User Tools

Site Tools


research

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
research [2018/07/31 17:06]
admin
research [2022/07/19 23:26] (current)
conan
Line 4: Line 4:
  
   * Researching an object in your inventory.   * Researching an object in your inventory.
-  * Helping with another character ​in your Group's research.+  * Helping with another character'​s research.
   * Teach another character something you've already researched.   * Teach another character something you've already researched.
   * Create or find [[exotic substances]].   * Create or find [[exotic substances]].
Line 24: Line 24:
  
 ===== Researching Artefacts and Samples ===== ===== Researching Artefacts and Samples =====
 +
 +  * Samples, Objects and Artefacts are all associated with one of the [[[[Professional Skills#​Etheric,​ Corporeal & Life Science|Science Specialities]]
 +    * Research Points of the relevant type are required to research these objects.
 +  * Artefacts tend to have multiple tiers that you can research to unlock their powers and understand them more.
 +    * Most Artefacts have a tier that will show you the rest of the tiers and how much research it takes to get to them. Until you get to this tier and Unlock the Research Progression,​ you will be researching in the dark.
 +  * Samples typically require only a single Research Point to fully research - this will give you some information about them and some Keyword Properties that you can use to theorise Inventions.
 +  * Some other objects that can be researched may or may not have tiers.
  
 Assigning Research Points to objects allows you to learn more about them, and in some cases gradually unlock their abilities. Objects that you can research are assigned to one of the three science specialities - [[Professional Skills#​Etheric,​ Corporeal & Life Science]] - and can only be researched using the right type of Research Points (or your Generic Research Point). ​ Assigning Research Points to objects allows you to learn more about them, and in some cases gradually unlock their abilities. Objects that you can research are assigned to one of the three science specialities - [[Professional Skills#​Etheric,​ Corporeal & Life Science]] - and can only be researched using the right type of Research Points (or your Generic Research Point). ​
Line 33: Line 40:
 ===== Assisting Another'​s Research ===== ===== Assisting Another'​s Research =====
  
-You can assign one or more research points to assist another character ​in your Group's research. Specify which research points you wish to assign to another character, and their character ID, and they will be added to their current research. These transferred points can only be used to research an object. They cannot be used to teach other characters, ​create inventions ​or exotic substances.+You can assign one or more research points to assist another character'​s research. Specify which research points you wish to assign to another character, what you wish to assist them with, and their character ID, and they will be added to their current research. These transferred points can only be used to research an object ​or help create an Invention prototype. They cannot be used to teach other characters, ​theorise new Inventions ​or produce ​exotic substances.
  
 If the character you have assigned points to makes a discovery, you do not learn that discovery automatically by assisting - they will need to Teach you what they have discovered after subsequent events. If the character you have assigned points to makes a discovery, you do not learn that discovery automatically by assisting - they will need to Teach you what they have discovered after subsequent events.
 +
 +Your downtime return will contain a list of the researchable objects belonging to members of your Group. This makes it easier to decide what items to assist with.
 ===== Teaching ===== ===== Teaching =====
  
Line 75: Line 84:
   * Other characters in your Group can Assist in the development of an Invention.   * Other characters in your Group can Assist in the development of an Invention.
   * Developing a prototypes may also cost other resources - Energy Chits, [[exotic substances]] or other items.   * Developing a prototypes may also cost other resources - Energy Chits, [[exotic substances]] or other items.
 +    * This may include a number of Samples with specific Keywords or combinations of Keywords.
 +
 +Once your theory for an Invention has been approved, it will be assigned a Development cost - this will be a number of Research points of the relevant type, as well as costs in other resources, such as Energy Chits, [[exotic substances]],​ Samples and possibly other, rarer resources. Once you have a working theory you can assign Research Points to it after an event, as if it was a sample. When you have fully paid the cost, you will receive a Prototype of the invention - this is a once-off version of the Invention that may still have some quirks.
 +
 +==== Completing an Invention ====
 +
 +  * An Invention is completed when all of the required Research Points and materials have been assigned to it.
 +  * The Invention is not considered to be Complete until end of that Downtime.
   * Once you have developed a prototype the Invention is now available to you alone.   * Once you have developed a prototype the Invention is now available to you alone.
 +  * Inventions (skills, Mods, Prototype production) can be Taught to other characters.
 +  * Invention Prototypes can be reproduced using 1 of the relevant Research Points, plus all of the Materials used in its development.
 +    * If an Invention requires Samples with specific Keywords to research, these may or may not be required to reproduce it.
 +    * You may have the opportunity to sell your Prototype to a Faction or MegaCorp - if this occurs, then it may become more widely available.
 +  * Once you have received your Prototype, you can submit another Invention to try to improve or refine it into a better version.
 +  * Another character can Research a Prototype to learn how to produce it.
  
-Once your theory for an Invention has been approved, it will be assigned a Development cost - this will be a number of Research ​points of the relevant type, as well as costs in other resources, such as Energy Chits, [[exotic substances]] ​and possibly other, rare resources. Once you have a working theory you can assign Research Points ​to it after an eventas if it was a sample. When you have fully paid the cost, you will receive a Prototype ​of the invention - this is a once-off version of the Invention ​that may still have some quirksYou can then try to spread knowledge of your Invention to others, and try to get it put into wider production and sale. If your invention is a skill, Mod, psionic power or similar, then your Prototype will take an appropriate form, like an instruction manual or psi crystal datastore - characters with this item can use it in between events to learn the skill or power you have Invented.+Once all the required ​Research ​Points ​and materials ​have been assigned ​to an Invention, it is completed at the end of that Downtime periodPrototype will be created and placed ​in your Player Pack for the next event you attend.
  
 +You can then try to spread knowledge of your Invention to others, and try to get it put into wider production and sale. If your invention is a skill, Mod, psionic power or similar, then your Prototype will take an appropriate form, like an instruction manual or psi crystal datastore - characters with this item can use it in between events to learn the skill or power you have Invented.
 {{tag>​rules science}} {{tag>​rules science}}
research.1533053212.txt.gz ยท Last modified: 2019/08/13 16:54 (external edit)