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elysian_psionic_paths [2018/02/28 11:54]
admin
elysian_psionic_paths [2018/06/26 12:50]
admin [Psionic Resonance]
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 ==== Coercion ==== ==== Coercion ====
  
-Coercion is the path of forcing a stronger will upon another mind. It allows the psion to hold another'​s mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to branch paths dealing with the more subtle arts of emotion and mind control.+[{{ :​image:​commonality:​elysian_mesmerism_e1.jpg?​200|A disciple of Coercion can hold a mind in thrall with a glance}}]Coercion is the path of forcing a stronger will upon another mind. It allows the psion to hold another'​s mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to branch paths dealing with the more subtle arts of emotion and mind control.
  
 === Rank 1 - Mesmerism === === Rank 1 - Mesmerism ===
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 This power allows psions to crystallize mental energy into a physical, crystalline form - a [[Psi Crystal]]. By collectively spending 5 psi points and 5 minutes of roleplayed action in a psionic aura, a psion or group of psions with this power can create the conditions for a psi crystal to form in a glass container. The ref overseeing the rite will retrieve a random psi crystal lammie and place it in the glass container, as long as it is still in the psionic aura at that point. Removing the container before the crystal forms will cause this power to fail. Psi crystals can be further empowered and used in certain devices and psi rituals. This power allows psions to crystallize mental energy into a physical, crystalline form - a [[Psi Crystal]]. By collectively spending 5 psi points and 5 minutes of roleplayed action in a psionic aura, a psion or group of psions with this power can create the conditions for a psi crystal to form in a glass container. The ref overseeing the rite will retrieve a random psi crystal lammie and place it in the glass container, as long as it is still in the psionic aura at that point. Removing the container before the crystal forms will cause this power to fail. Psi crystals can be further empowered and used in certain devices and psi rituals.
  
-Knowledge of this power also gives access to the Psi Crystal [[mods]], allowing psi crystals to be integrated into existing technology.+Knowledge of this power also gives access to the Psi Crystal [[mods]], allowing psi crystals to be integrated into existing technology. If you have the Engineer Skill and this power, you may choose Psi Crystal Mods as some of your known Mods.
  
 === Rank 6 - Psionic Resonance Summit === === Rank 6 - Psionic Resonance Summit ===
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 **Effect:** EFFECT Call **Effect:** EFFECT Call
  
-With the Flow power, the psion can induce stronger emotions, or project weak emotions to a greater distance. You can spend 1 Psi point to call EFFECT (Normal Emotion) (10 minutes) on a target you have mesmerized. You can also spend 1 Psi point to call EFFECT (Weak Emotion) (10 minutes) on any target up to 10 metres away.+With this power, the psion can induce stronger emotions, or project weak emotions to a greater distance. You can spend 1 Psi point to call EFFECT (Normal Emotion) (10 minutes) on a target you have mesmerized. You can also spend 1 Psi point to call EFFECT (Weak Emotion) (10 minutes) on any target up to 10 metres away.
  
 === Rank 3 - Exopathos Gale === === Rank 3 - Exopathos Gale ===
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 **Effect:** The willing target forgets a single memory. Show-me lammie power. Requires a [[Psionic Aura]]. **Effect:** The willing target forgets a single memory. Show-me lammie power. Requires a [[Psionic Aura]].
  
-The most basic power of this path is to wipe clean a memory that a willing mind has brought to the forefront of their consciousness. The psion must commune with the target character in a short rite for at least 1 minute, during which the character must describe the event, person or place they wish to forget. When the communion is complete, the memory will be gone forever, wiped from the character'​s mind. This power leaves no trace that can be detected and the memory is gone forever, never to be called back.+The most basic power of this path is to wipe clean a memory that a willing mind has brought to the forefront of their consciousness. The psion must commune with the target character in a short rite for at least 1 minute, during which the character must describe the event, person or place they wish to forget. When the communion is complete, the memory will be gone forever, wiped from the character'​s mind. This power leaves no trace that can be detected and the memory is gone forever, never to be called back. A character cannot be forced to be a "​willing target"​ via minor roleplaying effects such as the Suggestion power.
  
 === Rank 2 - Deep Suggestion === === Rank 2 - Deep Suggestion ===
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 **Effect:** Target mesmerized character forgets everything that happened in the past hour, leaving a short-lived Psionic Condition. **Effect:** Target mesmerized character forgets everything that happened in the past hour, leaving a short-lived Psionic Condition.
  
-A much more forceful and brutal version of Excise Memory, this power uses raw psionic force to destroy the contents of the mesmerized character'​s short-term memory. The psion spends 2 Psi points and gives the target a Mindwipe Psionic Condition card - this specifies that they forget everything that happened an hour before the power is used, as well as the use of the power itself and its immediate aftermath. The Psioinc ​Condition card is retained for the rest of the day (so it will show up to Psi Traces), but after that even the trace of this power fades. It is thought that this power is often used to erase the memory of events leading up to a person'​s abduction and psionic surgery.+A much more forceful and brutal version of Excise Memory, this power uses raw psionic force to destroy the contents of the mesmerized character'​s short-term memory. The psion spends 2 Psi points and gives the target a Mindwipe Psionic Condition card - this specifies that they forget everything that happened an hour before the power is used, as well as the use of the power itself and its immediate aftermath. The target is aware of their lack of recent memories. The Psionic ​Condition card is retained for the rest of the day (so it will show up to Psi Traces), but after that even the trace of this power fades. It is thought that this power is often used to erase the memory of events leading up to a person'​s abduction and psionic surgery.
  
 === Rank 4 - Sleeper Agent === === Rank 4 - Sleeper Agent ===
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 Other changes are theoretically possible, but require the presence of a Referee who will determine whether or not they are feasible and the Psi Point cost. It is possible to "​unspend"​ a character'​s Character Points with this skill, allowing them to purchase new skills, although this is expensive in Psi Points and requires the player'​s OOC permission. Other changes are theoretically possible, but require the presence of a Referee who will determine whether or not they are feasible and the Psi Point cost. It is possible to "​unspend"​ a character'​s Character Points with this skill, allowing them to purchase new skills, although this is expensive in Psi Points and requires the player'​s OOC permission.
  
-Every Psi Point spent requires the participants to roleplay focused ceremonial activities around the target for at least 1 minute, and the entire use of this power must take place within a [[Psionic Aura]]. Multiple psions with this power can collaborate to contribute the total number of Psi Points required, as long as all of them are involved in the roleplaying.+Every Psi Point spent requires the participants to roleplay focused ceremonial activities around the target for at least 1 minute ​per Psi Point spent, and the entire use of this power must take place within a [[Psionic Aura]]. Multiple psions with this power can collaborate to contribute the total number of Psi Points required, as long as all of them are involved in the roleplaying.
  
 Additionally,​ a psion with this power can perform any **Mnemomorphosis** or **Coercion** power in such a way that it conceals the details of the power. Although the power'​s presence can be detected, no details about it can be discerned. Concealing the effects of the power in this way increases its Cost by 2 Psi Points, and always requires a [[Psionic Aura]] to be present, even if the power being concealed would not normally require one. Additionally,​ a psion with this power can perform any **Mnemomorphosis** or **Coercion** power in such a way that it conceals the details of the power. Although the power'​s presence can be detected, no details about it can be discerned. Concealing the effects of the power in this way increases its Cost by 2 Psi Points, and always requires a [[Psionic Aura]] to be present, even if the power being concealed would not normally require one.
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 **Effect:** Opens a wormhole between two Nexus Trees at some point later in the event. Must be performed at a [[Nexus Tree]]. Cooperative Power. Requires a Referee. **Effect:** Opens a wormhole between two Nexus Trees at some point later in the event. Must be performed at a [[Nexus Tree]]. Cooperative Power. Requires a Referee.
  
-This power opens wormhole-like psionic portals using Elysian [[Nexus Tree|Nexus Trees]] as anchor points. The cost of the power in psi points may vary, but characters with this power may check how many psi points are required by attuning with the tree for a few moments (ask a referee and they will attempt to get back to you with an answer). Opening the portal requires attuning to the tree for 5 minutes while the psi points are spent. Multiple characters with this ability may collaborate to spend more psi points so that they may reach more distant destinations. Not all trees may be accessible at all times due to drifts in the psionic currents that connect them. Once the ritual has been performed, the portal will open at some point later during the event (once you have notified games ops of the use of this power, we will hopefully be able to find a clear slot for you to use the portal). Only Elysians and those who have had their minds altered by the [[Elysian Psionic Paths#Rite of Attunement]] power are able to use these portals.+This power opens wormhole-like psionic portals using Elysian [[Nexus Tree|Nexus Trees]] as anchor points. The cost of the power in psi points may vary, but characters with this power may check how many psi points are required by attuning with the tree for a few moments (ask a referee and they will attempt to get back to you with an answer). Opening the portal requires attuning to the tree for 5 minutes while the psi points are spent. Multiple characters with this ability may collaborate to spend more psi points so that they may reach more distant destinations. Not all trees may be accessible at all times due to drifts in the psionic currents that connect them. Once the ritual has been performed, the portal will open at some point later during the event (once you have notified games ops of the use of this power, we will hopefully be able to find a clear slot for you to use the portal). Only Elysians and those who have had their minds altered by the [[Elysian Psionic Paths#Rank 4 - Rite of Attunement|Rite of Attunement]] power are able to use these portals.
  
 === Rank 3 - Rite of Harmony === === Rank 3 - Rite of Harmony ===
elysian_psionic_paths.txt ยท Last modified: 2019/08/13 16:32 (external edit)