This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
species:xak_noth [2025/05/29 13:38] conan 5 minutes grace for no breathable atmosphere. |
species:xak_noth [2026/02/03 20:17] (current) conan Condition Protection rework. |
||
|---|---|---|---|
| Line 25: | Line 25: | ||
| * 2 Body Hits on each location. | * 2 Body Hits on each location. | ||
| * Death Count of 200 seconds. | * Death Count of 200 seconds. | ||
| - | * Resistant to RADIATION [[:Conditions]], and heal quicker from them. | + | * Highly Resilient |
| - | * Can survive for 5 minutes without a breathable atmosphere. | + | * Resistant to RADIATION [[:Conditions]] (MAJOR RADIATION Protection), and heal quicker from them. |
| + | * Can survive for 10 minutes without a breathable atmosphere. | ||
| + | * Have 10 minutes additional time before COLD and HOT [[:Hazards]] affect them. | ||
| * Cannot wear armour. | * Cannot wear armour. | ||
| * Natural armour covering all body locations - 3 Locational Armour Hits. | * Natural armour covering all body locations - 3 Locational Armour Hits. | ||
| * Natural Armour cannot be repaired by an Engineer, but can be healed by some Physicians as if it were Body Hits. | * Natural Armour cannot be repaired by an Engineer, but can be healed by some Physicians as if it were Body Hits. | ||
| - | Xak'noth have 2 locational body hits and a Death Count of 200 seconds. Xak’noth are resistant to radiation. RADIATION Conditions take significantly longer to either affect them or to progress to more severe stages. Xak'Noth bodies also purge radiation from their tissues faster than other species can - a Radiation Condition on a Xak'Noth can be treated one more time each event than would otherwise be possible. | + | Xak'noth have 2 locational body hits and a Death Count of 200 seconds. Xak’noth are highly resistant to radiation, and have MAJOR RADIATION Protection at all times, making any radiation-based conditions take longer to take hold on them. Xak'Noth bodies also purge radiation from their tissues faster than other species can - a Radiation Condition on a Xak'Noth can be treated one more time each event than would otherwise be possible. |
| Their hard carapaces serve as a form of natural armour for the Xak’noth. Xak’noth cannot wear armour, but have the equivalent of heavy armour on all of their body locations (3 locational armour hits). This carapace cannot be repaired by an Engineer, however, and must be healed as if it were body hits by a [[:Professional Skills#physician]] who must also either possess at least one rank in the [[:Professional skills#Life Science]] skill or be a Xak’noth in order to do so. | Their hard carapaces serve as a form of natural armour for the Xak’noth. Xak’noth cannot wear armour, but have the equivalent of heavy armour on all of their body locations (3 locational armour hits). This carapace cannot be repaired by an Engineer, however, and must be healed as if it were body hits by a [[:Professional Skills#physician]] who must also either possess at least one rank in the [[:Professional skills#Life Science]] skill or be a Xak’noth in order to do so. | ||
| {{tag>dominion species}} | {{tag>dominion species}} | ||