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mods [2018/06/26 12:53]
admin [Cultural Mods]
mods [2018/08/29 09:10]
conan [Armour]
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 ===== Cultural Mods ===== ===== Cultural Mods =====
  
-These mods can generally be applied to any item, but can only be purchased ​by characters who have certain cultural prerequisite skills.+These mods can generally be applied to any item, but can only be learned ​by characters who have certain cultural prerequisite skills.
  
   * **Talisman** - Dominion characters with a Talisman item may call RESIST to one EFFECT call or roleplay effect each day. Engineers with at least one rank of the [[Devotion Skills#​Priestly Devotion]] automatically gain knowledge of this Mod in addition to their normal allocation.   * **Talisman** - Dominion characters with a Talisman item may call RESIST to one EFFECT call or roleplay effect each day. Engineers with at least one rank of the [[Devotion Skills#​Priestly Devotion]] automatically gain knowledge of this Mod in addition to their normal allocation.
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   * **Stabilisers** - Tear 1 charge to call RESIST(STRIKEDOWN).   * **Stabilisers** - Tear 1 charge to call RESIST(STRIKEDOWN).
   * **Weave Solidifier** - Tear 2 charges to activate for 30 seconds. While active, you may call RESIST(THROUGH) at no cost.   * **Weave Solidifier** - Tear 2 charges to activate for 30 seconds. While active, you may call RESIST(THROUGH) at no cost.
-  * **Deflection Generator** - Tear 4 charges to activate for 30 seconds. While active, you may call RESIST to all attacks at no cost.+  * **Deflection Generator** - Tear 4 charges to activate for 30 seconds. While active, you may call RESIST to all attacks at no cost. After 30 seconds, this Mod cannot be used again for another 30 seconds.
  
 ===== Energy Fields ===== ===== Energy Fields =====
mods.txt · Last modified: 2023/06/21 13:37 by conan