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science [2018/03/05 20:08]
admin added science devices
science [2019/08/13 16:55] (current)
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 Scientists Doing Science tends to be a prominent theme in sci-fi, and [[Professional skills#​Scientist]] characters in Orion Sphere are a key part of the game. Characters with scientific skills are able to make use of devices and technology that other characters cannot, and can apply their skills between events to unlock the secrets of the universe. To access these parts of the game, a character must purchase some character skills - starting with the [[Professional skills#​Scientist]] skill. This allows them to the specialise in one of the three main "​scientific fields"​ - [[Etheric Science]], [[Corporeal Science]] and [[Life Science]]. Scientists Doing Science tends to be a prominent theme in sci-fi, and [[Professional skills#​Scientist]] characters in Orion Sphere are a key part of the game. Characters with scientific skills are able to make use of devices and technology that other characters cannot, and can apply their skills between events to unlock the secrets of the universe. To access these parts of the game, a character must purchase some character skills - starting with the [[Professional skills#​Scientist]] skill. This allows them to the specialise in one of the three main "​scientific fields"​ - [[Etheric Science]], [[Corporeal Science]] and [[Life Science]].
  
-At events, scientists can make use of Science Devices - specialised technology that allows them to learn more about their surroundings and take samples for later research. The three basic Science Devices are the Scanner, Extractor and Analyser - every Faction'​s scientists have access to some variant of these devices. Science devices can have Mods applied by engineers to add additional abilities. Using these devices allows scientists to find hidden resources or investigate strange phenomena on missions.+At events, scientists can make use of [[Science Devices]] - specialised technology that allows them to learn more about their surroundings and take samples for later research. The three basic Science Devices are the Scanner, Extractor and Analyser - every Faction'​s scientists have access to some variant of these devices. Science devices can have [[Mods]] applied by engineers to add additional abilities. Using these devices allows scientists to find hidden resources or investigate strange phenomena on missions
 + 
 +  * **Scanners** are used to detect the presence of hidden phenomena in the immediate area - exotic materials, hidden energy fields or invisible particle clusters. They will usually alert the user to the presence of a phenomenon and what it is on a superficial level. 
 +  * **Analysers** are used to learn more about a single phenomenon. They will give some information about what an item or phenomenon is, and perhaps details of how it might be overcome or used. 
 +  * **Extractors** are used to take samples from a phenomenon, either to extract measures of [[exotic substances]] or to harvest samples for later [[research]].
  
 Scientists can make and use [[exotic substances]] - consumables that can improve weapons, equipment, medicaments and have many other applications,​ perhaps being needed to cure certain illnesses and conditions. Many of these rare substances are particularly coveted by certain [[factions]] and [[megacorps]] who are willing to pay handsomely for them. Scientists can make and use [[exotic substances]] - consumables that can improve weapons, equipment, medicaments and have many other applications,​ perhaps being needed to cure certain illnesses and conditions. Many of these rare substances are particularly coveted by certain [[factions]] and [[megacorps]] who are willing to pay handsomely for them.
  
-Between events, scientists can Research certain things that they have placed in their inventory. Scientists can research Artefacts they have found and samples that they have taken at events. Research allows a scientist to learn more about the phenomenon sampled, or to unlock new knowledge and powers of an artefact. Researchers who have made a discovery can also pass on their knowledge to their associates.+Between events, scientists can [[Research]] certain things that they have placed in their inventory. Scientists can research Artefacts they have found and samples that they have taken at events. Research allows a scientist to learn more about the phenomenon sampled, or to unlock new knowledge and powers of an artefact. Researchers who have made a discovery can also pass on their knowledge to their associates.
  
 Finally, a scientist'​s research is critical in understanding how to use powerful Artefacts. These strange objects may be the results of advanced science we do not yet understand, or the remnants of ancient and dead interplanetary civilisations. In the hands of a scientist who has unlocked its secrets, an Artefact can unleash terrible energies, heal the most lethal illnesses or perform remarkable feats. Finally, a scientist'​s research is critical in understanding how to use powerful Artefacts. These strange objects may be the results of advanced science we do not yet understand, or the remnants of ancient and dead interplanetary civilisations. In the hands of a scientist who has unlocked its secrets, an Artefact can unleash terrible energies, heal the most lethal illnesses or perform remarkable feats.
 +
 +===== Core Science Topics =====
 +
 +  * [[Exotic Substances]]
 +  * [[Science Devices]]
 +  * [[Research]]
  
 <​blockquote>​Quereus and Aeleath crouched in a shadow of the cave, lit only by the faint glow of fluorescent minerals in the rock around them. A thick blueish mist obscured the floor of the cave, seeming to absorb the ambient light and make the walls glisten organically. Both were bruised and battered, and the the stocky Borean'​s thick, sap-like blood oozed from a half-dozen cuts. Quereus checked his rifle. <​blockquote>​Quereus and Aeleath crouched in a shadow of the cave, lit only by the faint glow of fluorescent minerals in the rock around them. A thick blueish mist obscured the floor of the cave, seeming to absorb the ambient light and make the walls glisten organically. Both were bruised and battered, and the the stocky Borean'​s thick, sap-like blood oozed from a half-dozen cuts. Quereus checked his rifle.
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 Querus’ eyes narrowed. “Collect as much of it as you can. We may have a chance to get out of here after all.”</​blockquote>​ Querus’ eyes narrowed. “Collect as much of it as you can. We may have a chance to get out of here after all.”</​blockquote>​
  
-===== Science Devices ===== +===== Additional ​Science Topics =====
- +
-One of the core abilities of Scientists is their ability to use Science Devices to gather information from their surroundings. All characters with the [[Professional skills#​Scientist]] skill can use the three basic science devices; Analyser, Extractor and Scanner. These devices can be purchased from MegaCorps in the hub area of events, or may be earned as part of a [[groups#​group income|group'​s income]] (especially a Scientific Group). +
- +
-**Analysers** are used to detect basic information about a specific object or scientific phenomena that is immediately present. For example, analysing a force field blocking your path might reveal that it rises and falls in timed sequences, or that it will go offline if its emitter is hit by a FREEZE call. Analysing a strange mineral sample might tell you that it stores and converts incoming energy from energy weapons into waves of concussive force. +
- +
-**Extractors** are used to take samples of materials from the environment. They can be used to extract usable measures of [[exotic substances]] that a crew might find on a tomb world, or extract a sample of a deadly virus that can be researched to find a cure. +
- +
-**Scanners** inform a scientist about interesting phenomena that might be hidden from them in the immediate area (in a forest clearing, for example). A quick sweep with a scanner could reveal the presence of hidden minerals that can be extracted or used, or the presence of [[exotic particles]] in the atmosphere. +
- +
-Science Devices require [[Game items#​Charges]] to be used. They will indicate their charge capacity and how many charges must be torn to use their abilities on their lammie. To use some Science Devices (generally the ones that detect information about the area), you must have a Ref present to provide the information - usually these devices get used on a mission, where a ref should be present. If you are using a device on an NPC, they may have been briefed with information to give you (you may ask OOC first if this is the case before tearing your Charges). +
- +
-===== Research ===== +
- +
-===== Artefacts ===== +
- +
-===== Science Topics =====+
  
 {{topic>​science&​nouser&​nodate}} {{topic>​science&​nouser&​nodate}}
 +{{tag>​science rules}}
science.1520280493.txt.gz · Last modified: 2019/08/13 16:54 (external edit)