User Tools

Site Tools


species_guidelines

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
species_guidelines [2022/02/01 14:17]
conan
species_guidelines [2023/11/14 22:33] (current)
conan hybrid species restricted
Line 30: Line 30:
   * **Ancient Species or Precursors** - In the Orion Sphere LRP setting, there are numerous examples of ancient civilisations that spanned large areas of the galaxy, **but none of their people survive to the present**. Every current space-faring species developed their civilisation at roughly the same time, give or take a few thousand years. Absolutely no civilisation that developed faster-than-light travel is older than 10,000 years, and the ones that took to the stars prior to humans never did so to the extent of building a large star empire equivalent to any of the [[Factions]]. Discovering more about the cultures of the Precursors, and what actually happened to them all, is one of the major mysteries of the setting. As such, while species can exist among the ruins of poorly understood Precursor technology (such as the [[species:​Etherna]]),​ they cannot retain any knowledge of the Precursors handed down to the current time in any kind of useful form.   * **Ancient Species or Precursors** - In the Orion Sphere LRP setting, there are numerous examples of ancient civilisations that spanned large areas of the galaxy, **but none of their people survive to the present**. Every current space-faring species developed their civilisation at roughly the same time, give or take a few thousand years. Absolutely no civilisation that developed faster-than-light travel is older than 10,000 years, and the ones that took to the stars prior to humans never did so to the extent of building a large star empire equivalent to any of the [[Factions]]. Discovering more about the cultures of the Precursors, and what actually happened to them all, is one of the major mysteries of the setting. As such, while species can exist among the ruins of poorly understood Precursor technology (such as the [[species:​Etherna]]),​ they cannot retain any knowledge of the Precursors handed down to the current time in any kind of useful form.
   * **Artificial Intelligence** - AI is limited in the Orion Sphere LRP setting. While powerful computational devices exist (on the level of the ship computers in Star Trek), truly intelligent AI - [[https://​en.wikipedia.org/​wiki/​Artificial_general_intelligence|Artificial General Intelligence]] - has proven to be very hard to create. The most advanced known General AI's developed by the Factions have the equivalent intelligence of a 5 year-old human child, and that is with millions of pre-programmed cues and processes to give it a basic mental structure to build from. The Factions represent the most technologically advanced beings in known space, so no species in the recent (10,​000-years) timeframe of the game developed more powerful AI. Anything prior to this point hits the "no Ancient Species"​ guidance. New Species cannot be AI's or purely artificial beings. However, the characteristics and tropes of AIs in media can be arrived at in other ways - servility, a preference for logic, metal bodies, uniform appearance - these are all aspects that can be applied to a species in other ways. Evidence of more powerful Artificial General Intelligence may be introduced to the game via plotlines or through player action and invention.   * **Artificial Intelligence** - AI is limited in the Orion Sphere LRP setting. While powerful computational devices exist (on the level of the ship computers in Star Trek), truly intelligent AI - [[https://​en.wikipedia.org/​wiki/​Artificial_general_intelligence|Artificial General Intelligence]] - has proven to be very hard to create. The most advanced known General AI's developed by the Factions have the equivalent intelligence of a 5 year-old human child, and that is with millions of pre-programmed cues and processes to give it a basic mental structure to build from. The Factions represent the most technologically advanced beings in known space, so no species in the recent (10,​000-years) timeframe of the game developed more powerful AI. Anything prior to this point hits the "no Ancient Species"​ guidance. New Species cannot be AI's or purely artificial beings. However, the characteristics and tropes of AIs in media can be arrived at in other ways - servility, a preference for logic, metal bodies, uniform appearance - these are all aspects that can be applied to a species in other ways. Evidence of more powerful Artificial General Intelligence may be introduced to the game via plotlines or through player action and invention.
 +  * **Hybrids or Crossbreeds** - OSLRP takes relatively little artistic license with evolution and genetics. The various species of the OS-Verse evolved separately on very different worlds, and their genetics are basically incompatible,​ no matter how physically closely they resemble each other. There are a few reasons for this; firstly players need to be able to tell if you're a member of a certain alien species, so that they can work out what to expect from you as a character; second, the idea of half-X characters is much more closely linked to the fantasy genre than the sci-fi genre materials that OSLRP is inspired by; and thirdly as each species comes with a set of powers and unique abilities you effectively need to be one or the other at any given time within the rules. Even with the possibility of changing species (which can happen in-game) - you always either one species for the purposes of the rules, or you are another (apart from a short transition period where your character is most likely Having a Bad Time because of their unstable genome).
 +    * As an off-shoot of this point, romantic cross-species relationships are perfectly viable, if uncommon. As is adoption (among dangerous starship life it's even relatively common). However, assuming that they even have similar enough equipment (which is below the abstraction layer), a cross-species couple cannot produce viable offspring. In theory you could submit a species that can, but this is very unlikely to have any impact on the game, and is likely to be rejected as an element of the submission unless there is a very specific good reason for it.
  
 {{tag>​characters species rules}} {{tag>​characters species rules}}
species_guidelines.txt ยท Last modified: 2023/11/14 22:33 by conan