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species:xak_noth

Xak’noth

The Xak’noth are a race of human-size insectoids from the Xak'dol system in the sector of the same name. They are hardy creatures, covered in chitinous carapaces. They were one of the earliest other species discovered by the Tulaki in their evangelistic expansion, and are strong devotees of the Path of Tulak.

Character

Xak'noth are consumed by the desire to excel in their chosen field, follow the dictates of the priests and spread the truth of the Path of Tulak.

Xak'noth express some species variation in the positioning of their chitinous exoskeletons

Appearance

Xak’noth resemble giant insects, but have only 2 arms, 2 legs and lack any wings (although there is some evidence that they may have once had wings due to the shape and structure of their dorsal plates). Their flesh and armour plates tend to be shiny reds, blacks and dark browns like beetles or cockroaches. Most notably, Xak'Noth have hard plates of chitin all over their bodies (. Their faces also have chitinous plates and mandibles.

Game Rules

  • Species Keywords: Arthropoid
  • Default Faction: Dominion

Species Trappings

  • Insectoid faces - this can be physrepped using a mask or insectoid prosthetics such as mandibles and antennae.
  • Chitinous body - Xak'Noth are surrounded by an exoskeleton of hard, chitinous armour (like a beetle). This can be physrepped by worbla plates, hard leather or similar rigid materials sewn into a costume. Xak'Noth armour tends to leave their joints free for movement and articulation.

Abilities

  • 2 Body Hits on each location.
  • Death Count of 200 seconds.
  • Resistant to RADIATION Conditions, and heal quicker from them.
  • Cannot wear armour.
  • Natural armour covering all body locations - 3 Locational Armour Hits.
    • Natural Armour cannot be repaired by an Engineer, but can be healed by some Physicians as if it were Body Hits.

Xak'noth have 2 locational body hits and a Death Count of 200 seconds. Xak’noth are resistant to radiation. RADIATION Conditions take significantly longer to either affect them or to progress to more severe stages. Xak'Noth bodies also purge radiation from their tissues faster than other species can - a Radiation Condition on a Xak'Noth can be treated one more time each event than would otherwise be possible.

Their hard carapaces serve as a form of natural armour for the Xak’noth. Xak’noth cannot wear armour, but have the equivalent of heavy armour on all of their body locations (3 locational armour hits). This carapace cannot be repaired by an Engineer, however, and must be healed as if it were body hits by a physician who must also either possess at least one rank in the Life Science skill or be a Xak’noth in order to do so.

species/xak_noth.txt · Last modified: 2022/02/02 23:47 by conan