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starship_simulator [2021/10/07 00:09]
conan
starship_simulator [2021/10/07 00:30]
conan
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 ===== In-Character ===== ===== In-Character =====
  
-At events, the Starship Simulator represents hire-able starships provided by the [[Spacer Collective]]. They can be hired in timed slots, typically 1 hour long. Although player characters can have their own starships as part of their background, these are considered to be below the abstraction layer, as only Spacer Collective ships are equipped with a Jump Drive - which allows them to travel to other star systems instantly to carry out missions. The fastest starships outside of the Spacer Collective take hours or days to travel even to neighbouring star systems. ​+{{:​image:​ascendancy:​team_purgatory_starship_e1.jpg?​400 |An Ascendancy Crew crammed into the close confines of an early SC Bridge}}At events, the Starship Simulator represents hire-able starships provided by the [[Spacer Collective]]. They can be hired in timed slots, typically 1 hour long. Although player characters can have their own starships as part of their background, these are considered to be below the abstraction layer, as only Spacer Collective ships are equipped with a Jump Drive - which allows them to travel to other star systems instantly to carry out missions. The fastest starships outside of the Spacer Collective take hours or days to travel even to neighbouring star systems. ​
  
 The stations of a Spacer Collective ship have been designed to function in a similar way to the most common starship layouts in the Orion Sphere - so characters that are ace pilots, ship engineers etc, can easily transfer their skills to Space Collective ships - this is represented by buying Console skills with your character points. The stations of a Spacer Collective ship have been designed to function in a similar way to the most common starship layouts in the Orion Sphere - so characters that are ace pilots, ship engineers etc, can easily transfer their skills to Space Collective ships - this is represented by buying Console skills with your character points.
 +
 +==== Hiring a Starship Slot ====
  
 At events, you can book a starship hire slot by speaking with the Spacer Collective representative,​ who will charge you a hire fee and give you a specifically timed slot. You need to specify where you intend to Jump to when you hire the slot, so that the Spacer Collective can perform the calculations that allow the long-range Jump to occur. This means that you must specify your location a few hours before the slot happens. Although you can jump to literally any known location in the [[Orion Sphere]] (and a few beyond it), there is no guarantee that there will be anything to do when you get there. The best way to find locations where interesting and rewarding things are happening is to speak to the [[Clearance Organisation]] and find a bounty or mission that is tied to a location. At events, you can book a starship hire slot by speaking with the Spacer Collective representative,​ who will charge you a hire fee and give you a specifically timed slot. You need to specify where you intend to Jump to when you hire the slot, so that the Spacer Collective can perform the calculations that allow the long-range Jump to occur. This means that you must specify your location a few hours before the slot happens. Although you can jump to literally any known location in the [[Orion Sphere]] (and a few beyond it), there is no guarantee that there will be anything to do when you get there. The best way to find locations where interesting and rewarding things are happening is to speak to the [[Clearance Organisation]] and find a bounty or mission that is tied to a location.
 +
 +When you book a slot, you can also pay additional chits for add-ons and upgrades to your hired ship. This can range from extra probes, torpedoes or coolant all the way up to a powerful nuclear torpedo! The Spacer Collective also has special ships customised for each Faction that have different abilities to the normal model of starship - groups can pay or build up Reputation with the Collective to gain access to these custom ships.
  
 The long-range Jump Drive transports starships to a Jump Point, usually located near a system’s primary star - ships that travel by Warp Drive tend to arrive at the edges of a system instead. In most missions, in order to safely jump back to the event system you must return to the Jump Point that you arrived at. It is possible to make a long-distance jump away from the Jump Point, but it is less safe and characters might sustain jump-related injuries or [[Conditions]]. Starships can also use their Jump Drive to make short-range jumps within a star system. These jumps do not require the massive calculations that long-range jumps require, and do not require a jump point to be safe - they just drain some of the ship’s energy reserves. The long-range Jump Drive transports starships to a Jump Point, usually located near a system’s primary star - ships that travel by Warp Drive tend to arrive at the edges of a system instead. In most missions, in order to safely jump back to the event system you must return to the Jump Point that you arrived at. It is possible to make a long-distance jump away from the Jump Point, but it is less safe and characters might sustain jump-related injuries or [[Conditions]]. Starships can also use their Jump Drive to make short-range jumps within a star system. These jumps do not require the massive calculations that long-range jumps require, and do not require a jump point to be safe - they just drain some of the ship’s energy reserves.
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 === Captain === === Captain ===
 +  * Coordinates the rest of the crew
 The Captain does not have a console by default. Their role is to maintain an overall idea of what is happening on the ship, listen to the rest of the crew, make decisions and give orders. The Captain coordinates the rest of the crew so that they can work effectively together. Optionally, the Captain can make use of the Strategic Map or a few other ancillary functions to keep up with what is going on. The Captain does not have a console by default. Their role is to maintain an overall idea of what is happening on the ship, listen to the rest of the crew, make decisions and give orders. The Captain coordinates the rest of the crew so that they can work effectively together. Optionally, the Captain can make use of the Strategic Map or a few other ancillary functions to keep up with what is going on.
  
 === Helm === === Helm ===
 +  * Flies the ship 
 +  * Middle Focus
 The Helm station determines where and how the ship moves. It has a short-range radar, so is not capable of seeing distant objects, but it can zoom in very close to maneuver effectively in combat. Helm can change the ship’s direction, use its impulse, warp and jump drives, and generally move the ship around. Helm is one of the two most important consoles in combat - a skilled Helm will be able to stay out of enemy fire arcs while keeping their ship’s own beams trained on the opponents. The Helm station determines where and how the ship moves. It has a short-range radar, so is not capable of seeing distant objects, but it can zoom in very close to maneuver effectively in combat. Helm can change the ship’s direction, use its impulse, warp and jump drives, and generally move the ship around. Helm is one of the two most important consoles in combat - a skilled Helm will be able to stay out of enemy fire arcs while keeping their ship’s own beams trained on the opponents.
-Weapons ​The Weapons station targets enemies with beams and torpedoes, loads and empties the torpedo tubes, controls the shields, manages weapons supplies, and works with the Science console to calibrate their beams and shields for combat. They can target specific enemy systems to knock them offline, or just target their hull to blow them up. Weapons needs to work closely with Science and Helm, and listen to the Captain’s orders - in combat it is easy for Weapons to become hyper-focused on efficiency and lose sight of the big picture.+ 
 +=== Weapons ​=== 
 +  * {{ :​image:​megacorp:​ee_weapons.png?​400|The Weapons Console}}Attacks things. Pew Pew! 
 +  * Middle Focus 
 +The Weapons station targets enemies with beams and torpedoes, loads and empties the torpedo tubes, controls the shields, manages weapons supplies, and works with the Science console to calibrate their beams and shields for combat. They can target specific enemy systems to knock them offline, or just target their hull to blow them up. Weapons needs to work closely with Science and Helm, and listen to the Captain’s orders - in combat it is easy for Weapons to become hyper-focused on efficiency and lose sight of the big picture.
  
 === Engineering === === Engineering ===
 +  * Keeps the ship running 
 +  * Very inward-focused
 Engineering is the most inward-facing station. It has no information about what is happening outside the ship, so can be easily overrun by changing circumstances if not paying attention. Engineering controls the ship’s systems, diverting power to systems that are in use, and away from ones that aren’t to preserve the ship’s energy. Overpowered systems overheat and can damage the ship, so they also have a limited supply of coolant that can be used to keep that under control. Being a successful engineer is like keeping many plates spinning at once, listening to what the rest of the crew are doing and providing or removing power in response to their needs. Engineering is the most inward-facing station. It has no information about what is happening outside the ship, so can be easily overrun by changing circumstances if not paying attention. Engineering controls the ship’s systems, diverting power to systems that are in use, and away from ones that aren’t to preserve the ship’s energy. Overpowered systems overheat and can damage the ship, so they also have a limited supply of coolant that can be used to keep that under control. Being a successful engineer is like keeping many plates spinning at once, listening to what the rest of the crew are doing and providing or removing power in response to their needs.
  
 === Science === === Science ===
 +  * Gathers information 
 +  * Very outward focused
 Science is one of the most outward-facing stations. It has a long-range radar, so can see the furthest of any console, and can scan things for more information,​ and to find out their weakest beam and shield frequency. They have a database of ships and stellar phenomena that they can look up. Science has no way of interacting with anything in the simulation apart from gathering information and passing it on to other crew members, so it is important for them to communicate the information they gather. Science is one of the most outward-facing stations. It has a long-range radar, so can see the furthest of any console, and can scan things for more information,​ and to find out their weakest beam and shield frequency. They have a database of ships and stellar phenomena that they can look up. Science has no way of interacting with anything in the simulation apart from gathering information and passing it on to other crew members, so it is important for them to communicate the information they gather.
  
 === Relay === === Relay ===
 +{{ :​image:​megacorp:​ee_relay.png?​400|The Relay Console}} ​  
 +  * Communicates,​ hacks other ships, assists with navigation 
 +  * Mostly outward focused
 Relay is also very outward-facing. The Relay station communicates with other ships, which can be very important for identifying and achieving mission objectives. They have a strategic map view, and can identify grid locations and place waypoints that the Helm can follow. They have a limited supply of probes that can be launched to parts of the map and the Science console can then use to scan distant areas (although these probes run out of power after a while). Relay can also Hack enemy ship’s systems to knock them offline for a while, which is very useful when taking on powerful ships. In some scenarios, Relay can launch drones - small autonomous ships that they can give basic orders to. Relay is also very outward-facing. The Relay station communicates with other ships, which can be very important for identifying and achieving mission objectives. They have a strategic map view, and can identify grid locations and place waypoints that the Helm can follow. They have a limited supply of probes that can be launched to parts of the map and the Science console can then use to scan distant areas (although these probes run out of power after a while). Relay can also Hack enemy ship’s systems to knock them offline for a while, which is very useful when taking on powerful ships. In some scenarios, Relay can launch drones - small autonomous ships that they can give basic orders to.
  
 === Drone Pilots === === Drone Pilots ===
 +  * Fully control small drones 
 +  * Not always available
 Only certain scenarios will have access to Drones, which extend the crew beyond the standard 5-6 players. Drones are small, fast ships equipped with a beam weapon, that act independently of the main ship. Although the pilot has full control over the Drones’ movement, power and weapons, they possess no scanner or hacking system, and other ship abilities are limited. Drones have a short vision range, the same as the Helm and Weapons consoles, but can share the main ship’s strategic map. Drones can be used to extend the ship’s reach, scouting distant areas, taking on small fighters or ganging up with the main ship against larger foes. Successful Drone pilots are able to act on their own initiative, work with the rest of the crew when necessary, and be aware of the limitations of their Drones. The ship has a limited supply of Drones, so can afford for a few to get destroyed. Only certain scenarios will have access to Drones, which extend the crew beyond the standard 5-6 players. Drones are small, fast ships equipped with a beam weapon, that act independently of the main ship. Although the pilot has full control over the Drones’ movement, power and weapons, they possess no scanner or hacking system, and other ship abilities are limited. Drones have a short vision range, the same as the Helm and Weapons consoles, but can share the main ship’s strategic map. Drones can be used to extend the ship’s reach, scouting distant areas, taking on small fighters or ganging up with the main ship against larger foes. Successful Drone pilots are able to act on their own initiative, work with the rest of the crew when necessary, and be aware of the limitations of their Drones. The ship has a limited supply of Drones, so can afford for a few to get destroyed.
  
starship_simulator.txt · Last modified: 2021/10/07 00:47 by conan