User Tools

Site Tools


science

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
science [2018/03/22 14:47]
admin [Creating Exotic Substances]
science [2018/06/20 21:19]
admin
Line 3: Line 3:
 Scientists Doing Science tends to be a prominent theme in sci-fi, and [[Professional skills#​Scientist]] characters in Orion Sphere are a key part of the game. Characters with scientific skills are able to make use of devices and technology that other characters cannot, and can apply their skills between events to unlock the secrets of the universe. To access these parts of the game, a character must purchase some character skills - starting with the [[Professional skills#​Scientist]] skill. This allows them to the specialise in one of the three main "​scientific fields"​ - [[Etheric Science]], [[Corporeal Science]] and [[Life Science]]. Scientists Doing Science tends to be a prominent theme in sci-fi, and [[Professional skills#​Scientist]] characters in Orion Sphere are a key part of the game. Characters with scientific skills are able to make use of devices and technology that other characters cannot, and can apply their skills between events to unlock the secrets of the universe. To access these parts of the game, a character must purchase some character skills - starting with the [[Professional skills#​Scientist]] skill. This allows them to the specialise in one of the three main "​scientific fields"​ - [[Etheric Science]], [[Corporeal Science]] and [[Life Science]].
  
-At events, scientists can make use of Science Devices - specialised technology that allows them to learn more about their surroundings and take samples for later research. The three basic Science Devices are the Scanner, Extractor and Analyser - every Faction'​s scientists have access to some variant of these devices. Science devices can have Mods applied by engineers to add additional abilities. Using these devices allows scientists to find hidden resources or investigate strange phenomena on missions.+At events, scientists can make use of [[Science Devices]] - specialised technology that allows them to learn more about their surroundings and take samples for later research. The three basic Science Devices are the Scanner, Extractor and Analyser - every Faction'​s scientists have access to some variant of these devices. Science devices can have [[Mods]] applied by engineers to add additional abilities. Using these devices allows scientists to find hidden resources or investigate strange phenomena on missions.
  
 Scientists can make and use [[exotic substances]] - consumables that can improve weapons, equipment, medicaments and have many other applications,​ perhaps being needed to cure certain illnesses and conditions. Many of these rare substances are particularly coveted by certain [[factions]] and [[megacorps]] who are willing to pay handsomely for them. Scientists can make and use [[exotic substances]] - consumables that can improve weapons, equipment, medicaments and have many other applications,​ perhaps being needed to cure certain illnesses and conditions. Many of these rare substances are particularly coveted by certain [[factions]] and [[megacorps]] who are willing to pay handsomely for them.
  
-Between events, scientists can Research certain things that they have placed in their inventory. Scientists can research Artefacts they have found and samples that they have taken at events. Research allows a scientist to learn more about the phenomenon sampled, or to unlock new knowledge and powers of an artefact. Researchers who have made a discovery can also pass on their knowledge to their associates.+Between events, scientists can [[Research]] certain things that they have placed in their inventory. Scientists can research Artefacts they have found and samples that they have taken at events. Research allows a scientist to learn more about the phenomenon sampled, or to unlock new knowledge and powers of an artefact. Researchers who have made a discovery can also pass on their knowledge to their associates.
  
 Finally, a scientist'​s research is critical in understanding how to use powerful Artefacts. These strange objects may be the results of advanced science we do not yet understand, or the remnants of ancient and dead interplanetary civilisations. In the hands of a scientist who has unlocked its secrets, an Artefact can unleash terrible energies, heal the most lethal illnesses or perform remarkable feats. Finally, a scientist'​s research is critical in understanding how to use powerful Artefacts. These strange objects may be the results of advanced science we do not yet understand, or the remnants of ancient and dead interplanetary civilisations. In the hands of a scientist who has unlocked its secrets, an Artefact can unleash terrible energies, heal the most lethal illnesses or perform remarkable feats.
 +
 +===== Core Science Topics =====
 +
 +  * [[Exotic Substances]]
 +  * [[Science Devices]]
 +  * [[Research]]
  
 <​blockquote>​Quereus and Aeleath crouched in a shadow of the cave, lit only by the faint glow of fluorescent minerals in the rock around them. A thick blueish mist obscured the floor of the cave, seeming to absorb the ambient light and make the walls glisten organically. Both were bruised and battered, and the the stocky Borean'​s thick, sap-like blood oozed from a half-dozen cuts. Quereus checked his rifle. <​blockquote>​Quereus and Aeleath crouched in a shadow of the cave, lit only by the faint glow of fluorescent minerals in the rock around them. A thick blueish mist obscured the floor of the cave, seeming to absorb the ambient light and make the walls glisten organically. Both were bruised and battered, and the the stocky Borean'​s thick, sap-like blood oozed from a half-dozen cuts. Quereus checked his rifle.
Line 57: Line 63:
 Scientists can spend their time in between events searching for or synthesising [[Exotic Substances]]. Every Research Point used in this way gains the scientist a random exotic substance of the relevant type - [[exotic particles]] for [[etheric science]], [[exotic reagents]] for [[corporeal science]] or [[exotic biotics]] for [[life science]]. If you use your Generic Research Point to this use, you will receive a random [[exotic substances|exotic substance]] from any of the three areas. If you don't specify how your Research Points are used, they will default to this option. Scientists can spend their time in between events searching for or synthesising [[Exotic Substances]]. Every Research Point used in this way gains the scientist a random exotic substance of the relevant type - [[exotic particles]] for [[etheric science]], [[exotic reagents]] for [[corporeal science]] or [[exotic biotics]] for [[life science]]. If you use your Generic Research Point to this use, you will receive a random [[exotic substances|exotic substance]] from any of the three areas. If you don't specify how your Research Points are used, they will default to this option.
  
-===== Science Topics =====+===== Additional ​Science Topics =====
  
 {{topic>​science&​nouser&​nodate}} {{topic>​science&​nouser&​nodate}}
 {{tag>​science rules}} {{tag>​science rules}}
science.txt ยท Last modified: 2019/08/13 16:55 (external edit)