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| medicaments [2026/03/22 19:03] – created - external edit 127.0.0.1 | medicaments [2026/04/09 01:06] (current) – os_admin | ||
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| ====== Medicaments ====== | ====== Medicaments ====== | ||
| - | Medicaments are pharmaceuticals | + | * Medicaments are pharmaceuticals |
| + | * Each Ampoule can hold up to 5 doses of a single Medicament. | ||
| + | * Please return empty Ampoule props to NPCs in play or in your Downtime pack. | ||
| + | * [[professional skills#Physician]] characters | ||
| + | * Any character can apply a Medicament that is loaded into an [[game_items# | ||
| + | * Any character can load a Medicament Ampoule into an Injector with 30 seconds of Roleplayed Action. | ||
| + | * When you apply a dose of an Injector, you must tick down the dial on the Ampoule. Where applicable, choose the MODE, as indicated on the Lammie. | ||
| + | * [[professional skills#Corporeal Science|Corporeal Scientist]] characters can apply some [[Exotic Reagents]] to Medicament Ampoules with 1 minute of Roleplayed Action. | ||
| + | * An applied Reagent affects all doses remaining in the Ampoule, but is removed if the Ampoule is refilled. | ||
| + | * Reagents usually affect the numbers or durations of the Medicament, which are indicated by blue or yellow shaded boxes on the lammie. | ||
| - | Medicaments are represented in-game with a tear-edge lammie. The lammie will indicate its effects on the back, and also has a space to stick [[Exotic Substances]] stickers to. While the medicament is taking effect or still in effect, you should retain | + | Medicaments are pharmaceuticals used to produce |
| - | The term Medicaments | + | Medicaments |
| - | At events, various Medicaments | + | Corporeal Scientist characters |
| ===== List of Medicaments ===== | ===== List of Medicaments ===== | ||
| - | ^ Name ^ Effect | + | ^ Name ^ Summary ^ Mode Effects |
| - | | Med-serum | Heals all lost Body Hits after 1 hour of low activity | + | | Med-serum | Restores lost Body Hits | **RED** - After 10s, restores 1 lost Body Hit\\ **AMBER** - After 1min Rest, restores |
| - | | Wound Sealant | Heals 1 Locational | + | | Synthetic Platelets |
| - | | Active coagulant | Increases | + | | Nano-Purgatives |
| - | | Rad-blocker | Shields | + | | Radiation Nanosponges |
| - | | Radiation Nanosponges | + | | Muscle Stims | Strike with Force and Strength | Duration 1hr. You may make up to 1 free Call every 5min, depending on weapon: Small Melee - KNOCKOUT (5); Medium |
| - | | Molecular anti-toxin | Purges common toxins after 30 minutes of rest. Extremely painful | + | | Nerve Stims | Strike with Speed and Lethality | Duration 1hr. You may make up to 1 free Call every 5min, depending on weapon: Small Melee - LETHAL; Medium |
| - | | Cellular Rebalance | + | | Neural Regulator |
| - | | Cellular Ablative | Grants +1 Locational Body Hit for 2 hours | | + | | Cryptobiotic Trigger |
| - | | Muscle Stims | Grants a single use of one melee weapon | + | | Cellular Aegis | Lessens Symptoms & Boosts Toughness | **TREAT** - Suppresses physical Roleplay Effects (eg. pain, exhaustion) for 1hr.\\ **RESIST** - Gain +1 Locational Body Hit (or species equivalent GBH) for 1hr. // |
| - | | Nerve Stims | Grants a single use of one melee weapon | + | |
| - | | Life Preserver | Pauses | + | |
| - | | Medi-stasis | + | |
| - | | Medi-stasis Antidote | + | |
| - | | Mood Regulator | Part-tranquiliser that temporarily suppresses existing roleplay effects for 10 minutes. | | + | |
| - | | Wide-spectrum Antibiotics | Cures common diseases | + | |
| - | | Bloodfire Antivirals | + | |
| - | | Neural Azoth | Restores all psi points after 10 minutes | + | |
| {{tag> | {{tag> | ||