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advanced_armaments_equipment_list [2018/05/02 17:01] admin |
advanced_armaments_equipment_list [2019/02/26 16:09] conan |
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====== Advanced Armaments Equipment List ====== | ====== Advanced Armaments Equipment List ====== | ||
- | [[Advanced Armaments]] will be offering the following equipment for sale at the [[event001_initialize|New Horizon Alpha Opening]] on [[system:New Horizon-Alpha#NH-Alpha IV]]. | + | [[Advanced Armaments]] will offer the following equipment for sale to characters at events and [[Professional Skills#Engineer|Engineers]] who wish to buy new equipment to modify. |
- | ===== Weapons ===== | + | ===== Combat Equipment ===== |
==== Energy Weapons ==== | ==== Energy Weapons ==== | ||
- | ^ Weapon ^ Charges ^ Type ^ Ability ^ Base Cost ^ | + | ^ Item ^ Charges ^ Type ^ Ability ^ Base Cost ^ |
| AA Blaster Pistol | 2 | Light Energy Weapon | | 20 | | | AA Blaster Pistol | 2 | Light Energy Weapon | | 20 | | ||
| AA Shock Pistol | 2 | Light Energy Weapon | 1 charge to call FREEZE(5) | 30 | | | AA Shock Pistol | 2 | Light Energy Weapon | 1 charge to call FREEZE(5) | 30 | | ||
| AA Penetrator Pistol | 2 | Light Energy Weapon | 1 charge to call THROUGH | 30 | | | AA Penetrator Pistol | 2 | Light Energy Weapon | 1 charge to call THROUGH | 30 | | ||
| AA Disruptor Pistol | 2 | Light Energy Weapon | 2 charges to call DISRUPT | 30 | | | AA Disruptor Pistol | 2 | Light Energy Weapon | 2 charges to call DISRUPT | 30 | | ||
- | | AA UltraShock Pistol | 4 | Light Energy Weapon | 1/2 charges to call FREEZE(5/10) | 70 | | + | | AA UltraShock Pistol | 4 | Light Energy Weapon | 1 or 2 charges to call FREEZE (Charges X 5) | 70 | |
| | | | | | | | | | | | | | ||
| AA Blaster Rifle | 2 | Medium Energy Weapon | | 30 | | | AA Blaster Rifle | 2 | Medium Energy Weapon | | 30 | | ||
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| AA Blaster Cannon | 2 | Heavy Energy Weapon | | 30 | | | AA Blaster Cannon | 2 | Heavy Energy Weapon | | 30 | | ||
| AA Force Cannon | 2 | Heavy Energy Weapon | 1 charge to call STRIKE | 40 | | | AA Force Cannon | 2 | Heavy Energy Weapon | 1 charge to call STRIKE | 40 | | ||
- | | AA Stun Cannon | 2 | Heavy Energy Weapon | 2 charges to call KNOCKOUT(10) | 40 | | + | | AA Stun Cannon | 2 | Heavy Energy Weapon | 1 charge to call KNOCKOUT(10) | 40 | |
| AA Shredder Cannon | 2 | Heavy Energy Weapon | 2 charges to call REND | 40 | | | AA Shredder Cannon | 2 | Heavy Energy Weapon | 2 charges to call REND | 40 | | ||
| AA Ruiner Cannon | 2 | Heavy Energy Weapon | 2 charges to call SUNDER | 40 | | | AA Ruiner Cannon | 2 | Heavy Energy Weapon | 2 charges to call SUNDER | 40 | | ||
- | | AA Riot Pacifier | 4 | Heavy Energy Weapon | 1/2 charges to call FREEZE(10/20) | 80 | | + | | AA Riot Pacifier | 4 | Heavy Energy Weapon | 1 or 2 charges to call FREEZE (Charges X 10) | 80 | |
==== Melee Weapons ==== | ==== Melee Weapons ==== | ||
- | + | ^ Item ^ Charges ^ Type ^ Ability ^ Base Cost ^ | |
- | ^ Weapon ^ Charges ^ Type ^ Ability ^ Base Cost ^ | + | |
| AA Power Blade | 2 | Small Melee Weapon | | 10 | | | AA Power Blade | 2 | Small Melee Weapon | | 10 | | ||
| AA Penetrator Blade | 2 | Small Melee Weapon | 1 charge to call THROUGH | 20 | | | AA Penetrator Blade | 2 | Small Melee Weapon | 1 charge to call THROUGH | 20 | | ||
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| AA Force Glaive | 2 | Large Melee Weapon | 1 charge to call STRIKE | 30 | | | AA Force Glaive | 2 | Large Melee Weapon | 1 charge to call STRIKE | 30 | | ||
| AA Shredder Glaive | 2 | Large Melee Weapon | 2 charges to call REND | 30 | | | AA Shredder Glaive | 2 | Large Melee Weapon | 2 charges to call REND | 30 | | ||
- | | AA Ruin Glaive | 2 | Large Melee Weapon | 2 charges to call SUNDER | 30| | + | | AA Ruin Glaive | 2 | Large Melee Weapon | 2 charges to call SUNDER | 30 | |
+ | |||
+ | ==== Projectiles ==== | ||
+ | |||
+ | ^ Projectiles ^ Number per pack ^ Effect ^ Cost per pack ^ | ||
+ | | AA Penetrator Projectiles | 5x | THROUGH projectiles | 10 | | ||
+ | | AA Disruptor Projectiles | 5x | DISRUPT projectiles | 15 | | ||
+ | | AA Shredder Projectiles | 5x | REND projectiles | 25 | | ||
+ | | AA Stun Projectiles | 5x | FREEZE (10) projectiles | 10 | | ||
+ | | AA Stun+ Projectiles | 5x | FREEZE (20) projectiles | 20 | | ||
+ | | AA Stun++ Projectiles | 5x | FREEZE (30) projectiles | 30 | | ||
==== Shields ==== | ==== Shields ==== | ||
- | ^ Weapon ^ Charges ^ Type ^ Ability ^ Base Cost ^ | + | ^ Item ^ Charges ^ Type ^ Ability ^ Base Cost ^ |
| AA Power Shield | 2 | Shield | | 20 | | | AA Power Shield | 2 | Shield | | 20 | | ||
| AA Gyro-Shield | 2 | Shield | You can move at full speed while under fire with this shield. | 30 | | | AA Gyro-Shield | 2 | Shield | You can move at full speed while under fire with this shield. | 30 | | ||
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| AA HammerWall Shield | 4 | Shield | 2 charges to call SUNDER to a weapon that strikes this shield | 50 | | | AA HammerWall Shield | 4 | Shield | 2 charges to call SUNDER to a weapon that strikes this shield | 50 | | ||
+ | ==== Armour ==== | ||
+ | |||
+ | ^ Item ^ Charges ^ Type ^ Ability ^ Base Cost ^ | ||
+ | | AA PowerSkin | 2 | Light Armour | | 20 | | ||
+ | | AA ReSkin | 2 | Light Armour | 1 charge to instantly restore 1 lost Armour Hit | 30 | | ||
+ | | AA StandSkin | 2 | Light Armour | 1 charge to call RESIST to STRIKEDOWN | 30 | | ||
+ | | AA FlightSkin | 4 | Light Armour | 4 charges to call RESIST to all attacks 30 secs | 50 | | ||
+ | | | | | | | | ||
+ | | AA PowerJack | 2 | Medium Armour | | 20 | | ||
+ | | AA FortJack | 2 | Medium Armour | 1 charge to call RESIST to REND | 30 | | ||
+ | | AA ShockJack | 2 | Medium Armour | FREEZE effects that hit you are reduced by 2 seconds | 30 | | ||
+ | | AA ToughJack | 2 | Medium Armour | +1 Armour Hit | 30 | | ||
+ | | | | | | | | ||
+ | | AA PowerSuit | 2 | Heavy Armour | | 20 | | ||
+ | | AA StandSuit | 2 | Heavy Armour | 1 charge to call RESIST to STRIKEDOWN | 30 | | ||
+ | | AA FortSuit | 2 | Heavy Armour | 1 charge to call RESIST to REND | 30 | | ||
+ | | AA ShockSuit | 2 | Heavy Armour | FREEZE effects that hit you are reduced by 2 seconds | 30 | | ||
+ | | AA WeaveSuit | 2 | Heavy Armour | 2 charges to call RESIST to all THROUGH attacks for 30 secs | 30 | | ||
+ | |||
+ | |||
+ | ==== Energy Fields ==== | ||
+ | |||
+ | | AA Light Field | 2 | Energy Field | 1 Global Field Hit. 1 charge to re-power when not in combat | 20 | | ||
+ | | AA Power Field | 2 | Energy Field | 2 Global Field Hits. 1 charge to re-power when not in combat | 40 | | ||
+ | | AA Heavy Field | 2 | Energy Field | 3 Global Field Hits. 1 charge to re-power when not in combat | 60 | | ||
===== Devices ===== | ===== Devices ===== | ||
==== Science Devices ==== | ==== Science Devices ==== | ||
+ | |||
+ | ^ Item ^ Charges ^ Type ^ Ability ^ Cost ^ | ||
+ | | Scanner | 2 | Science Device | 1 Charge to scan nearby area for phenomena. Requires Scientist. | 30 | | ||
+ | | Analyser | 2 | Science Device | 1 Charge to analyse 1 phenomenon for additional detail. Requires Scientist. | 30 | | ||
+ | | Extractor | 2 | Science Device | 1 Charge to Extract 1 sample. Requires Scientist. | 30 | | ||
==== General Equipment ==== | ==== General Equipment ==== | ||
+ | |||
+ | ^ Item ^ Charges ^ Type ^ Ability ^ Cost ^ | ||
+ | | GES XD-5 Charge Pack | 5 | Charge Pack | Holds Charges | 15 | | ||
+ | | GES XD-10 Charge Pack | 10 | Charge Pack| Holds Charges | 30 | | ||
+ | | AA Re-Arm Nanite Patch | N/A | Device | Single-use patch that fully repairs the armour on a single location after it is applied. Requires Engineer | 10 | | ||
+ | | AA Harmonic Plasticiser | 2 | Device | Tear 1 charge to halve manual repair time for a single suit of armour. | 50 | | ||
+ | |||
+ | ==== Medical Equipment ==== | ||
+ | |||
+ | ^ Item ^ Charges ^ Type ^ Ability ^ Cost ^ | ||
+ | | AA Life Preserver | 2 | Device | Tear 1 charge to reset the target's Death Count to 0. Requires First Aid. | 30 | | ||
+ | | Decontamination Nanites | 2 | Device | Tear 2 charges to purge basic illnesses from target. Requires Physician | 50 | | ||
{{tag>megacorp events game}} | {{tag>megacorp events game}} |