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species_guidelines [2022/02/01 13:29]
conan created
species_guidelines [2022/02/01 13:30]
conan
Line 19: Line 19:
   * **Artificial Intelligence** - AI is limited in the Orion Sphere LRP setting. While powerful computational devices exist (on the level of the ship computers in Star Trek), truly intelligent AI - Artificial General Intelligence - has proven to be very hard to create. The most advanced known General AI's developed by the Factions have the equivalent intelligence of a 5 year-old human child, and that is with millions of pre-programmed cues and processes to give it a basic mental structure to build from. The Factions represent the most technologically advanced beings in known space, so no species in the recent (10,​000-years) timeframe of the game developed more powerful AI. Anything prior to this point hits the "no Ancient Species"​ guidance. Submitted Vassal Species cannot be AI's or purely artificial beings. However, the characteristics and tropes of AIs in media can be arrived at in other ways - servility, a preference for logic, metal bodies, uniform appearance - these are all aspects that can be applied to a vassal species in other ways. Evidence of more powerful Artificial General Intelligence may be introduced to the game via plotlines or through player action and invention.   * **Artificial Intelligence** - AI is limited in the Orion Sphere LRP setting. While powerful computational devices exist (on the level of the ship computers in Star Trek), truly intelligent AI - Artificial General Intelligence - has proven to be very hard to create. The most advanced known General AI's developed by the Factions have the equivalent intelligence of a 5 year-old human child, and that is with millions of pre-programmed cues and processes to give it a basic mental structure to build from. The Factions represent the most technologically advanced beings in known space, so no species in the recent (10,​000-years) timeframe of the game developed more powerful AI. Anything prior to this point hits the "no Ancient Species"​ guidance. Submitted Vassal Species cannot be AI's or purely artificial beings. However, the characteristics and tropes of AIs in media can be arrived at in other ways - servility, a preference for logic, metal bodies, uniform appearance - these are all aspects that can be applied to a vassal species in other ways. Evidence of more powerful Artificial General Intelligence may be introduced to the game via plotlines or through player action and invention.
  
-{{tag>​characters ​vassal_species}}+{{tag>​characters ​species rules}}
species_guidelines.txt ยท Last modified: 2023/11/14 22:33 by conan