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| calls_effects [2026/03/22 19:03] – created - external edit 127.0.0.1 | calls_effects [2026/03/31 17:48] (current) – [SUNDER] os_admin | ||
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| * **Targets: | * **Targets: | ||
| * If this call hits an object such as a weapon, device or shield, that object is broken and cannot be used until it is repaired. | * If this call hits an object such as a weapon, device or shield, that object is broken and cannot be used until it is repaired. | ||
| - | | + | * The SUNDER Call is different to the Broken Status, and the two are independent. |
| + | * This Call is an exception to the general rule that a non-LRP-weapon struck by an attack counts as striking the associated arm. | ||
| + | | ||
| - | The SUNDER call represents attacks that ruin or degrade physical objects, or break complex technology. If a SUNDER call strikes an item, such as a weapon, artefact, shield or similar, then the object is broken and cannot be used again until it is repaired. Characters with the Engineer skill can repair sundered items over a short period of roleplayed action - see the Engineer Skill description for more details. Some items may become unstable if SUNDERED - the item's lammie will note whether there are any other actions required if it is SUNDERED, usually that you should report what has happened to a Referee. SUNDER has no effect on armour or characters - if a SUNDER effect strikes your body, then you should call NO EFFECT. If you are using a shield that is difficult to discard, then any further blow that strikes a sundered shield counts as if it had struck you on your arm. | + | The SUNDER call represents attacks that ruin or degrade physical objects, or break complex technology. If a SUNDER call strikes an item, such as a weapon, artefact, shield or similar, then the object is broken and cannot be used again until it is repaired. If this call strikes a non-LRP-weapon, |
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