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mods [2018/06/22 23:42]
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mods [2019/08/13 16:32] (current)
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 ===== Cultural Mods ===== ===== Cultural Mods =====
  
-These mods can generally be applied to any item, but can only be purchased ​by characters who have certain cultural prerequisite skills.+These mods can generally be applied to any item, but can only be learned ​by characters who have certain cultural prerequisite skills.
  
-  * **Talisman** - Dominion characters with a Talisman item may call RESIST to one EFFECT call or roleplay effect each day. Requires ​at least rank of the Priest skill+  * **Talisman** - Dominion characters with a Talisman item may call RESIST to one EFFECT call or roleplay effect each day. Engineers with at least one rank of the [[Devotion Skills#​Priestly Devotion]] automatically gain knowledge of this Mod in addition to their normal allocation
-  * **Psi Crystal Battery** - +3 Charge Capacity. Can be applied multiple times. ​Requires ​the Weave Crystal ​psi power. +  * **Psi Crystal Battery** - +3 Charge Capacity. Can be applied multiple times. ​You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic ​power to learn this Mod
-  * **Psi Crystal Capacitor** - You may spend psi points in place of Charges when using this item. Requires ​the Weave Crystal ​psi power. +  * **Psi Crystal Capacitor** - You may spend psi points in place of Charges when using this item. You must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic ​power to learn this Mod
-  * **Psi Crystal Matrix** - A weapon with this mod can be used for Resonant Blade Psi PowersRequires ​the Weave Crystal ​psi power.+  * **Psi Crystal Matrix** - A weapon with this mod can be used with the [[Elysian Psionic Paths#Resonant Blade]] psionic powersYou must have the [[Elysian Psionic Paths#Rank 5 - Weave Crystal|Weave Crystal]] psionic ​power to learn this Mod.
  
 ===== Energy Weapons ===== ===== Energy Weapons =====
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   * **Shock Distributors** - Reduce FREEZE duration by 2 seconds. Can be applied multiple times.   * **Shock Distributors** - Reduce FREEZE duration by 2 seconds. Can be applied multiple times.
-  * **Reinforcement Pattern** - Tear 1 charge to restore 1 lost hit on a location. Can be applied multiple times to restore more hits per Charge expended.+  * **Reinforcement Pattern** - Tear 1 charge to restore 1 lost hit on a location. Can be applied multiple times to restore more hits per Charge expended ​(so armour with 2 of these mods can tear 2 charges to restore 2 hits on a location). Regardless of how many of these Mods are on armour, the Reinforcement Pattern ability can only be triggered once every 30 seconds.
   * **Ablative Layers** - Adds 1 Armour Hit to the armour. Can be applied once for Light, twice for Medium, and 3 times for Heavy armour.   * **Ablative Layers** - Adds 1 Armour Hit to the armour. Can be applied once for Light, twice for Medium, and 3 times for Heavy armour.
   * **Integrity Pattern** - Tear 1 charge to call RESIST(REND).   * **Integrity Pattern** - Tear 1 charge to call RESIST(REND).
   * **Stabilisers** - Tear 1 charge to call RESIST(STRIKEDOWN).   * **Stabilisers** - Tear 1 charge to call RESIST(STRIKEDOWN).
-  * **Weave Solidifier** - Tear 2 charges to activate for 30 seconds. While active, you may call RESIST(THROUGH) at no cost. +  * **Weave Solidifier** - Tear 2 charges to activate for 30 seconds. While active, you may call RESIST(THROUGH) at no cost. Can be applied multiple times - each application after the first increases the activation duration by 15 seconds
-  * **Deflection Generator** - Tear 4 charges to activate for 30 seconds. While active, you may call RESIST to all attacks at no cost.+  * **Deflection Generator** - Tear 4 charges to activate for 30 seconds. While active, you may call RESIST to all attacks at no cost. After 30 seconds, this Mod cannot be used again for another 30 seconds.
  
 ===== Energy Fields ===== ===== Energy Fields =====
mods.1529707323.txt.gz · Last modified: 2019/08/13 16:30 (external edit)