User Tools

Site Tools


research

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
research [2018/06/23 00:45]
admin
research [2018/10/01 18:28]
conan [Assisting Another's Research]
Line 4: Line 4:
  
   * Researching an object in your inventory.   * Researching an object in your inventory.
-  * Helping with another character ​in your Group's research.+  * Helping with another character'​s research.
   * Teach another character something you've already researched.   * Teach another character something you've already researched.
   * Create or find [[exotic substances]].   * Create or find [[exotic substances]].
Line 33: Line 33:
 ===== Assisting Another'​s Research ===== ===== Assisting Another'​s Research =====
  
-You can assign one or more research points to assist another character ​in your Group's research. Specify which research points you wish to assign to another character, and their character ID, and they will be added to their current research. These transferred points can only be used to research an object. They cannot be used to teach other characters, ​create inventions ​or exotic substances.+You can assign one or more research points to assist another character'​s research. Specify which research points you wish to assign to another character, what you wish to assist them with, and their character ID, and they will be added to their current research. These transferred points can only be used to research an object ​or help create an Invention prototype. They cannot be used to teach other characters, ​theorise new Inventions ​or produce ​exotic substances.
  
 If the character you have assigned points to makes a discovery, you do not learn that discovery automatically by assisting - they will need to Teach you what they have discovered after subsequent events. If the character you have assigned points to makes a discovery, you do not learn that discovery automatically by assisting - they will need to Teach you what they have discovered after subsequent events.
 +
 +Your downtime return will contain a list of the researchable objects belonging to members of your Group. This makes it easier to decide what items to assist with.
 ===== Teaching ===== ===== Teaching =====
  
Line 59: Line 61:
  
 When you Theorise a new Invention, you need to write an IC description of what you are trying to create. Citing in-game examples of similar phenomena, and an IC underpinning for your Invention may help to make easier to develop, and more likely to be judged as a viable concept. You should also include an OOC description of how you think your Invention will function mechanically. If it looks like a viable concept, then the Game Team will decide how much research is required to develop the power, device, or other Invention. If it is not a viable concept, then the Invention cannot be developed further - this does not completely rule out categories of Inventions - it may be that you require additional in-game examples to properly develop a working theory. If your Invention theory is rejected, then your Research Point is wasted. When you Theorise a new Invention, you need to write an IC description of what you are trying to create. Citing in-game examples of similar phenomena, and an IC underpinning for your Invention may help to make easier to develop, and more likely to be judged as a viable concept. You should also include an OOC description of how you think your Invention will function mechanically. If it looks like a viable concept, then the Game Team will decide how much research is required to develop the power, device, or other Invention. If it is not a viable concept, then the Invention cannot be developed further - this does not completely rule out categories of Inventions - it may be that you require additional in-game examples to properly develop a working theory. If your Invention theory is rejected, then your Research Point is wasted.
 +
 +=== Invention Specialisations ===
 +
 +Your Invention will generally end up falling under one of the three Science Specialisations (although in edge cases might combine 2 or all 3 of them). The Game Team makes this decision when they are working out how viable your idea is, and will usually look closely at your submission for pointers as to which Specialisation it fall under. There are a few general trends though;
 +
 +  * Inventions involving devices that use Charges, Mods that consume charges to do things and inventions that affect Energy Weapons usually fall under Etheric Science. Also psionic powers that are Telekinetic or that interact with Charges and devices.
 +  * Inventions that alter existing substances, some new Medicaments or things that change the properties of Medicaments,​ new poisons or cures for various Toxic Conditions, Mods that take the form of passive enhancements to Armour or melee weapons (things that dont use Charges like the Ablative Layers Mod), as well as geological phenomena tend to fall under Corporeal Science. Psionic abilities or items that transmute or create physical matter, or deal with psi crystals, also fall under this Specialisation.
 +  * Inventions that cure or create physical Conditions or illnesses, some new Medicaments,​ inventions that have direct affects on character'​s bodies or physical attributes, or that deal with planetary biospheres usually fall under Life Science, as do psionic abilities that concern living things and telepathic powers.
 +  * Cybernetic inventions tend to be a mix of all 3 specialisations.
  
 ==== Developing an Invention ==== ==== Developing an Invention ====
research.txt ยท Last modified: 2022/07/19 23:26 by conan