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young_people [2018/03/16 23:51]
admin
young_people [2020/01/27 17:39] (current)
conan Restored Aptitude
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   * Must be under the supervision of a designated responsible adult or adults at all times.   * Must be under the supervision of a designated responsible adult or adults at all times.
   * Must have suitable costume & accoutrements,​ ideally in styles that suit the Faction that the child is part of.   * Must have suitable costume & accoutrements,​ ideally in styles that suit the Faction that the child is part of.
-  * Children of this age gain access to the [[characters#​Basic Abilities]] of Basic Weapons Training, Light Energy Weapon Training, Basic Tech Training and Light Armour Training, as well as any abilities that are inherent to their Species. In order to make use of these skills, however, they must be able to carry out the tasks and roleplay required to use their skills (tearing charges, roleplaying skill use etc.). From this age, characters begin to accumulate additional character points from attending events, but cannot spend them until they reach the age of 12.+  * Children of this age gain access to the [[characters#​Basic Abilities]] of Basic Weapons Training, Light Energy Weapon Training, Basic Tech Training and Light Armour Training, as well as any free abilities that are inherent to their Species. In order to make use of these skills, however, they must be able to carry out the tasks and roleplay required to use their skills (tearing charges, roleplaying skill use etc.). From this age, characters begin to accumulate additional character points from attending events, but cannot spend them until they reach the age of 12
 +  * In additional to the Basic Abilities, children of this age have a unique special ability called [[professional skills#​Aptitude]],​ which grants some of the abilities from most of the Professional skills. This allows them to get involved in different areas of the game, and try out different bits to see what they enjoy. As with the Basic Abilities, they must be able to carry out the tasks and roleplay required to use the abilities conferred by Aptitude. 
 +    * Children of this age who are playing a member of a psionic species gain a special ability called [[psionics skills#​Psionic Aptitude]]. This ability allows them to contribute to Psionic Rituals performed by other characters.
   * Children aged 7-11 can be involved in combat, but are encouraged to avoid large-scale melee combat. Children who become overwhelmed in combat are encouraged to use the [[calls_effects#​Non-Combatant]] call. __Children aged 7-11 must wear eye protection when they are in combat__.   * Children aged 7-11 can be involved in combat, but are encouraged to avoid large-scale melee combat. Children who become overwhelmed in combat are encouraged to use the [[calls_effects#​Non-Combatant]] call. __Children aged 7-11 must wear eye protection when they are in combat__.
   * We do not have the resources to create child-only plot or a specialised area for children to roleplay in. Parents are encouraged to involve their children in their own roleplaying and activities. Our NPCs will generally try to involve children who engage with them in their activities and roleplaying.   * We do not have the resources to create child-only plot or a specialised area for children to roleplay in. Parents are encouraged to involve their children in their own roleplaying and activities. Our NPCs will generally try to involve children who engage with them in their activities and roleplaying.
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   * Ticket Price is £20.   * Ticket Price is £20.
   * Must have a designated responsible adult or adults who are aware of where they are and check in with them regularly. Constant supervision is not required at this age.   * Must have a designated responsible adult or adults who are aware of where they are and check in with them regularly. Constant supervision is not required at this age.
-  * Must have suitable costume & accoutrements,​ ideally in styles that suit the Faction that they is part of.+  * Must have suitable costume & accoutrements,​ ideally in styles that suit the Faction that they are part of.
   * Young People of this age gain access to their 10 starting character points as well as any points they have accumulated from attending events as 7-11 year-olds. They may purchase most skills as normal. In order to make use of these skills, however, they must be able to carry out the tasks and roleplay required to use their skills (tearing charges, roleplaying skill use etc.).   * Young People of this age gain access to their 10 starting character points as well as any points they have accumulated from attending events as 7-11 year-olds. They may purchase most skills as normal. In order to make use of these skills, however, they must be able to carry out the tasks and roleplay required to use their skills (tearing charges, roleplaying skill use etc.).
     * Young people of this age may __not__ purchase the Large Melee Weapon Training or Projectile Weapon Training skills.     * Young people of this age may __not__ purchase the Large Melee Weapon Training or Projectile Weapon Training skills.
young_people.1521244302.txt.gz · Last modified: 2019/08/13 16:54 (external edit)