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calls_effects [2018/05/14 16:54]
admin Audibility of calls.
calls_effects [2019/08/13 16:32] (current)
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   * Calls that are delivered by weapon, dart or projectile blow do damage simultaneously to their Call effect.   * Calls that are delivered by weapon, dart or projectile blow do damage simultaneously to their Call effect.
   * Calls are not audible or noticeable in-character except through their effects.   * Calls are not audible or noticeable in-character except through their effects.
-    * As a result of this rule, Calls that are not accompanied by a Dart or weapon strike cannot be traced to source directly.+    * As a result of this rule, Calls that are not accompanied by a Dart or weapon strike cannot be traced to their source directly ​(although characters might make assumptions via closeness to the target or being at the centre of a MASS effect).
   * You can only deliver a single call at a time. Calls cannot be combined on one strike.   * You can only deliver a single call at a time. Calls cannot be combined on one strike.
     * However, MASS and GLOBAL are modifiers to a call rather than calls themselves.     * However, MASS and GLOBAL are modifiers to a call rather than calls themselves.
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 ===== Game Calls ===== ===== Game Calls =====
 +
 +==== Summary of Calls =====
 +
 +This is a basic reference for what all the calls below mean. The entries below this section go into more detail and list some examples and exceptions or other weirdness, so look there for more information.
 +
 +**In development**
  
 ==== DISARM ==== ==== DISARM ====
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 ==== NON-COMBATANT ==== ==== NON-COMBATANT ====
   * You may make this call if you are unable to participate in LRP combat due to out-of-character reasons.   * You may make this call if you are unable to participate in LRP combat due to out-of-character reasons.
-  * Only call NON-COMBATANT if you are about to become involved ​in a LRP combat+  * You may call NON-COMBATANT if you are about to be attacked ​in a way that you feel would be OOC unsafe for you
-  * Once you call NON-COMBATANT,​ put your hand in the air, make your way to a nearby safe location (ideally at the edge of the fight), and lie down [[combat#​becoming ​unconscious|unconscious]]. Your character now has 0 Body Hits, either to their Global pool or to the Head and Torso locations. If they had any, their Armour hits to the Head and Torso are also at 0, and their Global Field hits are also at 0.+  * Once you call NON-COMBATANT,​ put your hand in the air, make your way to a nearby safe location (ideally at the edge of the fight), and lie down [[combat#​becoming ​badly injured|badly injured]]. Your character now has 0 Body Hits, either to their Global pool or to the Torso location. If they had any, their Armour hits to the Torso are also at 0, and their Global Field hits are also at 0.
   * __**If someone you are fighting calls NON-COMBATANT,​ immediately stop attacking them.**__   * __**If someone you are fighting calls NON-COMBATANT,​ immediately stop attacking them.**__
  
-This call is a safety call that can be used to players who are unable to participate in LRP combat due to Out of Character reasons. Players should not abuse this call to gain IC advantage, only to avoid LRP combat. Non-Combatants are not immune to character death - you may still administer a LETHAL call (or equivalent) on an unresisting Non-Combatant as you would another character, just be sure not to strike them when you do so.+This call is a safety call that can be used to players who are unable to participate in LRP combat due to Out of Character reasons. Players should not abuse this call to gain IC advantage, only to avoid LRP combat. Non-Combatants are not immune to character death - you may still administer a LETHAL call (or equivalent) on an unresisting Non-Combatant as you would another character, just be sure not to strike them when you do so. It is important to stress that this rule is not designed to exclude people from all combat. Combat in OSLRP takes many forms - a dart gun battle sniping at distance is very different from a brutal close-quarters melee brawl. Participants should use this call to prevent them being attacked in a way that feels unsafe __for them__. If you are unable to "lie down badly injured",​ then it is perfectly fine to take up a comfortable position in a safe place just outside the fight, and just let other participants know the situation when they try to interact with you.
  
 ==== MAN DOWN ==== ==== MAN DOWN ====
calls_effects.1526313290.txt.gz · Last modified: 2019/08/13 16:29 (external edit)