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elysian_psionic_paths [2018/02/28 11:54]
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elysian_psionic_paths [2019/08/13 16:32] (current)
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 ==== Coercion ==== ==== Coercion ====
  
-Coercion is the path of forcing a stronger will upon another mind. It allows the psion to hold another'​s mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to branch paths dealing with the more subtle arts of emotion and mind control.+[{{ :​image:​commonality:​elysian_mesmerism_e1.jpg?​200|A disciple of Coercion can hold a mind in thrall with a glance}}]Coercion is the path of forcing a stronger will upon another mind. It allows the psion to hold another'​s mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to branch paths dealing with the more subtle arts of emotion and mind control.
  
 === Rank 1 - Mesmerism === === Rank 1 - Mesmerism ===
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 **Cost:** 2 Psi Points\\ ​ **Cost:** 2 Psi Points\\ ​
-**Effect:** Gives vague impressions about major past happenings in your surroundings. Requires a Referee.+**Effect:** Gives vague impressions about major past happenings in your surroundings. Psionic Ritual. Requires a Referee.
  
 Using this power, a psion can attune themselves with a location and gain an understanding of past events that occurred there. Using this power requires 1 minute of meditative roleplay, and spending 2 psi points. The referee will then give a short (and vague) brief about the lingering psionic resonance in the immediate vicinity. This could provide useful information or hidden clues, or could be entirely useless. Using this power in the common area at main events is unlikely to produce any useful information,​ as the resonance traces are too scattered and chaotic due to the large number of happenings taking place. This power is mostly useful at smaller events or on missions. ​ Using this power, a psion can attune themselves with a location and gain an understanding of past events that occurred there. Using this power requires 1 minute of meditative roleplay, and spending 2 psi points. The referee will then give a short (and vague) brief about the lingering psionic resonance in the immediate vicinity. This could provide useful information or hidden clues, or could be entirely useless. Using this power in the common area at main events is unlikely to produce any useful information,​ as the resonance traces are too scattered and chaotic due to the large number of happenings taking place. This power is mostly useful at smaller events or on missions. ​
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 **Cost:** 5 Psi Points\\ ​ **Cost:** 5 Psi Points\\ ​
-**Effect:** Creates a Psi Crystal. Cooperative power. Requires [[psionic aura]] and a ref.+**Effect:** Creates a Psi Crystal. Cooperative power. Psionic Ritual. Requires [[psionic aura]] and a ref.
  
 This power allows psions to crystallize mental energy into a physical, crystalline form - a [[Psi Crystal]]. By collectively spending 5 psi points and 5 minutes of roleplayed action in a psionic aura, a psion or group of psions with this power can create the conditions for a psi crystal to form in a glass container. The ref overseeing the rite will retrieve a random psi crystal lammie and place it in the glass container, as long as it is still in the psionic aura at that point. Removing the container before the crystal forms will cause this power to fail. Psi crystals can be further empowered and used in certain devices and psi rituals. This power allows psions to crystallize mental energy into a physical, crystalline form - a [[Psi Crystal]]. By collectively spending 5 psi points and 5 minutes of roleplayed action in a psionic aura, a psion or group of psions with this power can create the conditions for a psi crystal to form in a glass container. The ref overseeing the rite will retrieve a random psi crystal lammie and place it in the glass container, as long as it is still in the psionic aura at that point. Removing the container before the crystal forms will cause this power to fail. Psi crystals can be further empowered and used in certain devices and psi rituals.
  
-Knowledge of this power also gives access to the Psi Crystal [[mods]], allowing psi crystals to be integrated into existing technology.+Knowledge of this power also gives access to the Psi Crystal [[mods]], allowing psi crystals to be integrated into existing technology. If you have the Engineer Skill and this power, you may choose Psi Crystal Mods as some of your known Mods.
  
 === Rank 6 - Psionic Resonance Summit === === Rank 6 - Psionic Resonance Summit ===
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 **Effect:** EFFECT Call **Effect:** EFFECT Call
  
-With the Flow power, the psion can induce stronger emotions, or project weak emotions to a greater distance. You can spend 1 Psi point to call EFFECT (Normal Emotion) (10 minutes) on a target you have mesmerized. You can also spend 1 Psi point to call EFFECT (Weak Emotion) (10 minutes) on any target up to 10 metres away.+With this power, the psion can induce stronger emotions, or project weak emotions to a greater distance. You can spend 1 Psi point to call EFFECT (Normal Emotion) (10 minutes) on a target you have mesmerized. You can also spend 1 Psi point to call EFFECT (Weak Emotion) (10 minutes) on any target up to 10 metres away.
  
 === Rank 3 - Exopathos Gale === === Rank 3 - Exopathos Gale ===
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 **Effect:** The willing target forgets a single memory. Show-me lammie power. Requires a [[Psionic Aura]]. **Effect:** The willing target forgets a single memory. Show-me lammie power. Requires a [[Psionic Aura]].
  
-The most basic power of this path is to wipe clean a memory that a willing mind has brought to the forefront of their consciousness. The psion must commune with the target character in a short rite for at least 1 minute, during which the character must describe the event, person or place they wish to forget. When the communion is complete, the memory will be gone forever, wiped from the character'​s mind. This power leaves no trace that can be detected and the memory is gone forever, never to be called back.+The most basic power of this path is to wipe clean a memory that a willing mind has brought to the forefront of their consciousness. The psion must commune with the target character in a short rite for at least 1 minute, during which the character must describe the event, person or place they wish to forget. When the communion is complete, the memory will be gone forever, wiped from the character'​s mind. This power leaves no trace that can be detected and the memory is gone forever, never to be called back. A character cannot be forced to be a "​willing target"​ via minor roleplaying effects such as the Suggestion power.
  
 === Rank 2 - Deep Suggestion === === Rank 2 - Deep Suggestion ===
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 **Effect:** Target mesmerized character forgets everything that happened in the past hour, leaving a short-lived Psionic Condition. **Effect:** Target mesmerized character forgets everything that happened in the past hour, leaving a short-lived Psionic Condition.
  
-A much more forceful and brutal version of Excise Memory, this power uses raw psionic force to destroy the contents of the mesmerized character'​s short-term memory. The psion spends 2 Psi points and gives the target a Mindwipe Psionic Condition card - this specifies that they forget everything that happened an hour before the power is used, as well as the use of the power itself and its immediate aftermath. The Psioinc ​Condition card is retained for the rest of the day (so it will show up to Psi Traces), but after that even the trace of this power fades. It is thought that this power is often used to erase the memory of events leading up to a person'​s abduction and psionic surgery.+A much more forceful and brutal version of Excise Memory, this power uses raw psionic force to destroy the contents of the mesmerized character'​s short-term memory. The psion spends 2 Psi points and gives the target a Mindwipe Psionic Condition card - this specifies that they forget everything that happened an hour before the power is used, as well as the use of the power itself and its immediate aftermath. The target is aware of their lack of recent memories. The Psionic ​Condition card is retained for the rest of the day (so it will show up to Psi Traces), but after that even the trace of this power fades. It is thought that this power is often used to erase the memory of events leading up to a person'​s abduction and psionic surgery.
  
 === Rank 4 - Sleeper Agent === === Rank 4 - Sleeper Agent ===
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 **Cost:** 3+ Psi Points\\ **Cost:** 3+ Psi Points\\
-**Effect:** Inflicts a Psionic Condition. Cooperative Power. Requires a [[Psionic Aura]] and a Referee.+**Effect:** Inflicts a Psionic Condition. Psionic Ritual. Cooperative Power. Requires a [[Psionic Aura]] and a Referee.
  
 The greatest mastery of the Mnemomorphosis path allows a psion to fundamentally re-write the mind of another. The psion can describe 1 change to the target character'​s mind, memory or personality for every Psi Point they spend (this power requires a minimum of 3 Points spent to work). These changes could include: The greatest mastery of the Mnemomorphosis path allows a psion to fundamentally re-write the mind of another. The psion can describe 1 change to the target character'​s mind, memory or personality for every Psi Point they spend (this power requires a minimum of 3 Points spent to work). These changes could include:
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 Other changes are theoretically possible, but require the presence of a Referee who will determine whether or not they are feasible and the Psi Point cost. It is possible to "​unspend"​ a character'​s Character Points with this skill, allowing them to purchase new skills, although this is expensive in Psi Points and requires the player'​s OOC permission. Other changes are theoretically possible, but require the presence of a Referee who will determine whether or not they are feasible and the Psi Point cost. It is possible to "​unspend"​ a character'​s Character Points with this skill, allowing them to purchase new skills, although this is expensive in Psi Points and requires the player'​s OOC permission.
  
-Every Psi Point spent requires the participants to roleplay focused ceremonial activities around the target for at least 1 minute, and the entire use of this power must take place within a [[Psionic Aura]]. Multiple psions with this power can collaborate to contribute the total number of Psi Points required, as long as all of them are involved in the roleplaying.+Every Psi Point spent requires the participants to roleplay focused ceremonial activities around the target for at least 1 minute ​per Psi Point spent, and the entire use of this power must take place within a [[Psionic Aura]]. Multiple psions with this power can collaborate to contribute the total number of Psi Points required, as long as all of them are involved in the roleplaying.
  
 Additionally,​ a psion with this power can perform any **Mnemomorphosis** or **Coercion** power in such a way that it conceals the details of the power. Although the power'​s presence can be detected, no details about it can be discerned. Concealing the effects of the power in this way increases its Cost by 2 Psi Points, and always requires a [[Psionic Aura]] to be present, even if the power being concealed would not normally require one. Additionally,​ a psion with this power can perform any **Mnemomorphosis** or **Coercion** power in such a way that it conceals the details of the power. Although the power'​s presence can be detected, no details about it can be discerned. Concealing the effects of the power in this way increases its Cost by 2 Psi Points, and always requires a [[Psionic Aura]] to be present, even if the power being concealed would not normally require one.
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 **Cost:** 1+ Psi Points, depending on distance to target location. \\ **Cost:** 1+ Psi Points, depending on distance to target location. \\
-**Effect:** Opens a wormhole between two Nexus Trees at some point later in the event. Must be performed at a [[Nexus Tree]]. Cooperative Power. Requires a Referee.+**Effect:** Opens a wormhole between two Nexus Trees at some point later in the event. Must be performed at a [[Nexus Tree]]. Psionic Ritual. Cooperative Power. Requires a Referee.
  
-This power opens wormhole-like psionic portals using Elysian [[Nexus Tree|Nexus Trees]] as anchor points. The cost of the power in psi points may vary, but characters with this power may check how many psi points are required by attuning with the tree for a few moments (ask a referee and they will attempt to get back to you with an answer). Opening the portal requires attuning to the tree for 5 minutes while the psi points are spent. Multiple characters with this ability may collaborate to spend more psi points so that they may reach more distant destinations. Not all trees may be accessible at all times due to drifts in the psionic currents that connect them. Once the ritual has been performed, the portal will open at some point later during the event (once you have notified games ops of the use of this power, we will hopefully be able to find a clear slot for you to use the portal). Only Elysians and those who have had their minds altered by the [[Elysian Psionic Paths#Rite of Attunement]] power are able to use these portals.+This power opens wormhole-like psionic portals using Elysian [[Nexus Tree|Nexus Trees]] as anchor points. The cost of the power in psi points may vary, but characters with this power may check how many psi points are required by attuning with the tree for a few moments (ask a referee and they will attempt to get back to you with an answer). Opening the portal requires attuning to the tree for 5 minutes while the psi points are spent. Multiple characters with this ability may collaborate to spend more psi points so that they may reach more distant destinations. Not all trees may be accessible at all times due to drifts in the psionic currents that connect them. Once the ritual has been performed, the portal will open at some point later during the event (once you have notified games ops of the use of this power, we will hopefully be able to find a clear slot for you to use the portal). Only Elysians and those who have had their minds altered by the [[Elysian Psionic Paths#Rank 4 - Rite of Attunement|Rite of Attunement]] power are able to use these portals.
  
 === Rank 3 - Rite of Harmony === === Rank 3 - Rite of Harmony ===
  
 **Cost:** 1 Psi Point per participant \\ **Cost:** 1 Psi Point per participant \\
-**Effect:** Grants the participants a vision. Requires a [[Psionic Aura]]. Cooperative Power. Requires a Ref.+**Effect:** Grants the participants a vision. Requires a [[Psionic Aura]]. Psionic Ritual. Cooperative Power. Requires a Ref.
  
 This rite harmonises the minds of the participants with the wider universe, creating a connection through which wisdom and knowledge can flow. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Harmony, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants will receive a prophetic vision. Using this power requires a Ref. This rite harmonises the minds of the participants with the wider universe, creating a connection through which wisdom and knowledge can flow. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Harmony, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants will receive a prophetic vision. Using this power requires a Ref.
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 **Cost:** 3 Psi Points\\ **Cost:** 3 Psi Points\\
-**Effect:** Inflicts a Psionic Condition that allows a character to use Nexus Tree wormholes and Psi Crystals. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. Cooperative Power.+**Effect:** Inflicts a Psionic Condition that allows a character to use Nexus Tree wormholes and Psi Crystals. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. Psionic Ritual. Cooperative Power.
  
 This power allows a group of psions with it to attune the mind and body of another to the resonant web of energy that connects [[Nexus Tree|Nexus Trees]] together and forms Psi Crystals. The participants must spend at least 5 minute performing ritual roleplaying around the target, and spending 3 Psi Points between them. On the completion of the rite, the target character acquires a Psionic Condition that attunes them with Nexus Trees and Psi Crystals, allowing them to use their powers and traverse wormholes created with the Rite of Opening. This power allows a group of psions with it to attune the mind and body of another to the resonant web of energy that connects [[Nexus Tree|Nexus Trees]] together and forms Psi Crystals. The participants must spend at least 5 minute performing ritual roleplaying around the target, and spending 3 Psi Points between them. On the completion of the rite, the target character acquires a Psionic Condition that attunes them with Nexus Trees and Psi Crystals, allowing them to use their powers and traverse wormholes created with the Rite of Opening.
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 **Cost:** 1 Psi Point per participant\\ **Cost:** 1 Psi Point per participant\\
-**Effect:** All participants regain 2 spent Psi Points. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. Cooperative Power.+**Effect:** All participants regain 2 spent Psi Points. Requires the presence of a [[Nexus Tree]] with an active [[Psionic Aura]]. Psionic Ritual. Cooperative Power.
  
 This rite opens the resonant network of energy flowing through the [[Nexus Tree|Nexus Trees]] and allows its power to flood the minds of the participants,​ recharging their stores of psionic energy. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Recovery, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants regain 2 spent Psi Points. Any character participating in this rite receives a roleplaying effect for 10 minutes "you feel a powerful and euphoric sense of connectedness with all other living things",​ and cannot participate in another Rite of Recovery for at least 1 hour. This rite opens the resonant network of energy flowing through the [[Nexus Tree|Nexus Trees]] and allows its power to flood the minds of the participants,​ recharging their stores of psionic energy. Anyone with any psionic potential (at least 1 Psi Point) can participate in a Rite of Recovery, but the rite must be led by at least one character with this power. Only characters with this power can contribute Psi Points towards the cost, but multiple characters with this power can cooperate to share the cost, which is 1 Psi Point per participant. The rite requires 10 minutes of roleplayed ritual action, after which all participants regain 2 spent Psi Points. Any character participating in this rite receives a roleplaying effect for 10 minutes "you feel a powerful and euphoric sense of connectedness with all other living things",​ and cannot participate in another Rite of Recovery for at least 1 hour.
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 **Cost:** 2 psi points\\ **Cost:** 2 psi points\\
-**Effect:** Gain 1 Body Hit for 2 hours. Requires [[Psionic Aura]].+**Effect:** Gain 1 Body Hit for 2 hours. Requires [[Psionic Aura]]. Psionic Ritual
  
 The first technique on this path is to use the power of a psionic aura to temporarily toughen your own body tissues. By roleplaying meditation for at least 1 minute in a [[Psionic Aura]] and spending 2 psi points, the psion gains 1 Body hit on each of their locations above their maximum value - this becomes their new maximum body hits, until the power runs out after 2 hours. Note that this power does not heal someone who is injured - if a location has lost any hits when this power is applied, then the number of hits remaining on that location does not increase (although they can be healed up to the new higher value). The first technique on this path is to use the power of a psionic aura to temporarily toughen your own body tissues. By roleplaying meditation for at least 1 minute in a [[Psionic Aura]] and spending 2 psi points, the psion gains 1 Body hit on each of their locations above their maximum value - this becomes their new maximum body hits, until the power runs out after 2 hours. Note that this power does not heal someone who is injured - if a location has lost any hits when this power is applied, then the number of hits remaining on that location does not increase (although they can be healed up to the new higher value).
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 **Cost:** 2 psi points\\ **Cost:** 2 psi points\\
-**Effect:** Gain a Psionic Condition that imparts some resistance to toxins and radiation for 1 day. Requires [[Psionic Aura]].+**Effect:** Gain a Psionic Condition that imparts some resistance to toxins and radiation for 1 day. Requires [[Psionic Aura]]. Psionic Ritual
  
 By learning to control the movement of their blood around the body, the psion can prioritise expulsion of dangerous substances before they can build up enough to cause harm. By spending 2 psi points and roleplaying meditation for 1 minute while in a [[Psionic Aura]], the psion acquires a Psionic Condition that offers some protection from toxins, radiation, poisons and the like for the remainder of the day. This will usually increase the time it takes for the toxin to affect you or progress to subsequent stages. By learning to control the movement of their blood around the body, the psion can prioritise expulsion of dangerous substances before they can build up enough to cause harm. By spending 2 psi points and roleplaying meditation for 1 minute while in a [[Psionic Aura]], the psion acquires a Psionic Condition that offers some protection from toxins, radiation, poisons and the like for the remainder of the day. This will usually increase the time it takes for the toxin to affect you or progress to subsequent stages.
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 **Effect:** If you do a Condition Card/Bead Draw you may draw twice and choose the one that affects you. **Effect:** If you do a Condition Card/Bead Draw you may draw twice and choose the one that affects you.
  
-Once this power is learned, you can psionically shield your own vital functions to avoid certain types of traumatic damage (such as Emergency teleportation or surgery) - if you have 1 psi point left when offered a Condition Card or Bead draw (such as from a [[Professional skills#​Physician]] performing surgery on you), you may spend it to draw twice and pick one of the two.+Once this power is learned, you can psionically shield your own vital functions to avoid certain types of traumatic damage (such as Emergency teleportation or surgery) - if you have 1 psi point left when offered a Condition Card or Surgery Card Draw (such as from a [[Professional skills#​Physician]] performing surgery on you), you may spend it to draw twice and pick one of the two. You must decide to use this power before drawing the card.
  
 === Rank 4 - Body Realignment === === Rank 4 - Body Realignment ===
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 **Cost:** 2 psi points\\ **Cost:** 2 psi points\\
-**Effect:** Harden your flesh into 1 point of Armour for a day. Requires [[Psionic Aura]].+**Effect:** Harden your flesh into 1 point of Armour for a day. Psionic Ritual. Requires [[Psionic Aura]].
  
 By spending 2 psi points and roleplaying meditation for 1 minute in a [[Psionic Aura]], a psion with this power gains 1 Armour Hit for the rest of the day as their epidermis hardens into a highly resilient bioplastic-like substance. This armour cannot be repaired normally, but can be fully restored by spending 1 minute roleplayed meditation in a [[Psionic Aura]]. By spending 2 psi points and roleplaying meditation for 1 minute in a [[Psionic Aura]], a psion with this power gains 1 Armour Hit for the rest of the day as their epidermis hardens into a highly resilient bioplastic-like substance. This armour cannot be repaired normally, but can be fully restored by spending 1 minute roleplayed meditation in a [[Psionic Aura]].
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 **Cost:** 5 Psi Points\\ ​ **Cost:** 5 Psi Points\\ ​
-**Effect:** Inflicts a Psionic Condition that suppresses all other roleplay effects for the rest of the day. Cooperative Power.+**Effect:** Inflicts a Psionic Condition that suppresses all other roleplay effects for the rest of the day. Cooperative Power. Psionic Ritual
  
 This rather heavy-handed technique seeds a pattern of calm emotion into another mind, which overrides the hosts normal neural patterns and responses to stimuli. By performing at least 2 minutes of roleplayed ritual action and spending 5 psi points, a psion or group of psions with this power can implant a Psionic Condition in the target, which suppresses their emotions as well as any roleplay effects for the remainder of the day. This rather heavy-handed technique seeds a pattern of calm emotion into another mind, which overrides the hosts normal neural patterns and responses to stimuli. By performing at least 2 minutes of roleplayed ritual action and spending 5 psi points, a psion or group of psions with this power can implant a Psionic Condition in the target, which suppresses their emotions as well as any roleplay effects for the remainder of the day.
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