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research [2018/07/31 16:50]
admin
research [2018/10/01 18:28]
conan [Assisting Another's Research]
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   * Researching an object in your inventory.   * Researching an object in your inventory.
-  * Helping with another character ​in your Group's research.+  * Helping with another character'​s research.
   * Teach another character something you've already researched.   * Teach another character something you've already researched.
   * Create or find [[exotic substances]].   * Create or find [[exotic substances]].
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 ===== Assisting Another'​s Research ===== ===== Assisting Another'​s Research =====
  
-You can assign one or more research points to assist another character ​in your Group's research. Specify which research points you wish to assign to another character, and their character ID, and they will be added to their current research. These transferred points can only be used to research an object. They cannot be used to teach other characters, ​create inventions ​or exotic substances.+You can assign one or more research points to assist another character'​s research. Specify which research points you wish to assign to another character, what you wish to assist them with, and their character ID, and they will be added to their current research. These transferred points can only be used to research an object ​or help create an Invention prototype. They cannot be used to teach other characters, ​theorise new Inventions ​or produce ​exotic substances.
  
 If the character you have assigned points to makes a discovery, you do not learn that discovery automatically by assisting - they will need to Teach you what they have discovered after subsequent events. If the character you have assigned points to makes a discovery, you do not learn that discovery automatically by assisting - they will need to Teach you what they have discovered after subsequent events.
 +
 +Your downtime return will contain a list of the researchable objects belonging to members of your Group. This makes it easier to decide what items to assist with.
 ===== Teaching ===== ===== Teaching =====
  
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   * Inventions involving devices that use Charges, Mods that consume charges to do things and inventions that affect Energy Weapons usually fall under Etheric Science. Also psionic powers that are Telekinetic or that interact with Charges and devices.   * Inventions involving devices that use Charges, Mods that consume charges to do things and inventions that affect Energy Weapons usually fall under Etheric Science. Also psionic powers that are Telekinetic or that interact with Charges and devices.
-  * Inventions that alter existing substances, some new Medicaments or things that change the properties of Medicaments,​ new poisons or cures for various Toxic Conditions, passive enhancements to things like Armour or melee weapons, as well as geological phenomena tend to fall under Corporeal Science. Psionic abilities or items that transmute or create physical matter, or deal with psi crystals, also fall under this Specialisation.+  * Inventions that alter existing substances, some new Medicaments or things that change the properties of Medicaments,​ new poisons or cures for various Toxic Conditions, ​Mods that take the form of passive enhancements to Armour or melee weapons ​(things that dont use Charges like the Ablative Layers Mod), as well as geological phenomena tend to fall under Corporeal Science. Psionic abilities or items that transmute or create physical matter, or deal with psi crystals, also fall under this Specialisation.
   * Inventions that cure or create physical Conditions or illnesses, some new Medicaments,​ inventions that have direct affects on character'​s bodies or physical attributes, or that deal with planetary biospheres usually fall under Life Science, as do psionic abilities that concern living things and telepathic powers.   * Inventions that cure or create physical Conditions or illnesses, some new Medicaments,​ inventions that have direct affects on character'​s bodies or physical attributes, or that deal with planetary biospheres usually fall under Life Science, as do psionic abilities that concern living things and telepathic powers.
   * Cybernetic inventions tend to be a mix of all 3 specialisations.   * Cybernetic inventions tend to be a mix of all 3 specialisations.
research.txt ยท Last modified: 2022/07/19 23:26 by conan