This shows you the differences between two versions of the page.
Next revision | Previous revision Next revision Both sides next revision | ||
medicaments [2018/03/02 12:31] admin created |
medicaments [2018/03/20 11:43] admin |
||
---|---|---|---|
Line 23: | Line 23: | ||
| Life Preserver | Pauses your death count at the moment of application for 10 minutes | | | Life Preserver | Pauses your death count at the moment of application for 10 minutes | | ||
| Medi-stasis | Places the body (which cannot be currently in their death count) in a pseudo-death state until revived, allowing survival in most conditions | | | Medi-stasis | Places the body (which cannot be currently in their death count) in a pseudo-death state until revived, allowing survival in most conditions | | ||
+ | | Medi-stasis Antidote | Revives a person who has taken Medi-stasis over a period of about 10 minutes. | | ||
| Mood Regulator | Part-tranquiliser that temporarily suppresses existing roleplay effects for 10 minutes. | | | Mood Regulator | Part-tranquiliser that temporarily suppresses existing roleplay effects for 10 minutes. | | ||
- | | Wide-spectrum Antibiotics | Cures common diseases overnight | | + | | Wide-spectrum Antibiotics | Cures common diseases after 8 hours | |
+ | | Bloodfire Antivirals | Cures common diseases after 1 hour. Extremely painful while it takes effect. | | ||
| Neural Azoth | Restores all psi points after 10 minutes of roleplayed ritual action. If your ritual is disturbed for more than 5 seconds, the dose is wasted | | | Neural Azoth | Restores all psi points after 10 minutes of roleplayed ritual action. If your ritual is disturbed for more than 5 seconds, the dose is wasted | | ||
{{tag>item rules}} | {{tag>item rules}} |