Advanced Armaments will offer the following equipment for sale to characters at events and Engineers who wish to buy new equipment to modify.
| Item | Charges | Type | Ability | Base Cost |
|---|---|---|---|---|
| AA Power Blade | 2 | Small Melee Weapon | 10 | |
| AA Penetrator Blade | 2 | Small Melee Weapon | 1 charge to call THROUGH | 20 |
| AA Disruptor Blade | 2 | Small Melee Weapon | 1 charge to call DISRUPT | 20 |
| AA Escape Artist Blade | 4 | Small Melee Weapon | 1 charge to call FREEZE (5) | |
| AA Power Sword | 2 | Medium Melee Weapon | 20 | |
| AA Fortress Sword | 2 | Medium Melee Weapon | 1 charge to call RESIST to SUNDER | 30 |
| AA Duelist’s Sword | 4 | Medium Melee Weapon | 1 charge to call DISARM | 50 |
| AA Power Glaive | 2 | Large Melee Weapon | 20 | |
| AA Impact Glaive | 2 | Large Melee Weapon | 1 charge to call STRIKEDOWN | 30 |
| AA Force Glaive | 2 | Large Melee Weapon | 1 charge to call STRIKE | 30 |
| AA Shredder Glaive | 2 | Large Melee Weapon | 2 charges to call REND | 30 |
| AA Ruin Glaive | 2 | Large Melee Weapon | 2 charges to call SUNDER | 30 |
| Item | Charges | Type | Ability | Base Cost |
|---|---|---|---|---|
| AA Blaster Pistol | 2 | Light Energy Weapon | 20 | |
| AA Shock Pistol | 2 | Light Energy Weapon | 1 charge to call FREEZE(5) | 30 |
| AA Penetrator Pistol | 2 | Light Energy Weapon | 1 charge to call THROUGH | 30 |
| AA Disruptor Pistol | 2 | Light Energy Weapon | 2 charges to call DISRUPT | 30 |
| AA UltraShock Pistol | 4 | Light Energy Weapon | 1 or 2 charges to call FREEZE (5 or 10 respectively) | 70 |
| AA Blaster Rifle | 2 | Medium Energy Weapon | 30 | |
| AA Fortress Blaster | 2 | Medium Energy Weapon | 1 charge to call RESIST to SUNDER | 40 |
| AA Penetrator Rifle | 2 | Medium Energy Weapon | 1 charge to call THROUGH | 40 |
| AA Impact Rifle | 2 | Medium Energy Weapon | 1 charge to call STRIKEDOWN | 40 |
| AA Death’s Head Rifle | 4 | Medium Energy Weapon | 4 charges to call LETHAL | 80 |
| AA Blaster Cannon | 2 | Heavy Energy Weapon | 30 | |
| AA Force Cannon | 2 | Heavy Energy Weapon | 1 charge to call STRIKE | 40 |
| AA Stun Cannon | 2 | Heavy Energy Weapon | 1 charge to call KNOCKOUT(10) | 40 |
| AA Shredder Cannon | 2 | Heavy Energy Weapon | 2 charges to call REND | 40 |
| AA Ruiner Cannon | 2 | Heavy Energy Weapon | 2 charges to call SUNDER | 40 |
| AA Riot Pacifier | 4 | Heavy Energy Weapon | 1 or 2 charges to call FREEZE (10 or 20 respectively) | 80 |
| Projectiles | Number per pack | Effect | Cost per pack |
|---|---|---|---|
| AA Penetrator Projectiles | 5x | THROUGH projectiles | 10 |
| AA Disruptor Projectiles | 5x | DISRUPT projectiles | 15 |
| AA Shredder Projectiles | 5x | REND projectiles | 25 |
| AA Stun Projectiles | 5x | FREEZE (10) projectiles | 10 |
| AA Stun+ Projectiles | 5x | FREEZE (20) projectiles | 20 |
| AA Stun++ Projectiles | 5x | FREEZE (30) projectiles | 30 |
| Item | Charges | Type | Ability | Base Cost |
|---|---|---|---|---|
| AA Power Shield | 2 | Shield | 20 | |
| AA Gyro-Shield | 2 | Shield | You can move at full speed while under fire with this shield. | 30 |
| AA Repulsor Shield | 2 | Shield | 2 charges to call REPEL to characters that strike this shield in melee | 30 |
| AA Fortress Shield | 2 | Shield | 1 charge to call RESIST to SUNDER | 30 |
| AA E-AB Shield | 2 | Shield | FREEZE and KNOCKOUT effects that strike this shield are reduced by 10 seconds | 30 |
| AA HammerWall Shield | 4 | Shield | 2 charges to call SUNDER to a weapon that strikes this shield | 50 |
| Item | Charges | Type | Ability | Base Cost |
|---|---|---|---|---|
| AA PowerSkin | 2 | Light Armour | 20 | |
| AA ReSkin | 2 | Light Armour | 1 charge to instantly restore 1 lost Armour Hit | 30 |
| AA StandSkin | 2 | Light Armour | 1 charge to call RESIST to STRIKEDOWN | 30 |
| AA FlightSkin | 4 | Light Armour | 4 charges to call RESIST to all attacks 30 secs | 50 |
| AA PowerJack | 2 | Medium Armour | 20 | |
| AA FortJack | 2 | Medium Armour | 1 charge to call RESIST to REND | 30 |
| AA ShockJack | 2 | Medium Armour | FREEZE effects that hit you are reduced by 2 seconds | 30 |
| AA ToughJack | 2 | Medium Armour | +1 Armour Hit | 30 |
| AA PowerSuit | 2 | Heavy Armour | 20 | |
| AA StandSuit | 2 | Heavy Armour | 1 charge to call RESIST to STRIKEDOWN | 30 |
| AA FortSuit | 2 | Heavy Armour | 1 charge to call RESIST to REND | 30 |
| AA ShockSuit | 2 | Heavy Armour | FREEZE effects that hit you are reduced by 2 seconds | 30 |
| AA WeaveSuit | 2 | Heavy Armour | 2 charges to call RESIST to all THROUGH attacks for 30 secs | 30 |
| AA Light Field | 2 | Energy Field | 1 Global Field Hit. 1 charge to re-power when not in combat | 20 |
| AA Power Field | 2 | Energy Field | 2 Global Field Hits. 1 charge to re-power when not in combat | 40 |
| AA Heavy Field | 2 | Energy Field | 3 Global Field Hits. 1 charge to re-power when not in combat | 60 |
| Item | Charges | Type | Ability | Cost |
|---|---|---|---|---|
| Scanner | 2 | Science Device | 1 Charge to scan nearby area for phenomena. Requires Scientist. | 30 |
| Analyser | 2 | Science Device | 1 Charge to analyse 1 phenomenon for additional detail. Requires Scientist. | 30 |
| Extractor | 2 | Science Device | 1 Charge to Extract 1 sample. Requires Scientist. | 30 |
| Item | Charges | Type | Ability | Cost |
|---|---|---|---|---|
| GES XD-5 Charge Pack | 5 | Charge Pack | Holds Charges | 15 |
| GES XD-10 Charge Pack | 10 | Charge Pack | Holds Charges | 30 |
| AA Re-Arm Nanite Patch | N/A | Device | Single-use patch that fully repairs the armour on a single location after it is applied. Requires Engineer | 10 |
| AA Harmonic Plasticiser | 2 | Device | Tear 1 charge to halve manual repair time for a single suit of armour. | 50 |
| Item | Charges | Type | Ability | Cost |
|---|---|---|---|---|
| AA Life Preserver | 2 | Device | Tear 1 charge to reset the target's Death Count to 0. Requires First Aid. | 30 |
| Decontamination Nanites | 2 | Device | Tear 2 charges to purge basic illnesses from target. Requires Physician | 50 |