship. On [[Spacer Collective]] Jump Ships, they also operate the Jump Drive. The Helm console controls the movement, speed and direction of a starship. On [[Spacer Collective]] Jump Ships, they also operate the Jump Drive.
-  * **Primary Bonus:** +Turning Speed. This allows your ship to perform tighter turns and manoeuvres. +  ​* **Rank 1 Helm Console** 
-  * **Secondary Bonus:** +3 Impulse Speed. This allows your ship to move faster under its main drives.+    ​* **Primary Bonus:** +Turning Speed. This allows your ship to perform tighter turns and manoeuvres. 
 +    * **Secondary Bonus:** +3 Impulse Speed. This allows your ship to move faster under its main drives
 +  * **Rank 2 Helm Console** 
 +    * **Primary Bonus:** +6 Turning Speed. This replaces the Rank 1 Primary Bonus.
  
 === Weapons Console === === Weapons Console ===
 The Weapons console locks on to targets, loads torpedo tubes and fires beam weapons. A good Weapons officer works with the Helm, Engineer and Science Officer to maximise their ship's firepower and avoid being destroyed themselves. The Weapons console locks on to targets, loads torpedo tubes and fires beam weapons. A good Weapons officer works with the Helm, Engineer and Science Officer to maximise their ship's firepower and avoid being destroyed themselves.
-  * **Primary Bonus:** -Beam Cycle Time. This allows your ship's beam weapons to fire faster. +  ​* **Rank 1 Weapons Console** 
-  * **Secondary Bonus:** +1 Damage to 1 Beam Weapon. This makes your Beam Weapons do more damage. Multiple characters with this skill spread their secondary bonus evenly across the ship's available Beam Weapons.+    ​* **Primary Bonus:** -Beam Cycle Time. This allows your ship's beam weapons to fire faster. 
 +    * **Secondary Bonus:** +1 Damage to 1 Beam Weapon. This makes your Beam Weapons do more damage. Multiple characters with this skill spread their secondary bonus evenly across the ship's available Beam Weapons
 +  * **Rank 2 Weapons Console** 
 +    * **Primary Bonus:** +2 Beam Cycle Time. This replaces the Rank 1 Primary Bonus
  
 === Engineering Console === === Engineering Console ===
 The Engineering console allows for ordered distribution of the ship’s reactor power and coolant reserves to where they are needed. With a skilled engineer at this station, a starship can function far beyond its normal parameters. The Engineering console allows for ordered distribution of the ship’s reactor power and coolant reserves to where they are needed. With a skilled engineer at this station, a starship can function far beyond its normal parameters.
-  * **Primary Bonus:** +50 Hull. This allows your ship to soak up more damage without being destroyed.+  ​* **Rank 1 Engineering Console** 
-  * **Secondary Bonus:** +50 Maximum Energy. This allows your ship's batteries to hold more power in reserve.+    ​* **Primary Bonus:** +40 Hull. This allows your ship to soak up more damage without being destroyed. 
 +    * **Secondary Bonus:** +50 Maximum Energy. This allows your ship's batteries to hold more power in reserve
 +  * **Rank 2 Engineering Console** 
 +    * **Primary Bonus:** +80 Hull. This replaces the Rank 1 Primary Bonus
  
 === Science Console === === Science Console ===
-The Science console operates the ship’s sensor arrays, allowing objects and planets to be scanned for more detailed information. A skilled ​Sceince ​Officer at this station can gather useful information about enemy weaknesses. +The Science console operates the ship’s sensor arrays, allowing objects and planets to be scanned for more detailed information. A skilled ​Science ​Officer at this station can gather useful information about enemy weaknesses. 
-  * **Primary Bonus:** +10 Scan range. This lets your sensors push their limits ​and scan things at greater distance+  ​* **Rank 1 Science Console** 
-  * **Secondary Bonus:** +10 Shield Strength. This improves your shields, allowing them to soak up more damage.+    ​* **Primary Bonus:** +50 Warp. This improves ​your Warp Drive, allowing your ship to get around faster ​and more efficiently
 +    * **Secondary Bonus:** +10 Shield Strength. This improves your shields, allowing them to soak up more damage
 +  * **Rank 2 Science Console** 
 +    * **Primary Bonus:** +100 Warp. This replaces the Rank 1 Primary Bonus.
  
 === Relay Console === === Relay Console ===
 The Relay console allows the ship to communicate with nearby ships & stations, launch probes, and hack into enemy ships to disable their systems. A skilled Relay Officer acts as a link between the rest of the crew and can sometimes get a starship out of a battle before it even starts. The Relay console allows the ship to communicate with nearby ships & stations, launch probes, and hack into enemy ships to disable their systems. A skilled Relay Officer acts as a link between the rest of the crew and can sometimes get a starship out of a battle before it even starts.
-  * **Primary Bonus:​** ​Choose ​any other Secondary Bonus. +  ​* **Rank 1 Relay Console** 
-  * **Secondary Bonus:​** ​+50 Universal ReputationReputation allows ​you to request ​additional ​supplies ​from neutral ​or friendly stations.+    ​* **Primary Bonus:​** ​Wildcard Secondary Bonus. This allows you to grant an additional Secondary Bonus to any other Console. 
 +    * **Secondary Bonus:** +5 Probes. Probes are used to scout and monitor distant areas on missions
 +  * **Rank 2 Relay Console** 
 +    * **Primary Bonus:** Improved Wildcard ​Secondary Bonus. Allows you to grant an additional 2 Secondary Bonuses to another Console. 
 + 
 +==== Advanced Console Skills ==== 
 + 
 +Advanced Console Skills are special tricks that push a ship's systems to the absolute limits, which can only be learned by masters of a specific set of the ship's systems. Each Console has 2 Advanced Console Skills, one for use while flying the ship in Space, and one which call upon the ship's advanced technology while on a Ground Mission. Advanced Ground Skills cannot be used when in the main event location - you must be on a Mission from a Spacer Collective ship to make use of them. 
 + 
 +To purchase an Advanced Console Skill, you must already have the relevant Console Skill at Rank 2. All Advanced Console skills cost 2 character points to purchase. You can purchase both Advanced Console Skills for each console, but each is bought separately. 
 + 
 +=== Advanced Helm Console Skills === 
 + 
 +  * **SpaceEvasive Maneuvers** - Once per mission, you can perform a micro-jump to get quickly out of danger or outmaneuver an enemyYour ship instantly jumps 2U backwards and inverts its direction. 
 +  * **Ground: Emergency Evacuation** - When deployed from a Spacer vessel, ​you have a small emergency teleport beacon that can be activated ​to pull you and a single other character of your choice back to the starship. When you activate the beacon, thirty seconds later you and one other character you are touching is returned to the starship. The beacon also acts as a teleportation stabiliser, so you never receive a Condition from Emergency Teleports (inform the Referee if your group is ever Emergency Teleported).  
 + 
 +=== Advanced Weapons Console Skills === 
 + 
 +  * **Space: Concentrate Fire** - Once per mission, you can discharge your ship's backup beam capacitors and focus the beams at a precise angle to initiate nuclear fusion at a vulnerable point on a target. This creates a powerful blast equivalent to a nuclear explosion - make sure you are well clear! 
 +  * **Ground: Concussive Blast** - When deployed from a Spacer vessel, you can call down a blast of force from the orbiting ship. Once per mission, after 30 seconds of roleplayed action you may call MASS STRIKEDOWN in a directed arc in front of you. 
 + 
 +=== Advanced Engineering Console Skills === 
 + 
 +  * **Space: Emergency Repairs** - Once per mission, you can supercharge the ship's maintenance and repair systems to instantly repair all damaged systems by 20%. 
 +  * **Ground: Technical Support** - When deployed from a Spacer vessel, you are accompanied by a Spacer Collective Micro-Repair drone, which assists you with engineering and repair work. For the duration of the ground mission, you count as having 2 additional ​ranks of the Engineer skill for the purposes of repairing armour and items that have been SUNDERed (reducing your repair time by 40 seconds). You may also call RESIST to the first SUNDER call that strikes your equipment. 
 + 
 +=== Advanced Science Console Skills === 
 + 
 +  * **Space: Sensor Ping** - Once per mission, you can hypercharge the ship's sensor suite to instantly scan all ships within 5U. 
 +  * **Ground: Wide Area Scan** - When deployed ​from a Spacer vessel, you can use the ship's teleport lock systems to gather scan data on the immediate area. When you arrive at the mission location you may ask the encounter Ref for information about the area. This will usually encompass the entire area that the mission takes place in, but the quality of the data will vary. The ship's sensors can usually pick up things like high energy readings, strange anomalies and similar vague impressions,​ as well as rough directions for them. 
 + 
 +=== Advanced Relay Console Skills === 
 + 
 +  * **Space: Taunt** - Once per mission, you can use the ship's Relay systems to spoof enemy target detection. When used, all ships within 5U will attempt to travel to your current location. 
 +  * **Ground: Coordinate Hacking** - When deployed from a Spacer vessel, you can direct the ship's hacking systems to bathe a specific area in concentrated electromagnetic radiation. Once per mission, after 30 seconds of roleplayed action you may call MASS DISRUPT in a directed arc in front of you. 
 + 
 +==== Advanced Captain Skills ==== 
 + 
 +A skilled ship's Captain must walk the knife edge between victory and disaster, and make crucial decisions in moments of extreme danger. Captains with intimate knowledge of their ship's capabilities can push past safety limits and risk themselves and their crew to ensure their success, whatever the consequences. Advanced Captain Skills grant the power to make these truly risky choices. When these abilities are invoked, sparks burst from overloaded systems, radiation shielding flickers and the hum of the engines rises to an agonising scream, and the ship can perform feats that would otherwise be impossible. 
 + 
 +Advanced Captain Skills can only be used by a ship's Captain, and only once per mission. When they are used, they will grant one or more members of the crew Conditions - radiation exposure, burns, decompression and various other ailments. For each Advanced Captain Skill you purchase, you must have one Basic Console Skill at Rank 2 - so in order to have 2 Captain skills you must have 2 different Console Skills at Rank 2, etc. All Advanced Captain Skills cost 2 character points. 
 + 
 +=== A Good Day To Die === 
 +With this directive, success of the mission and the survival of the ship are placed above all other concerns. The ship's structural integrity systems are kept powered at all costs, compromising the bridge compartment'​s life support and safety systems. For 5 minutes (300 seconds), the ship becomes Invulnerable to all damage. At the end of the mission, an extra 3 Conditions are randomly assigned to the crew. 
 + 
 +=== Fly Her Apart === 
 +When time is too short, and distance too far, the Captain can issue this directive to overcharge the ship's drives to breaking point, pushing against the very laws of physics to reach their destination in the nick of time. The acceleration becomes more than the ship's dampening systems can resist, causing bones to snap and veins to burst. The warp bubble around the ship thickens inwards, distorting space and time within the bridge compartment,​ and the ship almost vibrates itself apart under tidal forces. When this ability is used, all maneuvering systems are fully repaired, and the ship's Warp speed, Impulse speed and Turn Rate are massively increased beyond all reasonable limits. At the end of the mission, an extra 3 Conditions are randomly assigned to the crew. 
 + 
 +=== Needs Of The Many === 
 +All Captains know that the ultimate responsibility for their ship lies with them alone, and some brave souls are willing to make the ultimate sacrifice to keep their crew alive. When the ship's hull has failed and its structure is coming apart, a Captain can issue this directive to save their crew first, and ensure that they hold it all together until everyone has reached the escape pods. When a ship is destroyed, a Captain with this skill can invoke it to draw the negative consequences onto themselves and up to 2 other crew members. Rather than each member of the crew being offered a card draw for a Condition, the Captain and their nominated crew members share out the card draws for the rest of the entire crew. So for a crew of six, if the Captain nominated 2 other crew members, they would each get 2 draws. 
 + 
 +=== Give It All She's Got === 
 +Energy is a ship's lifeblood, and the Reactor is its beating heart. Without energy, a ship lies dormant and weak until its batteries are restored - but sometimes that weakness is not an option. In times of great danger, when power is desperately needed but in short supply, the heart must be squeezed for every last drop. With this directive, the Captain unlocks the safety protocols in the ship's reactor, and ignites a barely-contained inferno of power. Containment systems fail and hard radiation leaks out into the crew compartments,​ while power floods into the batteries and capacitors, burning out conduits and capacitors. Once per mission, when this ability is invoked, the ship's energy is increased to 2000, which lasts for 10 minutes - after this time, the maximum energy the ship can hold will be reduced to 750, as crucial systems have been burnt out. At the end of the mission, an extra 2 Conditions are randomly assigned to the crew.
  
 ===== Reputation Skills ===== ===== Reputation Skills =====
professional_skills.1565711748.txt.gz · Last modified: 2019/08/13 16:55 by 127.0.0.1