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free_union [2018/04/02 15:23]
admin added Ikunkuma and Gardeners
free_union [2018/04/10 00:42]
admin [Yelk]
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 ==== Etherna ==== ==== Etherna ====
  
-The Etherna are a humanoid species from the relic world of [[system:​Thern#​Thern II]], just on the edge of the [[Gulf of Cetus]]. Thern II is very close to its star - too close to be within what most species would consider a habitable zone - and the planet'​s surface is volatile and partially molten. Thern II is riddled with a network of ancient advanced technology of unknown origin, which projects a powerful layered energy field around the world that extends to the planet'​s [[https://​en.wikipedia.org/​wiki/​Thermopause|thermopause]]. The Etherna rose to civilisation under the protection of these primordial barriers, and developed an innate sensitivity to their fluctuations and inconsistencies - which could cause catastrophic earthquakes,​ volcanic eruptions or exposure to lethal levels of solar radiation. The drive to understand the ancient devices that keep their homeworld together pushed the Etherna towards desperate technological advancement and discovery.+The Etherna are a humanoid species from the relic world of [[system:​Thern#​Thern II]], just on the edge of the [[sector:Gulf of Cetus]]. Thern II is very close to its star - too close to be within what most species would consider a habitable zone - and the planet'​s surface is volatile and partially molten. Thern II is riddled with a network of ancient advanced technology of unknown origin, which projects a powerful layered energy field around the world that extends to the planet'​s [[https://​en.wikipedia.org/​wiki/​Thermopause|thermopause]]. The Etherna rose to civilisation under the protection of these primordial barriers, and developed an innate sensitivity to their fluctuations and inconsistencies - which could cause catastrophic earthquakes,​ volcanic eruptions or exposure to lethal levels of solar radiation. The drive to understand the ancient devices that keep their homeworld together pushed the Etherna towards desperate technological advancement and discovery.
  
 By the time they were discovered by explorers in 3510 PT, the Etherna had constructed an extensive network of orbital stations in their home system and developed FTL drives capable of 500c speeds. First contact between Etherna and Free Union occurred as relative equals, between two survey ships scouting for nearby colony candidate planets. After signing up to the Free Union Accords in 3580 PT, their natural wanderlust and desire to explore has encouraged them to spread out broadly, and they are rarely found in large numbers except from on their home world. They are well-regarded as starship crew, and their inquisitiveness and natural energy sensitivity are generally seen more as assets than liabilities by Free Captains. By the time they were discovered by explorers in 3510 PT, the Etherna had constructed an extensive network of orbital stations in their home system and developed FTL drives capable of 500c speeds. First contact between Etherna and Free Union occurred as relative equals, between two survey ships scouting for nearby colony candidate planets. After signing up to the Free Union Accords in 3580 PT, their natural wanderlust and desire to explore has encouraged them to spread out broadly, and they are rarely found in large numbers except from on their home world. They are well-regarded as starship crew, and their inquisitiveness and natural energy sensitivity are generally seen more as assets than liabilities by Free Captains.
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 Ikunkuma characters tend to take pleasure in their senses and in the physicality of things – the smells of a cooked meal, the feeling of a well-made item. They like to touch objects and surfaces and get a feel of things with their fingers (although remember to keep the [[safety_conduct#​Conduct]] rules in mind when interacting with other characters). Ikunkuma characters tend to take pleasure in their senses and in the physicality of things – the smells of a cooked meal, the feeling of a well-made item. They like to touch objects and surfaces and get a feel of things with their fingers (although remember to keep the [[safety_conduct#​Conduct]] rules in mind when interacting with other characters).
  
-**Appearance:​** The Ikunkuma are a mammalian species, with furred bodies and pronounced snouts on their faces that somewhat resemble the canines of ancient Terra – this can be accomplished with a latex dog snout or foam dog mask prosthetic. Their fur is short and tends to be brown or grey in colour, which can be accomplished with makeup. Ikunkuma display their tribal allegiance using elaborate patterns of tattoos on their upper bodies and sometimes faces – a single tribe will typically have a few recurrent motifs that can be found in multiple places across their bodies – concentric crescents, arrangements of diamonds, etc., scattered amongst an array of abstract shapes and lines. These tattoos can be painted on with makeup, or using something similar to tattoo sleeves. Tribal tattoos can cover anywhere on the upper body – from a single arm or hand to the entirety of the arms, torso and head - but will usually have at least some parts that are visible.+**Appearance:​** The Ikunkuma are a mammalian species, with furred bodies and pronounced snouts on their faces that somewhat resemble the canines of ancient Terra – this can be accomplished with a latex dog snout prosthetic ​or full-face ​dog-like mask. Their fur is short and tends to be brown or grey in colour, which can be accomplished with makeup. Ikunkuma display their tribal allegiance using elaborate patterns of tattoos on their upper bodies and sometimes faces – a single tribe will typically have a few recurrent motifs that can be found in multiple places across their bodies – concentric crescents, arrangements of diamonds, etc., scattered amongst an array of abstract shapes and lines. These tattoos can be painted on with makeup, or using something similar to tattoo sleeves. Tribal tattoos can cover anywhere on the upper body – from a single arm or hand to the entirety of the arms, torso and head - but will usually have at least some parts that are visible.
  
 The garbage dogs try to dress in a manner similar to fashionable Free Union humans, in an attempt to fit in and participate in Free Union culture. However, their stylistic sensibilities seem to clash with their tendency to gather and hoard, and they often end up looking mismatched and scruffy. They do not really understand why lightly damaged or mismatched items are considered waste by other species, and often end up wearing odd shoes or things with holes in or worn the wrong way around. Regardless of what they end up wearing, their clothes always incorporate large pockets, perfect for stuffing with all manner of trinkets and baubles. The garbage dogs try to dress in a manner similar to fashionable Free Union humans, in an attempt to fit in and participate in Free Union culture. However, their stylistic sensibilities seem to clash with their tendency to gather and hoard, and they often end up looking mismatched and scruffy. They do not really understand why lightly damaged or mismatched items are considered waste by other species, and often end up wearing odd shoes or things with holes in or worn the wrong way around. Regardless of what they end up wearing, their clothes always incorporate large pockets, perfect for stuffing with all manner of trinkets and baubles.
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 ==== Yelk ==== ==== Yelk ====
  
-The Yelk are a race of sentient fungi, occupying the caves of Fornax XII in the [[sector:​Veil Sector]]. The surface of Fornax XII is periodically bathed in lethal radiation from its star, but life thrives in tunnels carved by rivers into the calcium-rich rock that is abundant on the planet. The Yelk evolved as an extremely cooperative society to exploit resources and protect themselves from predators, and were making the first steps towards interplanetary spaceflight when their radio signals were discovered by the Ascendancy in 3294PT. Due to the First Tulaki Invasion occurring at the time, the majority of contact between Terrans and Yelk was visits by independent traders and scientists, most with separatist leanings. The Yelk were among the initial signatories of the Sovereign Worlds Charter in 3370PT.+The Yelk are a race of sentient fungi, occupying the caves of [[system:​Fornax#​Fornax XII]] in the [[sector:​Veil Sector]]. The surface of Fornax XII is periodically bathed in lethal radiation from its star, but life thrives in tunnels carved by rivers into the calcium-rich rock that is abundant on the planet. The Yelk evolved as an extremely cooperative society to exploit resources and protect themselves from predators, and were making the first steps towards interplanetary spaceflight when their radio signals were discovered by the Ascendancy in 3294PT. Due to the First Tulaki Invasion occurring at the time, the majority of contact between Terrans and Yelk was visits by independent traders and scientists, most with separatist leanings. The Yelk were among the initial signatories of the Sovereign Worlds Charter in 3370PT
 + 
 +Physiologically,​ Yelk are quite resilient. Their bodies are quite homogeneous,​ and their flesh dense and spongy. They do not have bones or many of the muscular tissue in other species, and their flexible bodies move via a network of fluid-filled chambers, which can empty and fill in by contracting and expanding. This fluid network doubles as a nutrient circulatory system, and areas can be sealed off in response to injury. Their fluid-filled flesh and pale flesh leads them to be sensitive to bright light, and they tend to prefer dim, moist environments.
  
 **Character:​** Yelk are a highly cooperative species, and enjoy being close to others. They have a tendency towards empathy and being tactile with their friends and allies. They form strong communities and firm friendships in those they trust. **Character:​** Yelk are a highly cooperative species, and enjoy being close to others. They have a tendency towards empathy and being tactile with their friends and allies. They form strong communities and firm friendships in those they trust.
  
-**Appearance:​** Yelk are entirely white-fleshed,​ as befits their fungal nature, although some exposed parts may have become beige or brown due to UV light exposure triggering a protective melanin coating ​– but their irises ​will always be white (you can use contact lenses to achieve this effect). Yelk have an array of long, thick [[https://​en.wikipedia.org/​wiki/​Hypha|hyphae]] extending down from their “head” structures (this vaguely resembles smooth dreadlocks),​ rather than anything resembling hair.+**Appearance:​** Yelk are entirely white-fleshed,​ as befits their fungal nature, although some exposed parts may have become beige or brown due to UV light exposure triggering a protective melanin coating. The irises ​of their eyes are normally ​white, although some yelk cover their sensitive eyes with sunglasses or a thin gauze when in bright conditions ​(you can use contact lenses to achieve this effect, or sunglasses or gauzy materials can be used to cover your eyes if you cannot wear contact lenses). Yelk have an array of long, thick [[https://​en.wikipedia.org/​wiki/​Hypha|hyphae]] extending down from their “head” structures (this vaguely resembles smooth dreadlocks),​ rather than anything resembling hair
 + 
 +Many Yelk also have spore-bearing structures around their face, neck or other parts of their bodies - these usually resemble gills or shelf-mushrooms like Terran [[https://​en.wikipedia.org/​wiki/​Pleurotus|oyster mushrooms]],​ in the same colour as their skin. These structures release spores that aid in communication and identification,​ and can be simulated with prosthetics - possible examples can be seen [[http://​www.mandalastudios.co.uk/​product_detail.php?​productID=223&​toplevelID=5&​parentID=170|here]] and [[https://​www.pinterest.co.uk/​pin/​556898310163935799/​|here]].
  
 **Abilities:​** Yelk do not have internal organs – their specialised tissues are distributed fairly evenly across their entire body. As a result, they do not have locational hits – instead, they have 6 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 Global Hits. Armour worn by a Yelk functions as normal (i.e., it is locational). Yelk have a Death Count of 200 seconds. **Abilities:​** Yelk do not have internal organs – their specialised tissues are distributed fairly evenly across their entire body. As a result, they do not have locational hits – instead, they have 6 [[combat#​global hits]], and become unconscious when this total is brought to 0. Each +1LH they would gain normally instead becomes +3 Global Hits. Armour worn by a Yelk functions as normal (i.e., it is locational). Yelk have a Death Count of 200 seconds.
free_union.txt · Last modified: 2019/08/13 16:32 (external edit)