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Groups

All player characters are part of a Group – usually a band of like-minded individuals with a common set of principles and goals. Your Group can be a group of ten or twenty people or a group of one, but the ideal group size is probably about 5-10 people - enough to fully crew a starship bridge and have a good chance on most missions with a bit of leeway in case people aren't available.

Group Types

All Groups are one of three Types - Military, Scientific and Corporate.

Group Income

At events, Groups receive Group Income - cash, equipment and supplies that they earn or find between events. Exactly what each group gets in their Income depends on their Group Type and the number of people in each group. Group Income is the way we pool a portion of Player Income and make it relevant to what the group does, giving each group some stuff to use or trade at events. We may also provide some unique opportunities or other stuff via Group Income for certain plots in the game.

Military Groups will get things like modded weapons and armour, Charge Packs or combat injectors in their Income pack.

Scientific Groups will get things like science devices and other tech, Science Substances and possibly even Artefacts in their income.

Corporate Groups will get things like extra Energy Chits, tech devices, and a smattering of other gear of various types in their Income.

Group Concepts

Your group concept will probably Many groups present themselves as the crew of a light, fast starship, able to get to and from Events. Some groups may prefer to present themselves as chartering private starships or paying for travel in order to get to events. Exactly how your group gets to events is below the game's abstraction layer - it is assumed that characters can get to events, and however much it costs to pay for travel or maintain a ship is balanced out with income, balancing out as the standard Group Income.

light, fast spacecraft (who are able to travel to events). These groups tend to share a common purpose, which defines how they operate and the kind of things they get up to in between events. Players are encouraged to form groups with coherent goals and backgrounds – if you need help or inspiration, please contact the game team. Your group is there to facilitate getting involved in the game – no starting character will have the variety of skills needed to do well in the galaxy, and it is worth having a varied set of individuals able to pool their skills to get things done.

Within the setting, each group is one of three types. Your Group Type will define the kind of income you will earn in between games, as well as give the game team a context for the kind of plot or missions you might be interested in getting involved with. At the start of each game, each group leader will receive a Group Income pack, that will contain in-game items relevant to that groups interests – how much each group gets will depend on how many characters attending have signed up with your group. Characters do each receive income alone, but the Group Income Pack is more likely to contain weird stuff like special items, artefacts, special mission opportunities and plot hooks.

Military Unit

Income: Specialist weapons, Advanced Charge Packs, Advanced Armour and military tech, Military mission Opportunities

Archetypes: Elite Soldiers, Veteran Captains, Mercenaries, Pirates, Ace Pilots

Corporation

Corporations are highly varied, and focused on earning money. They earn more chits than other groups between events, and may also have a variety of basic equipment and even some less common Tech Devices or consumables such as injectors.

Income: Additional chits, rare Tech Devices, various basic equipment.

Research Institute

Income: Artefacts, Tech Devices, esoteric substances,

groups.1516801918.txt.gz · Last modified: 2019/08/13 16:54 (external edit)