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rules_changes [2019/04/04 15:27]
conan Added Thrown Weapons skill.
rules_changes [2019/08/13 16:55]
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-====== Rules Changes ====== 
-This page consolidates any changes to the Rules between events. 
-===== After Event 2 - Artefact ===== 
-  * The Reinforcement Pattern [[Mods#​Armour|Armour Mod]] has been given a cooldown of 30 seconds. This was mostly to prevent characters with Charge Cost reduction having effectively infinite Armour Hits. 
-  * The "​Psionic Ritual"​ tag has been added to certain [[elysian psionic paths|Elsyian]],​ [[Kelki psionic paths|Kelki]] and [[Lithos psionic paths|Lithos]] psionic powers. These are typically powers that required a certain period of roleplayed action to perform, and usually required the presence of a Referee. For.....reasons. 
-  * The Weave Solidifier [[Mods#​Armour|Armour Mod]] has been altered to allow it to be added multiple times to a single suit of armour, increasing the activation duration by 15 seconds each time at no additional Charge Cost. 
-  * [[professional_skills#​Reputation Skills]] for [[Galactic Energy Supplies]] and [[Advanced Armaments]] have been added. 
-  * The [[combat skills#​Thrown Weapons Training]] skill has been added for people who want to use thrown weapons. 
-===== After Event 1 - Initialize ===== 
-  * The Secondary Ability of the [[Professional Skills#Helm Console]] skill has been reduced from +5 speed to +3 speed. 
-  * The Surgery ability of the [[Professional Skills#​Physician]] skill has been overhauled and clarified. A full description of the new system can be found on the dedicated [[Surgery]] page. 
-  * The Deflection Generator [[Mods#​Armour|Armour Mod]] has been edited so that it requires a 30 second cooldown after use. This makes its interaction with [[Quark Plasma]] only half as ludicrous. 
rules_changes.txt ยท Last modified: 2019/08/13 16:55 (external edit)