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combat [2024/07/10 01:07]
conan Added image
combat [2025/03/27 02:26] (current)
conan One-Second Rule/Strike clarification
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   * Attacks from multiple sources cause damage normally.   * Attacks from multiple sources cause damage normally.
  
-This is a rule of thumb, and is intended to encourage more heroic and epic combat, and prevent "​drum-rolling"​. It also reduces the game impact of players who can afford to purchase rapid-fire, motorized dart guns. The cinematic feel of combat is intended to be like Star Wars, which would be lessened if someone could unload 12 blaster shots into one location in the space of 3 seconds. This rule applies to blows from a single target regardless of how many weapons they have - [[Combat Skills#Dual Weapons Training]] does not allow you to inflict more than one hit every second.+This is a rule of thumb, and is intended to encourage more heroic and epic combat, and prevent "​drum-rolling"​. It also reduces the game impact of players who can afford to purchase rapid-fire, motorized dart guns. The cinematic feel of combat is intended to be like Star Wars, which would be lessened if someone could unload 12 blaster shots into one location in the space of 3 seconds. This rule applies to blows from a single target regardless of how many weapons they have - [[Combat Skills#Dual Weapons Training]] does not allow you to inflict more than one hit every second. Note that the [[calls_effects#​STRIKE]] call deals an additional point of damage when it accompanies an attack - the attack still counts as a single instance of damage, even though it removes 2 hits.
  
 ==== Injury and Recovery ==== ==== Injury and Recovery ====
combat.txt · Last modified: 2025/03/27 02:26 by conan