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commonality [2018/01/02 18:33]
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commonality [2018/06/24 15:15]
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 The Commonality seeks greater understanding of the universe and other minds. Their scientists and scholars scour all of known space for knowledge, and plumb the unknowable boundaries of the mental realm for esoteric secrets. Their warriors and spies stand guard against the many jealous powers arrayed against them, as well as the hidden threats that their search for wisdom may uncover. The Commonality seeks greater understanding of the universe and other minds. Their scientists and scholars scour all of known space for knowledge, and plumb the unknowable boundaries of the mental realm for esoteric secrets. Their warriors and spies stand guard against the many jealous powers arrayed against them, as well as the hidden threats that their search for wisdom may uncover.
  
 +[{{ :​image:​commonality:​elysian_smile.jpg?​200|The Commonality seeks understanding and enlightenment}}]
 ===== Commonality Culture ===== ===== Commonality Culture =====
  
-The Commonality'​s culture is focused towards their ongoing quest for understanding,​ enlightenment and interconnectedness. The acquisition and sharing of knowledge, and a spiritual communion with the universe are the highest goals of their society. As such, they place great merit on those who seek to understand the universe, and who guide others towards similar understanding. Scientists, researchers,​ diplomats, psions, teachers and guides are afforded high status in Commonality society, but anyone who shows a desire to understand more of the universe will be accorded respect. Commonality culture is geared towards discovery and the promotion of interconnectedness,​ and they expect all of their people to share those goals. ​Other elements of their society are designed ​to support those who seek enlightenmentwhether that means protecting, farming, building ​or piloting spaceships ​individuals are encouraged to use their chosen vocation ​as a way of communing with the universeby navigating the void of stars, cultivating a bond with the living world, or developing a perfect symbiosis with one's tools.+The Commonality'​s culture is focused towards their ongoing quest for understanding,​ enlightenment and interconnectedness. The acquisition and sharing of knowledge, and a spiritual communion with the universe are the highest goals of their society. As such, they place great merit on those who seek to understand the universe, and who guide others towards similar understanding. Scientists, researchers,​ diplomats, psions, teachers and guides are afforded high status in Commonality society, but anyone who shows a desire to understand more of the universe will be accorded respect. Commonality culture is geared towards discovery and the promotion of interconnectedness,​ and they expect all of their people to share those goals. ​Schools and universities shape young minds on the more populated worlds, while other planets prefer ​to educate via community based-tuitionapprenticeships ​or self-directed learning and experimentation. Learning and discovery is often seen as a quasi-spiritual experiencealthough many Commonality worlds are more practically-focused.
  
-In order to create a framework in which beings are free to seek enlightenment,​ a civilisation must have structures to meet the basic needs of its people. Food must be grown, buildings maintained and order maintained. The Commonality encourages all its people to seek enlightenment and knowledge, but also to contribute to society'​s survival and prosperity. The Commonality does not overtly order its people to perform useful work, but engineers social and moralistic pressure so that individuals gravitate towards roles that contribute to society. Those who resist these pressures are encouraged to seek guidance from the Judges who ostensibly coordinate and rule the Commonality. Judges, who are invariably powerful Elysian psions) are given considerable reign to intervene and "​correct"​ situations that conflict with the Commonality'​s overall precepts and goals. Overall society affords considerable respect and leeway towards Judges, who recruit new members under their own authority, and also discipline wayward Judges internally. Some groups of Commonality vassals rankle at that they see as a "​closed group" of Elysian Judges ruling over them, but there is rarely any scope for accusing the Judges of acting unfairly or against the best interests of the Commonality. Individuals (both Elysians and vassal species) who persistently cause trouble and disrupt the lives of others may be removed by the Judges for re-education (often thought to be delivered by means of intensive psionic surgery).+Other elements of their society are designed to support those who seek enlightenment,​ whether that means protecting, farming, building or piloting spaceships - individuals are encouraged to use their chosen vocation as a way of communing with the universe, by navigating the void of stars, cultivating a bond with the living world, or developing a perfect symbiosis with one's tools. 
 + 
 +In order to create a framework in which beings are free to seek enlightenment,​ a civilisation must have structures to meet the basic needs of its people. Food must be grown, buildings maintained and order maintained. The Commonality encourages all its people to seek enlightenment and knowledge, but also to contribute to society'​s survival and prosperity. The Commonality does not overtly order its people to perform useful work, but engineers social and moralistic pressure so that individuals gravitate towards roles that contribute to society. Those who resist these pressures are encouraged to seek guidance from the Judges who ostensibly coordinate and rule the Commonality. Judges, who are invariably powerful Elysian psions) are given considerable reign to intervene and "​correct"​ situations that conflict with the Commonality'​s overall precepts and goals. Overall society affords considerable respect and leeway towards Judges, who recruit new members under their own authority, and also discipline wayward Judges internally. Some groups of Commonality vassals rankle at that they see as a "​closed group" of Elysian Judges ruling over them, but there is rarely any scope for accusing the Judges of acting unfairly or against the best interests of the Commonality. Individuals (both Elysians and vassal species) who persistently cause trouble and disrupt the lives of others may be removed by the Judges for re-education (often thought to be delivered by means of intensive ​[[elysian psionic paths#Rank 5 - psionic surgery|psionic surgery]]).
  
 The Elysian Commonality aspires to be a civilisation of the mind, dedicated to finding the truths of the universe, and in protecting and guiding those who aspire to do the same. The Elysians have acted on numerous occasions to safeguard and incorporate sophont species who they judge to be "​worthy"​ - often those who show a propensity for philosophy, a connection with nature or similar. However, the abstract philosophy of the Commonality can chafe with some individuals,​ and its esoteric conceptualisations can seem superfluous in a dangerous galaxy. The interference of Elysian judges can appear patronising and condescending when the solutions they offer appear pointless, or fail to take into account the feelings and motivations of the people dealing with the problem on the ground. The official belief of the Commonality is that the path of enlightenment and Interconnectedness is the only way for a species to truly reach its potential, and civilisations who are guided by faith, freedom or the will to power are merely holding themselves and their people in stasis. Those who cling to these false values are children playing in sandpits, who are oblivious to the truth of the vast universe around them. This can manifest in a haughty and arrogant attitude towards other Factions, which has caused numerous diplomatic problems in the past. The Elysian Commonality aspires to be a civilisation of the mind, dedicated to finding the truths of the universe, and in protecting and guiding those who aspire to do the same. The Elysians have acted on numerous occasions to safeguard and incorporate sophont species who they judge to be "​worthy"​ - often those who show a propensity for philosophy, a connection with nature or similar. However, the abstract philosophy of the Commonality can chafe with some individuals,​ and its esoteric conceptualisations can seem superfluous in a dangerous galaxy. The interference of Elysian judges can appear patronising and condescending when the solutions they offer appear pointless, or fail to take into account the feelings and motivations of the people dealing with the problem on the ground. The official belief of the Commonality is that the path of enlightenment and Interconnectedness is the only way for a species to truly reach its potential, and civilisations who are guided by faith, freedom or the will to power are merely holding themselves and their people in stasis. Those who cling to these false values are children playing in sandpits, who are oblivious to the truth of the vast universe around them. This can manifest in a haughty and arrogant attitude towards other Factions, which has caused numerous diplomatic problems in the past.
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 Many Elysians possess psionic abilities, which express themselves physically – more powerfully psionic Elysians tend to acquire markings on their bodies or hair that glow in a psionically active area, and may be visible the rest of the time. Often this effect occurs in the iris of the eye, or on tattoo-like markings on the skin (which are said to be shaped by the psyche of each individual Elysian). This effect can be achieved with UV-reactive contact lenses or makeup. Many Elysians possess psionic abilities, which express themselves physically – more powerfully psionic Elysians tend to acquire markings on their bodies or hair that glow in a psionically active area, and may be visible the rest of the time. Often this effect occurs in the iris of the eye, or on tattoo-like markings on the skin (which are said to be shaped by the psyche of each individual Elysian). This effect can be achieved with UV-reactive contact lenses or makeup.
 +
 +Elysian names are composed of an individual name and a family name. Both names tend to be vowel heavy, especially using a lot of "​a",​ "​ae",​ "​o"​ and "​u"​ sounds, and avoiding harsh-sounding consonants. Their names often have a flowing quality, and may reference philosophical or stellar phenomena, some examples being Lanthur, Iesmenae, Asdus, Nebala or Aster.
  
 ==== Advantages ==== ==== Advantages ====
  
-Elysians have 1 locational hit and a death count of 200. All Elysians are Psions, and have 2 psi points. Elysians also have access to the greatest variety of psionic abilities in all of known space, and may purchase powers from the Manipulation, ​Coercion, Psychosomatics and Etherics trees.+Elysians have 1 locational hit and a death count of 200. All Elysians are [[psionics skills|Psions]], and have 2 [[psionics skills#psi points]]. Elysians also have access to the greatest variety of psionic abilities in all of known space, and may purchase powers from the [[elysian_psionic_paths#​Coercion]][[elysian_psionic_paths#​Psionic Resonance]] and [[elysian_psionic_paths#​Psychosomatics]] Root Paths, as well as any Branch paths that derive from them. 
 + 
 +Elysians are able to use their network of psionically engineered [[nexus tree|Nexus Trees]] to open stable wormholes across vast distances. These portals can only be used by Elysians ​and other species who have been psionically altered in specific ways. 
 + 
 +===== Vassal Species ===== 
 + 
 +Numerous vassal species look to the Commonality for guidance and protection. The Elysians see their role as shepherds and guides, slowly encouraging their flock towards enlightenment and understanding. The vassals of the Commonality can be found anywhere they operate, and often a prominent Judge or mystic will surround themselves with an entourage of disciples from other species.  
 + 
 +It is possible to create your own vassal species - if you have a great idea for a species, then you can submit it to the game team for possible inclusion into the Orion Sphere universe. See the [[Vassal Species]] page for details and guidelines of the kind of things we are looking for in a new species. 
 + 
 +==== Reskan ==== 
 + 
 +Hailing from the [[system:​Resk]] system in the [[sector:​California Nebula Sector]], the Reskan are hive minds of tiny insects that adopt humanoid forms. Not even recognised as sentient when they were discovered by the [[Ascendancy]],​ the Commonality regards them as an excellent example of their philosophy of interconnectedness - though they are individually small, together they form a Mind and Will on par with others. The Resk system was one of the main targets for Commonality control during the Elysian Revelation. 
 + 
 +**Character:​** Reskan hives always refer to themselves as “we”. They are highly cooperative with allies and tend to form strong friendships. 
 + 
 +**Appearance:​** Reskan are made up of millions of tiny, chitinous insects that resemble Terran beetles or flies. These insects tend to be shades of black and browny-red, but some can be partly iridescent. This can be physrepped with a mask or other head-covering decorated by tiny insects – the exact type of insect used can vary – Reskan hives contain a number of different specialised insects that perform different functions. Some form of thin mesh to obscure the eyes would be ideal to incorporate into the mask or suit. The rest of the body should be covered with clothing, or incorporate the insects on any exposed areas. 
 + 
 +**Abilities:​** Reskan hives are extremely difficult to eradicate – when they take damage, a few individual creatures die, but the majority merely disperse into the local area. As a result, they do not have locational hits – instead, they have 10 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 global hits. Reskan cannot wear armour – their bodies are unable to support its weight. When they do take damage, Reskan hives can rapidly reintegrate separated individuals as long as they remain in the area – they regain 1 of their total body hits for every minute they remain in the area where they took damage, as long as they are not in combat or performing other intensive activities. Reskan hives are also immune to the [[calls_effects#​LETHAL]] call, and call [[calls_effects#​RESIST]] any time they are hit by it.\\ 
 +Reskan hives are more vulnerable to certain specific attacks – the [[calls_effects#​DISRUPT]] call causes a massive loss of hive cohesion for a short time – if a Reskan is hit with DISRUPT on their global hits, they suffer a [[calls_effects#​KNOCKOUT (Duration)|KNOCKOUT]] effect for 30 seconds (which can be reduced by the Steel Head skill as normal). If a Reskan Hive is incapacitated (on 0 body hits), a DISRUPT call will begin their Death Count (rather than LETHAL). The [[Professional skills#​First Aid]] and [[Professional skills#​Physician]] skills can be used on a Reskan as normal, although the roleplay they perform may be different. Reskan have a Death Count of 200 seconds.\\ 
 +Environmental toxins can rapidly poison a Reskan hive – their many-bodied forms respire from everywhere, so the hive can quickly take on a lethal load of toxin. Reskan are unable to use respirators (but can still take advantage of full-body forms of environmental protection),​ and environmental toxins progress in a quarter of the time it takes in most species. Reskan are also unable to use most [[injectors]] without some kind of specialist delivery mechanism like an environmental suit. 
 + 
 +==== Boreans ==== 
 + 
 +Respected by the Commonality for their plant-like nature, the Boreans are a race of humanoids with photosynthetic microbes embedded in their cells. The Boreans have been a part of the Commonality for a long time, and are originally from the Elysian cluster - specifically the [[system:​Ard'​Borea]] system in the [[sector:​Borean Sector]]. ​  
 + 
 +**Character:​** Boreans are practical and hard-working,​ and enjoy being outdoors in the sun. They dislike the dark, and prefer to have light sources nearby at night. They are close to the land, and less prone to flights of philosophy or deep contemplation. Although they do participate in Commonality cultural refocusing sessions, they prefer the forms with body movements involved rather than meditation. 
 + 
 +**Appearance:​** All boreans have completely green skin, coloured by the chloroplast-like bodies in their cells. Their blood is thick and dark, and is often visible as dark veins beneath their skin, particularly around their neck and temples. These effects can be achieved with makeup.
  
-Elysians ​are able to use their network of psionically engineered trees to open stable wormholes across vast distancesThese portals can only be used by Elysians and other species who have been psionically altered in specific ways.+**Abilities:​** Boreans have 2 locational body hits. Although they are no tougher than a human, ​their physiology allows them to recover rapidly from injuryBoreans regenerate lost locational hits at a rate of 1 every ten minutes. Their thick, sap-like blood also increases their Death Count to 300 seconds.
  
 ===== Inspirations ===== ===== Inspirations =====
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 Taelons (Earth: Final Conflict), Eldar & Tau (Warhammer 40k), Na’vi (Avatar), High Elves (Lord of the Rings), Romulans (Star Trek), Minbari (Babylon 5) Taelons (Earth: Final Conflict), Eldar & Tau (Warhammer 40k), Na’vi (Avatar), High Elves (Lord of the Rings), Romulans (Star Trek), Minbari (Babylon 5)
  
 +[{{ :​image:​commonality:​elysian_pistol_aim.jpg?​200|Elysians favour loose, pale clothing, with a tighter underlayer when needed}}]
 +[{{ :​image:​commonality:​commonality_uv_gear.jpg?​200|A lot of Commonality equipment has decoration that lights up in a [[psionic aura]] (represented by UV light)}}]
 ===== Costume ===== ===== Costume =====
  
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 Their intent seems noble, but their methods are too chaotic and unconstrained to achieve much. They serve as a useful foil against the Ascendancy, but the humans who dominate the Free Union are too close-minded to be worth the effort to bring into the fold, at least in their current form. They can be dealt with reasonably, and are worth cultivating connections with. Their intent seems noble, but their methods are too chaotic and unconstrained to achieve much. They serve as a useful foil against the Ascendancy, but the humans who dominate the Free Union are too close-minded to be worth the effort to bring into the fold, at least in their current form. They can be dealt with reasonably, and are worth cultivating connections with.
  
 +[{{ :​image:​commonality:​elysian_sword_dance.jpg?​200|The philosophy of the Commonality encourages them to seek meaning and understanding of themselves and outside phenomena}}]
 ===== Commonality Philosophy ===== ===== Commonality Philosophy =====
  
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 The major antagonist in the Elysian paradigm is the forces of Entropy and disunity. In their eyes, those who embrace ignorance and subjugate others for power are the petty servants of Entropy, so the Elysians seek potential vassal races that they can bring into their Commonality and gradually enlighten. They seek meaning in all things, and try to promote deeper comprehension of oneself and one's environment. ​ The major antagonist in the Elysian paradigm is the forces of Entropy and disunity. In their eyes, those who embrace ignorance and subjugate others for power are the petty servants of Entropy, so the Elysians seek potential vassal races that they can bring into their Commonality and gradually enlighten. They seek meaning in all things, and try to promote deeper comprehension of oneself and one's environment. ​
  
-The Commonality are not airy mystics - one of the main tools that they use to promote understanding is their sciences - they hope to understand the physical laws of the universe, determine which ones are the hand of Entropy at work, and avoid them. Their psionic powers are another element of this, and are seen as allowing the interconnection of independent minds for brief moments. Nature itself, in its increasing complexity, offers opportunities to observe more esoteric physical laws at work, and thus gain understanding of them and conquer them.+The Commonality are not airy mystics - one of the main tools that they use to promote understanding is their sciences - they hope to understand the physical laws of the universe, determine which ones are the hand of Entropy at work, and avoid them. Their psionic powers are another element of this, and are seen as allowing the interconnection of independent minds for brief moments ​- a prominent Judge wrote on the subject in the widely taught tract [[lore:​Shepherds of Being]]. Nature itself, in its increasing complexity, offers opportunities to observe more esoteric physical laws at work, and thus gain understanding of them and conquer them. 
 + 
 +===== Commonality Topics ===== 
 + 
 +  * [[Commonality Society|Society]] 
 +  * [[Commonality Culture|Culture & Customs]] 
 +  * [[Commonality Leadership|Leadership]] 
 +  * [[Commonality Systems|Prominent Star Systems]] 
 +  * [[Commonality Look & Feel|Look & Feel]] 
 +  * Dominant Species - [[Elysians]] 
 +  * [[Commonality Vassal Species|Vassal Species]] 
 +    * [[Commonality Vassal Species#​Boreans]] 
 +    * [[Commonality Vassal Species#​Lithos]] 
 +    * [[Commonality Vassal Species#​Reskans]] 
 +  * [[Commonality Attitudes|Attitudes]] 
 {{tag>​faction commonality elysian}} {{tag>​faction commonality elysian}}
commonality.txt · Last modified: 2019/08/13 16:32 (external edit)