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calls_effects [2018/02/28 12:35]
admin Changed MASS to a 5 metre range, for consistency using metric.
calls_effects [2019/02/12 11:34]
conan Clarifications to Non-combatant call
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   * Calls that are delivered by weapon, dart or projectile blow also do a single hit of damage.   * Calls that are delivered by weapon, dart or projectile blow also do a single hit of damage.
   * Calls that are delivered by weapon, dart or projectile blow do damage simultaneously to their Call effect.   * Calls that are delivered by weapon, dart or projectile blow do damage simultaneously to their Call effect.
 +  * Calls are not audible or noticeable in-character except through their effects.
 +    * As a result of this rule, Calls that are not accompanied by a Dart or weapon strike cannot be traced to their source directly (although characters might make assumptions via closeness to the target or being at the centre of a MASS effect).
   * You can only deliver a single call at a time. Calls cannot be combined on one strike.   * You can only deliver a single call at a time. Calls cannot be combined on one strike.
     * However, MASS and GLOBAL are modifiers to a call rather than calls themselves.     * However, MASS and GLOBAL are modifiers to a call rather than calls themselves.
   * The RESIST call is used to actively ignore the special effects of a call.   * The RESIST call is used to actively ignore the special effects of a call.
   * The NO EFFECT call is used to indicate that the call has not struck a valid target.   * The NO EFFECT call is used to indicate that the call has not struck a valid target.
-  * If the target has clearly not taken the call or called RESIST or NO EFFECT in response then the call has not been used.+  * If the target has clearly not taken the call and has not called RESIST or NO EFFECT in response then the call has not been used.
   * If a call is delivered verbally only, then the user can specify a location. If they do not, the call is considered to affect the torso by default.   * If a call is delivered verbally only, then the user can specify a location. If they do not, the call is considered to affect the torso by default.
   * Players who use a special ability or item power notify others of how to react by shouting a call - a specific keyword that tells other players how to react. All players need to know the list of calls so that they can react appropriately when affected by such an ability.   * Players who use a special ability or item power notify others of how to react by shouting a call - a specific keyword that tells other players how to react. All players need to know the list of calls so that they can react appropriately when affected by such an ability.
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   * Once your Death Count reaches you character maximum Death Count, then your character dies.   * Once your Death Count reaches you character maximum Death Count, then your character dies.
  
-The LETHAL call represents particularly deadly attacks that will result in a quick death if left untreated. If you are hit by a LETHAL call and do not have any Armour or Field hits remaining on that location, then you must begin your Death Count. Start slowly counting aloud upward from one, saying "​dying"​ in between each number - eg. "one - dying - two - dying - three - dying"​. Your count should not very loud, but needs to be audible to other players within a few feet of you. Once you reach your maximum Death Count then your character dies, although certain skills, abilities and items may reset, pause or stop your Death Count. If you are still conscious, you may still act while in your Death Count.+The LETHAL call represents particularly deadly attacks that will result in a quick death if left untreated. If you are hit by a LETHAL call and do not have any Armour or Field hits remaining on that location, then you must begin your Death Count. Start slowly counting aloud upward from one, saying "​dying"​ in between each number - eg. "one - dying - two - dying - three - dying"​. Your count should not very loud, but needs to be audible to other players within ​about metre of you. Once you reach your maximum Death Count then your character dies, although certain skills, abilities and items may reset, pause or stop your Death Count. If you are still conscious, you may still act while in your Death Count.
  
 ==== MESMERIZE ==== ==== MESMERIZE ====
   * **Targets:​** Any character   * **Targets:​** Any character
-  * You must look directly at the source until they turn completely away from you, move more than 10 feet away from you, or until you are struck by an attack, searched, or someone attempts to move you directly.+  * You must look directly at the source until they turn completely away from you, move more than 5 metres ​away from you, or until you are struck by an attack, searched, or someone attempts to move you directly.
   * You cannot take any other action while under the effect of MESMERIZE.   * You cannot take any other action while under the effect of MESMERIZE.
  
-The MESMERIZE call represents abilities that affect the mind, completely capturing your attention and hypnotizing you. It is used by some psions to lock a target in place while they use more complex and subtle abilities on them. When you are MESMERIZED, you must look directly at the source of the call, and cannot take any other action. You are not aware of what is happening while MESMERIZED, and cannot perceive anything that is happening around you. The source of the call must remain nearby and facing you in order to keep the mental hold active - if they turn away from you or move more than 10 feet away then you may act normally. The hold on your mind will also be broken if you are struck by an attack that deals damage (any weapon, projectile or dart) or are searched or directly moved by another character (remember that you cannot OOC physically contact another player without their permission - see [[Combat#​Interacting With Other Characters]]). Incidental contact, like bumping up against other people in a crowd, will not break a MESMERIZE. While Mesmerized, the source may use additional psi powers on you - these will take the form of laminated cards which will direct you on how to react. If you cannot read the card, ask the user to explain them to you. The source getting out their cards to show you does not count as turning away.+The MESMERIZE call represents abilities that affect the mind, completely capturing your attention and hypnotizing you. It is used by some psions to lock a target in place while they use more complex and subtle abilities on them. When you are MESMERIZED, you must look directly at the source of the call, and cannot take any other action. You are not aware of what is happening while MESMERIZED, and cannot perceive anything that is happening around you. The source of the call must remain nearby and facing you in order to keep the mental hold active - if they turn away from you or move more than 5 metres ​away then you may act normally. The hold on your mind will also be broken if you are struck by an attack that deals damage (any weapon, projectile or dart) or are searched or directly moved by another character (remember that you cannot OOC physically contact another player without their permission - see [[Combat#​Interacting With Other Characters]]). Incidental contact, like bumping up against other people in a crowd, will not break a MESMERIZE. While Mesmerized, the source may use additional psi powers on you - these will take the form of laminated cards which will direct you on how to react. If you cannot read the card, ask the user to explain them to you. The source getting out their cards to show you does not count as turning away.
  
 If the source of the MESMERIZE call is something other than a character - for example a Ref or lammie on an item you examine, then the call is not broken by the source turning completely away from you, only by distance or by being struck or contacted. A Referee making a MESMERIZE call may specify something else in the environment as the source of the call - eg "You are MESMERIZED to this tree/​glowing ball/​artefact"​. If the source of the MESMERIZE call is something other than a character - for example a Ref or lammie on an item you examine, then the call is not broken by the source turning completely away from you, only by distance or by being struck or contacted. A Referee making a MESMERIZE call may specify something else in the environment as the source of the call - eg "You are MESMERIZED to this tree/​glowing ball/​artefact"​.
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 ==== NON-COMBATANT ==== ==== NON-COMBATANT ====
   * You may make this call if you are unable to participate in LRP combat due to out-of-character reasons.   * You may make this call if you are unable to participate in LRP combat due to out-of-character reasons.
-  * Only call NON-COMBATANT if you are about to become involved ​in a LRP combat+  * You may call NON-COMBATANT if you are about to be attacked ​in a way that you feel would be OOC unsafe for you
-  * Once you call NON-COMBATANT,​ put your hand in the air, make your way to a nearby safe location (ideally at the edge of the fight), and lie down [[combat#​becoming ​unconscious|unconscious]]. Your character now has 0 Body Hits, either to their Global pool or to the Head and Torso locations. If they had any, their Armour hits to the Head and Torso are also at 0, and their Global Field hits are also at 0.+  * Once you call NON-COMBATANT,​ put your hand in the air, make your way to a nearby safe location (ideally at the edge of the fight), and lie down [[combat#​becoming ​badly injured|badly injured]]. Your character now has 0 Body Hits, either to their Global pool or to the Torso location. If they had any, their Armour hits to the Torso are also at 0, and their Global Field hits are also at 0.
   * __**If someone you are fighting calls NON-COMBATANT,​ immediately stop attacking them.**__   * __**If someone you are fighting calls NON-COMBATANT,​ immediately stop attacking them.**__
  
-This call is a safety call that can be used to players who are unable to participate in LRP combat due to Out of Character reasons. Players should not abuse this call to gain IC advantage, only to avoid LRP combat. Non-Combatants are not immune to character death - you may still administer a LETHAL call (or equivalent) on an unresisting Non-Combatant as you would another character, just be sure not to strike them when you do so.+This call is a safety call that can be used to players who are unable to participate in LRP combat due to Out of Character reasons. Players should not abuse this call to gain IC advantage, only to avoid LRP combat. Non-Combatants are not immune to character death - you may still administer a LETHAL call (or equivalent) on an unresisting Non-Combatant as you would another character, just be sure not to strike them when you do so. It is important to stress that this rule is not designed to exclude people from all combat. Combat in OSLRP takes many forms - a dart gun battle sniping at distance is very different from a brutal close-quarters melee brawl. Participants should use this call to prevent them being attacked in a way that feels unsafe __for them__.
  
 ==== MAN DOWN ==== ==== MAN DOWN ====
calls_effects.txt · Last modified: 2019/08/13 16:32 (external edit)