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The Elysians are the most well-known psionic race in the Orion Sphere, and have the most advanced psionic culture. They have made extensive study of their mental abilities, and developed to an extent that other species would take centuries of focused study to reach.
Elysian psionic powers manifest in one of three main areas: forcing their will upon and manipulating other minds; focusing their mental power through specialised crystal and organic technology; and using their minds to impose direct control over mental and biological phenomena. These areas form the three Root Paths of Elysian Psionics.
Coercion is the root path of forcing a stronger will upon another mind. It allows the psion to hold another's mind in thrall, and later to issue it commands that compel the target to act. The Path of Coercion grants access to the more subtle arts of emotion and mind control.
Cost: 1 Psi Point
Effect: MESMERIZE Call
Mesmerism is the basic technique that allows the wielder to grasp hold of another mind and hold it insensate as long as concentration and proximity is maintained. By spending 1 psi point, you can call MESMERIZE to a single target who is facing you within 10 metres.
Cost: 1 Psi Point
Effect: Show-me lammie.
Implant Suggestion – 1 psi point to implant a suggestion in a mesmerized target. Requires a psychoactive area.
Cost: 1 Psi Point
Effect: Show-me lammie.
Pied Piper – 1 psi point to induce a mesmerized target to follow you.
Cost: 1 Psi Point
Effect: Show-me lammie.
Triggered Order
Cost: 1 Psi Point
Effect: Show-me lammie.
Psionic Command
Obtaining rank 6 in Coercion grants 1 additional Psi Point.
Requires Coercion 1
Endopathoi is one of the two disciplines of emotional control open to initiates of Coercion. Endopathoi deals with the “inward emotions”, the feelings that manifest within in response to stimuli - Disgust, Sadness, Surprise and Fear. These feelings tend towards paralysis or give pause to action. As with Exopathoi, the emotions that this power can induce in others varies by strength. Beginners on the path can only cause weak feelings such as mild apprehension or boredom, while masters can induce powerful terror or profound grief. The four emotions that this power effects, and their strengths, are listen on the following table:
Weak Emotion | Boredom | Pensiveness | Distraction | Apprehension |
---|---|---|---|---|
Emotion | Disgust | Sadness | Surprise | Fear |
Strong Emotion | Loathing | Grief | Amazement | Terror |
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Weak Emotion (Mesmerised)
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Emotion (Mesmerised), Weak Emotion 10m.
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass)
Cost: 2 Psi Points for 10ft ranged call, 3 Psi Points for Mass call
Effect: EFFECT Call
Induce Strong Emotion (10ft), Emotion (Mass)
Cost: 3 Psi Points for Mass call
Effect: MASS EFFECT (Loathing/Grief/Amazement/Terror) Call
Induce Strong Emotion (Mass)
Obtaining rank 6 in Endopathoi grants 1 additional Psi Point.
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Weak Emotion (Mesmerised)
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Emotion (Mesmerised), Weak Emotion 10m.
Cost: 1 Psi Point
Effect: EFFECT Call
Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass)
Cost: 2 Psi Points for 10ft ranged call, 3 Psi Points for Mass call
Effect: EFFECT Call
Induce Strong Emotion (10ft), Emotion (Mass)
Cost: 3 Psi Points for Mass call
Effect: MASS EFFECT (Loathing/Grief/Amazement/Terror) Call
Induce Strong Emotion (Mass)
Obtaining rank 6 in Endopathoi grants 1 additional Psi Point.
Emotion Control (Outward) – Anger, Anticipation, Joy, Trust. - Requires Coercion 1.
Induce Weak Emotion (Mesmerised) Induce Emotion (Mesmerised), Weak Emotion 10m. Induce Strong Emotion (Mesmerised), Emotion (10ft), Weak Emotion (Mass) Induce Strong Emotion (10ft), Emotion (Mass) Induce Strong Emotion (Mass)
Emotion Control (Inward) –Disgust, Sadness, Surprise, Fear. - Requires Coercion 1.
Mnemomorphosis - Requires Coercion 4.
Excise Memory - From willing target. Requires a psychoactive area. Deep Suggestion - Long-term suggestion. Requires a psychoactive area. Mindwipe - Forget everything that happened in the past hour. Requires a psychoactive area. Sleeper Agent. Implant trigger word and command, with no memory while active. Requires a psychoactive area. Psionic Surgery. Lengthy reprogramming of someones mind. Requires a psychoactive area.