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medicaments [2026/03/22 19:03] – created - external edit 127.0.0.1medicaments [2026/04/09 01:06] (current) os_admin
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 ====== Medicaments ====== ====== Medicaments ======
  
-Medicaments are pharmaceuticals used with [[game items#injectors]] to produce game effects on characters. In order to be used, Medicaments must be applied either using an injector or by a [[professional skills#Physician]] using appropriate roleplaying equipment.+  * Medicaments are pharmaceuticals that produce game effects. They are sold by [[Lazarus Corporation]], and are represented by Ampoule props with lammies inserted into them. 
 +    * Each Ampoule can hold up to 5 doses of a single Medicament. 
 +    * Please return empty Ampoule props to NPCs in play or in your Downtime pack. 
 +  * [[professional skills#Physician]] characters can apply a Medicament with 30 seconds of Roleplayed Action. 
 +  * Any character can apply a Medicament that is loaded into an [[game_items#Injector]] instantly. 
 +    * Any character can load Medicament Ampoule into an Injector with 30 seconds of Roleplayed Action. 
 +  * When you apply a dose of an Injector, you must tick down the dial on the Ampoule. Where applicable, choose the MODE, as indicated on the Lammie. 
 +  * [[professional skills#Corporeal Science|Corporeal Scientist]] characters can apply some [[Exotic Reagents]] to Medicament Ampoules with 1 minute of Roleplayed Action. 
 +    * An applied Reagent affects all doses remaining in the Ampoule, but is removed if the Ampoule is refilled. 
 +    * Reagents usually affect the numbers or durations of the Medicament, which are indicated by blue or yellow shaded boxes on the lammie.
  
-Medicaments are represented in-game with a tear-edge lammie. The lammie will indicate its effects on the back, and also has a space to stick [[Exotic Substances]] stickers toWhile the medicament is taking effect or still in effectyou should retain the lammies for any medicaments you have taken.+Medicaments are pharmaceuticals used to produce game effects on characters - each one is a medical marvel, an advanced mixture of complex chemicals, biotech or nanotechnology. They are designed to be chemically morphic, able to be adapted to a wide range of species' physiology by physicians or automated injectors in the field, and remain stable in harsh conditions. The most recent formulations can also be switched between various modes, allowing them to either treat or prevent a wide range of [[Conditions]]. The term Medicaments ("medic-a-mons") became preferred over pharmaceuticals in the first few centuries of the [[Ascendancy]]when the aggressively Francophone [[Noble Houses#House Clervoy]], who produced the majority of drugs at the time, insisted on the term for all of their pharmaceutical products. In the intervening period, the term has stuck and become the standard term for translator technology.
  
-The term Medicaments became preferred over pharmaceuticals in the first few centuries of the [[Ascendancy]]when the aggressively Francophone [[Noble Houses#House Clervoy]], who produced the majority of drugs at the timeinsisted on the term for all of their pharmaceutical products. In the intervening period, the term has stuck and become the standard term for translator technology.+Medicaments are represented in-game with an Ampoule prop with a lammie insert containing the rules for that particular Medicamentand a dial indicating the remaining doses. In order to be used, Medicaments must be applied either using an injector or by a [[professional skills#Physician]] using appropriate roleplaying equipment. A Physician can administer a dose after 30 seconds of roleplayed action. Alternativelya dose can be administered instantly by any character when it has been pre-loaded into an Injector. Loading a Medicament Ampoule into an Injector can be done by any character and takes 30 seconds. When you use a dose from an Ampoule, choose a single MODE shown on the lammie and tick the dial down by one step. Once an Ampoule has zero doses left it cannot be usedbut can be refilled (at a cost) by the Lazarus Corp representative or other NPC in the Corp area each event, who will also have Ampoules to sell. The Lazarus Corp representative can also directly administer any Medicament if no Ampoules are available. If you no longer have use for an Ampoule prop, please return it to Games Ops so it can be re-used.
  
-At events, various Medicaments can usually be purchased from one or more [[MegaCorps]], typically those with an interest in biotech (such as [[Lazarus Corporation]]) or equipment (such as [[Advanced Armaments]]).+Corporeal Scientist characters can apply [[Exotic Reagents]] to Ampoulesby sticking the sticker over the rectangular space on the lammie (with the Medicament name and symbol in it). This process takes 1 minute of Roleplayed Action, as with applying any other Exotic Substances. An Exotic Reagent applied to the Ampoule and will affect all doses remaining. If the Ampoule is refilled by any number of doses, the Exotic Reagent sticker is removed. Medicament Lammies now have coloured boxes around relevant parts of their described effect, which indicates how Exotic Reagents affect them. Arcigolite and Fermite (which double or halve Durationsaffect the numbers highlighted in Blue. Omnicatalyst and Spectrum Inhibitor (which increase or decrease effectivenessaffect the numbers highlighted in Yellow.
  
 ===== List of Medicaments ===== ===== List of Medicaments =====
  
-^ Name ^ Effect +^ Name ^ Summary ^ Mode Effects 
-| Med-serum | Heals all lost Body Hits after hour of low activity (no fights or running) | +| Med-serum | Restores lost Body Hits | **RED** - After 10s, restores 1 lost Body Hit\\ **AMBER** - After 1min Rest, restores all lost Body Hits on Location (or 3 GBH)\\ **GREEN** - After 30min Rest, restores all lost Body Hits on all Locations (or all GBH) | 
-Wound Sealant Heals 1 Locational or Global Body Hit after 1 minute of rest  +Synthetic Platelets Prevents Death or Slows Bleeding **TREAT** - Pauses your Death Count at the moment of application for 5min.\\ **RESIST** - Your Death Count increases by +200s for 1hr. //Roleplay Effect: If you have lost any Body Hits, you develop mild headache.// 
-| Active coagulant | Increases your Death Count by 100 for 1 day |  +Nano-Purgatives Treats Toxins & Diseases | Treats one TOXIN or DISEASE when Duration Ends\\ **GREEN** - Duration 4hr\\ **AMBER** - Duration 1hr. If you exert yourself, take KNOCKOUT (60). Lose Body Hit on applied Location//RP-Effect: Discomfort.//\\ **RED** - Duration 15min. Cannot use skills/abilities. Lose all Body Hits. //RP-Effect: Major Pain & Nausea// 
-| Rad-blocker | Shields the user from moderate doses of radiation for a day |  +Radiation Nanosponges Protects from or treats Radiation | **TREAT** - After 1hr of Rest, treats one RADIATION Condition\\ **RESIST** - Grants MAJOR RADIATION Protection for 1hr. //Roleplay Effect: You feel slightly itchy.// 
-Radiation Nanosponges Purges some radiation after hour of rest|  +| Muscle Stims | Strike with Force and Strength | Duration 1hr. You may make up to 1 free Call every 5min, depending on weaponSmall Melee KNOCKOUT (5); Medium Melee REPEL; Large Melee - REND. //RP-Effect: You feel a desire to act impulsively.// Extra doses taken while active add +1 free Call. If you take 2+ extra doses within duration, see a Ref at end. 
-| Molecular anti-toxin | Purges common toxins after 30 minutes of restExtremely painful +| Nerve Stims | Strike with Speed and Lethality | Duration 1hr. You may make up to 1 free Call every 5min, depending on weaponSmall Melee - LETHALMedium Melee - DISARMLarge Melee - STRIKEDOWN. //RP-Effect: You feel the need to keep moving your body.// Extra doses taken while active add +1 free Call. If you take 2+ extra doses within duration, see a Ref at end. 
-Cellular Rebalance Suppresses the symptoms of most physical Conditions for 1 hour|  +Neural Regulator Mental Restorative or Suppressant | **TREAT** - Suppresses one Roleplay Effect you are currently under for 30min.\\ **RESTORE** By performing 10min of ritual/concentrated RP action immediately after userestore all lost Psi/Will Points. If disturbed for >10s, the dose is wasted. 
-| Cellular Ablative | Grants +1 Locational Body Hit for 2 hours +Cryptobiotic Trigger Enter or Leave Protective State | **ACTIVATE** After use, you __may__ immediately enter protective stateGain EXTREME Protection from Hazards TOXIC, HEAT, COLD, RADIATION, SPACECannot use skills/abilities, move faster than a walk, speak louder than a whisper. //RP-Effect: You feel sleepy, and cannot exert yourself. While exposed to Hazards, fall unconscious.//\\ **DEACTIVATE** - Remove the above effects after 5min. 
-| Muscle Stims | Grants a single use of one melee weapon call over the rest of the day - Small - THROUGH, Medium - STRIKE, Large - REND |  +Cellular Aegis Lessens Symptoms & Boosts Toughness | **TREAT** - Suppresses physical Roleplay Effects (egpain, exhaustion) for 1hr.\\ **RESIST** - Gain +1 Locational Body Hit (or species equivalent GBH) for 1hr. //RP-Effect: Your sense of touch is numbedand you feel slightly disconnected from your body.// |
-| Nerve Stims | Grants a single use of one melee weapon call over the rest of the day - Small - LETHALMedium - DISARMLarge - STRIKEDOWN +
-| Life Preserver | Pauses your death count at the moment of application for 10 minutes +
-Medi-stasis Places the body (which cannot be currently in their death count) in a pseudo-death state until revivedallowing survival in most conditions |  +
-Medi-stasis Antidote Revives person who has taken Medi-stasis over period of about 10 minutes|  +
-| Mood Regulator | Part-tranquiliser that temporarily suppresses existing roleplay effects for 10 minutes+
-| Wide-spectrum Antibiotics | Cures common diseases after 8 hours +
-Bloodfire Antivirals Cures common diseases after 1 hourExtremely painful while it takes effect+
-| Neural Azoth | Restores all psi points after 10 minutes of roleplayed ritual action. If your ritual is disturbed for more than 5 secondsthe dose is wasted | +
  
 {{tag>item rules}} {{tag>item rules}}
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