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professional_skills [2022/02/02 00:08]
conan [Professional Skills]
professional_skills [2023/11/20 21:25] (current)
conan Added purchaseable CPS Rep
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 | Spacer Reputation | 2<​sup>​a</​sup>​ | [[Spacer Collective]] charges you less for ship hire and forfeiture. | | Spacer Reputation | 2<​sup>​a</​sup>​ | [[Spacer Collective]] charges you less for ship hire and forfeiture. |
 | Pylon Membership | 2<​sup>​a</​sup>​ | [[Galactic Energy Supplies]] grants you favourable rates on the use of their research facilities. | | Pylon Membership | 2<​sup>​a</​sup>​ | [[Galactic Energy Supplies]] grants you favourable rates on the use of their research facilities. |
-| Clearance Certified | 2<​sup>​a</​sup>​ | [[Clearance Organisation]] takes less of a cut from missions that you sign up for |+| Clearance Certified | 2<​sup>​a</​sup>​ | [[Clearance Organisation]] takes less of a cut from missions that you sign up for. | 
 +| CPS Rep | 2<​sup>​a</​sup>​ | The [[Corporeal Perfection Syndicate]] grants you discounts on advanced cybernetic implants. ​|
 | Ascendancy Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Ascendancy]]. | | Ascendancy Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Ascendancy]]. |
 | Commonality Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Commonality]]. | | Commonality Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Commonality]]. |
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 | Free Union Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Free Union]]. | | Free Union Status | 3<​sup>​ab</​sup>​ | Improved reputation with the [[Free Union]]. |
 <​sup>​a</​sup>​ - Can be bought multiple times. Cost does not increase each time.\\ ​ <​sup>​a</​sup>​ - Can be bought multiple times. Cost does not increase each time.\\ ​
-<​sup>​b</​sup>​ - Can only be purchase ​by members of the relevant Faction. Costs only 2 points per rank if you are from the Core Species ​for this Faction. \\ +<​sup>​b</​sup>​ - Can only be purchased ​by members of the relevant Faction. Costs only 2 points per rank for the Faction'​s ​Core Species. \\ 
 + - Can be bought multiple times. Cost increases by 1 point each time.\\ ​ + - Can be bought multiple times. Cost increases by 1 point each time.\\ ​
 * - Prerequisite skill required.\\ ​ * - Prerequisite skill required.\\ ​
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   * You can facilitate healing in up to 5 resting characters, so that they regain 1 Body Hit with every 10 minutes rest (time reduces with more ranks).   * You can facilitate healing in up to 5 resting characters, so that they regain 1 Body Hit with every 10 minutes rest (time reduces with more ranks).
   * You can perform [[surgery]] alone or with a team to treat many Conditions, at some risk (risk decreases with more ranks).   * You can perform [[surgery]] alone or with a team to treat many Conditions, at some risk (risk decreases with more ranks).
 +  * You can administer a [[medicaments|Medicament]] to yourself or another character (without using an Injector) with 30 seconds of roleplayed action.
  
 The physician skill can be used in one of three ways - stopping a Death Count, restoring hits or performing surgery. Physician can be bought multiple times, and the cost increases by 1 with each rank. The physician skill can be used in one of three ways - stopping a Death Count, restoring hits or performing surgery. Physician can be bought multiple times, and the cost increases by 1 with each rank.
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 Physicians can perform [[Surgery]] to treat many Conditions - broken bones, some infections, infestation by horrible alien parasites, etc. Surgery can be risky, and may fail or even have negative consequences for the patient. Surgery uses the [[Card Draw System]], and requires several minutes of roleplay with appropriate surgical tool physreps. Any character with Physician can assist other characters performing a Surgery. Physicians can perform [[Surgery]] to treat many Conditions - broken bones, some infections, infestation by horrible alien parasites, etc. Surgery can be risky, and may fail or even have negative consequences for the patient. Surgery uses the [[Card Draw System]], and requires several minutes of roleplay with appropriate surgical tool physreps. Any character with Physician can assist other characters performing a Surgery.
 +
 +Physicians can also administer a [[medicaments|Medicament]] to themselves or another character without using a pre-loaded Injector. This requires 30 seconds of appropriate roleplay - typically using their own tools to prepare and inject the dose.
  
 === Engineer === === Engineer ===
 [{{ :​image:​ascendancy:​synbiotech_engineer_e1.jpg?​200|<​html><​font color=black>​Companies with complex equipment need talented engineers to maintain and improve their gear</​font></​html>​}}] [{{ :​image:​ascendancy:​synbiotech_engineer_e1.jpg?​200|<​html><​font color=black>​Companies with complex equipment need talented engineers to maintain and improve their gear</​font></​html>​}}]
-  * You can repair physical armour and SUNDERed ​items with 2 minutes of appropriate roleplayed action (time decreases with more ranks).+  * You can repair physical armour and [[calls_effects#​SUNDER]]ed ​items with 2 minutes of appropriate roleplayed action (time decreases with more ranks).
   * You can perform engineering work using the [[Card Draw System]]   * You can perform engineering work using the [[Card Draw System]]
     * You may be able to repair or tinker with other technology discovered in play.     * You may be able to repair or tinker with other technology discovered in play.
-    * You can repair items that are Broken.+    * You can repair items that are [[devices#​sunder_broken_and_repair|Broken]].
   * Each rank allows you to work on 1 item between events, either extending its lifetime or applying Mods to it.   * Each rank allows you to work on 1 item between events, either extending its lifetime or applying Mods to it.
   * Each rank grants knowledge of 2 Mods.   * Each rank grants knowledge of 2 Mods.
   * Engineer is the skill you use to work with machines, devices and tech. It grants abilities that can be used in both uptime and between events. Engineer can be bought multiple times, and the cost increases by 1 with each rank.   * Engineer is the skill you use to work with machines, devices and tech. It grants abilities that can be used in both uptime and between events. Engineer can be bought multiple times, and the cost increases by 1 with each rank.
  
-Engineers can fix damaged items and damaged armour. A character with 1 rank in the Engineer skill can spend 2 minutes roleplaying to repair an item that has been damaged with the SUNDER call or to restore 1 lost Armour Hit to a single location. ​ Each additional rank of the Engineer skill you possess reduces the time required by 20 seconds (to a minimum of 20 seconds). So with Engineer 2, you can perform a repair in 100 seconds, with rank 3 it will take 80 seconds, and so on. After rank 6 (20 seconds), you cannot get any faster at repairing things without using some kind of special artefact, tech device or similar.+Engineers can fix damaged items and damaged armour. A character with 1 rank in the Engineer skill can spend 2 minutes roleplaying to repair an item that has been damaged with the [[calls_effects#​SUNDER]] call or to restore 1 lost Armour Hit to a single location. ​ Each additional rank of the Engineer skill you possess reduces the time required by 20 seconds (to a minimum of 20 seconds). So with Engineer 2, you can perform a repair in 100 seconds, with rank 3 it will take 80 seconds, and so on. After rank 6 (20 seconds), you cannot get any faster at repairing things without using some kind of special artefact, tech device or similar.
  
-Engineers can also work on certain technology found at events - they can use the [[Card Draw System]] to repair ​broken ​devices, or disable or modify them in the field. These items will either have an accompanying lammie, or have a Ref nearby that you can ask.+Engineers can also work on certain technology found at events - they can use the [[Card Draw System]] to repair ​[[devices#​sunder_broken_and_repair|Broken]] ​devices, or disable or modify them in the field. These items will either have an accompanying lammie, or have a Ref nearby that you can ask.
  
 Engineers can also do work between events to improve their equipment, as long as they can afford it. Each rank of the Engineer skill allows you to work on 1 lammied item in between events - either maintaining it to extend its life, or applying a Mod to it to make it better. Items that require maintenance,​ and can be modified are referred to as [[Devices]],​ and should have a Mod and Maintenance cost indicated on their laminated card (lammie). You can either apply a Mod that you know to the item, or extend its lifetime for 4 more events - both of these uses will cost a certain amount of Credits to buy materials and extra services to get the job done. Items that you wish to work on (and the credits to pay for them) must be handed in with your pack at the end of the event. The more Mods that an item has, the more expensive it is to Mod it further and maintain it - see the [[Devices]] page for more details. Engineers can also do work between events to improve their equipment, as long as they can afford it. Each rank of the Engineer skill allows you to work on 1 lammied item in between events - either maintaining it to extend its life, or applying a Mod to it to make it better. Items that require maintenance,​ and can be modified are referred to as [[Devices]],​ and should have a Mod and Maintenance cost indicated on their laminated card (lammie). You can either apply a Mod that you know to the item, or extend its lifetime for 4 more events - both of these uses will cost a certain amount of Credits to buy materials and extra services to get the job done. Items that you wish to work on (and the credits to pay for them) must be handed in with your pack at the end of the event. The more Mods that an item has, the more expensive it is to Mod it further and maintain it - see the [[Devices]] page for more details.
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 The Science console operates the ship’s sensor arrays, allowing objects and planets to be scanned for more detailed information. A skilled Science Officer at this station can gather useful information about enemy weaknesses. The Science console operates the ship’s sensor arrays, allowing objects and planets to be scanned for more detailed information. A skilled Science Officer at this station can gather useful information about enemy weaknesses.
   * **Rank 1 Science Console**   * **Rank 1 Science Console**
-    * **Primary Bonus:** +50 Warp. This improves ​your Warp Drive, allowing your ship to get around faster ​and more efficiently.+    * **Primary Bonus:** +500 Tactical Sensor Range. This improves ​the visibility range of the Helm and Weapons consoles.
     * **Secondary Bonus:** +10 Shield Strength. This improves your shields, allowing them to soak up more damage.     * **Secondary Bonus:** +10 Shield Strength. This improves your shields, allowing them to soak up more damage.
   * **Rank 2 Science Console**   * **Rank 2 Science Console**
-    * **Primary Bonus:** +100 Warp. This replaces the Rank 1 Primary Bonus.+    * **Primary Bonus:** +1000 Tactical Sensor Range. This replaces the Rank 1 Primary Bonus.
  
 === Relay Console === === Relay Console ===
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 === Pylon Membership === === Pylon Membership ===
-You have been inducted into one [[Galactic Energy Supplies]] Pylons - secretive groups of financiers, technicians and scientists. You have access to some of their advanced research facilities. They may also have some discreet missions that are not offered publicly.+You have been noticed by and possibly ​inducted into one [[Galactic Energy Supplies]] Pylons - secretive groups of financiers, technicians and scientists. You have access to some of their advanced research facilities. They may also have some discreet missions that are not offered publicly.
  
 === Clearance Certified === === Clearance Certified ===
 You have undergone [[Clearance Organisation]] training and are a member of their extended network of contractors. The specialist expertise of your crew is recorded, and you may be offered specific missions by more selective clients. You are also charged less of a fee by Clearance when you complete a mission. You have undergone [[Clearance Organisation]] training and are a member of their extended network of contractors. The specialist expertise of your crew is recorded, and you may be offered specific missions by more selective clients. You are also charged less of a fee by Clearance when you complete a mission.
 +
 +=== CPS Rep ===
 +You are a known individual to the [[Corporeal Perfection Syndicate]],​ having proven yourself a cybernetics enthusiast or devoted augmenter. You are offered a discount on cybernetic implants. You may also be able to access restricted or experimental augments, or offered some discreet missions to further demonstrate your devotion.
  
 === Ascendancy Status === === Ascendancy Status ===
professional_skills.1643760526.txt.gz · Last modified: 2022/02/02 00:08 by conan