Tag Cloud:
Tag Cloud:
This is an old revision of the document!
Advanced Armaments will offer the following equipment for sale to characters at events and Engineers who wish to buy new equipment to modify.
Item | Charges | Type | Ability | Base Cost |
---|---|---|---|---|
AA Blaster Pistol | 2 | Light Energy Weapon | 20 | |
AA Shock Pistol | 2 | Light Energy Weapon | 1 charge to call FREEZE(5) | 30 |
AA Penetrator Pistol | 2 | Light Energy Weapon | 1 charge to call THROUGH | 30 |
AA Disruptor Pistol | 2 | Light Energy Weapon | 2 charges to call DISRUPT | 30 |
AA UltraShock Pistol | 4 | Light Energy Weapon | 1 or 2 charges to call FREEZE (Charges X 5) | 70 |
AA Blaster Rifle | 2 | Medium Energy Weapon | 30 | |
AA Fortress Blaster | 2 | Medium Energy Weapon | 1 charge to call RESIST to SUNDER | 40 |
AA Penetrator Rifle | 2 | Medium Energy Weapon | 1 charge to call THROUGH | 40 |
AA Impact Rifle | 2 | Medium Energy Weapon | 1 charge to call STRIKEDOWN | 40 |
AA Death’s Head Rifle | 4 | Medium Energy Weapon | 4 charges to call LETHAL | 80 |
AA Blaster Cannon | 2 | Heavy Energy Weapon | 30 | |
AA Force Cannon | 2 | Heavy Energy Weapon | 1 charge to call STRIKE | 40 |
AA Stun Cannon | 2 | Heavy Energy Weapon | 1 charge to call KNOCKOUT(10) | 40 |
AA Shredder Cannon | 2 | Heavy Energy Weapon | 2 charges to call REND | 40 |
AA Ruiner Cannon | 2 | Heavy Energy Weapon | 2 charges to call SUNDER | 40 |
AA Riot Pacifier | 4 | Heavy Energy Weapon | 1 or 2 charges to call FREEZE (Charges X 10) | 80 |
Item | Charges | Type | Ability | Base Cost |
---|---|---|---|---|
AA Power Blade | 2 | Small Melee Weapon | 10 | |
AA Penetrator Blade | 2 | Small Melee Weapon | 1 charge to call THROUGH | 20 |
AA Disruptor Blade | 2 | Small Melee Weapon | 1 charge to call DISRUPT | 20 |
AA Escape Artist Blade | 4 | Small Melee Weapon | 1 charge to call FREEZE (5) | |
AA Power Sword | 2 | Medium Melee Weapon | 20 | |
AA Fortress Sword | 2 | Medium Melee Weapon | 1 charge to call RESIST to SUNDER | 30 |
AA Duelist’s Sword | 4 | Medium Melee Weapon | 1 charge to call DISARM | 50 |
AA Power Glaive | 2 | Large Melee Weapon | 20 | |
AA Impact Glaive | 2 | Large Melee Weapon | 1 charge to call STRIKEDOWN | 30 |
AA Force Glaive | 2 | Large Melee Weapon | 1 charge to call STRIKE | 30 |
AA Shredder Glaive | 2 | Large Melee Weapon | 2 charges to call REND | 30 |
AA Ruin Glaive | 2 | Large Melee Weapon | 2 charges to call SUNDER | 30 |
Projectiles | Number per pack | Effect | Cost per pack |
---|---|---|---|
AA Penetrator Projectiles | 5x | THROUGH projectiles | 10 |
AA Disruptor Projectiles | 5x | DISRUPT projectiles | 15 |
AA Shredder Projectiles | 5x | REND projectiles | 25 |
AA Stun Projectiles | 5x | FREEZE (10) projectiles | 10 |
AA Stun+ Projectiles | 5x | FREEZE (20) projectiles | 20 |
AA Stun++ Projectiles | 5x | FREEZE (30) projectiles | 30 |
Item | Charges | Type | Ability | Base Cost |
---|---|---|---|---|
AA Power Shield | 2 | Shield | 20 | |
AA Gyro-Shield | 2 | Shield | You can move at full speed while under fire with this shield. | 30 |
AA Repulsor Shield | 2 | Shield | 2 charges to call REPEL to characters that strike this shield in melee | 30 |
AA Fortress Shield | 2 | Shield | 1 charge to call RESIST to SUNDER | 30 |
AA E-AB Shield | 2 | Shield | FREEZE and KNOCKOUT effects that strike this shield are reduced by 10 seconds | 30 |
AA HammerWall Shield | 4 | Shield | 2 charges to call SUNDER to a weapon that strikes this shield | 50 |
Item | Charges | Type | Ability | Base Cost |
---|---|---|---|---|
AA PowerSkin | 2 | Light Armour | 20 | |
AA ReSkin | 2 | Light Armour | 1 charge to instantly restore 1 lost Armour Hit | 30 |
AA StandSkin | 2 | Light Armour | 1 charge to call RESIST to STRIKEDOWN | 30 |
AA FlightSkin | 4 | Light Armour | 4 charges to call RESIST to all attacks 30 secs | 50 |
AA PowerJack | 2 | Medium Armour | 20 | |
AA FortJack | 2 | Medium Armour | 1 charge to call RESIST to REND | 30 |
AA ShockJack | 2 | Medium Armour | FREEZE effects that hit you are reduced by 2 seconds | 30 |
AA ToughJack | 2 | Medium Armour | +1 Armour Hit | 30 |
AA PowerSuit | 2 | Heavy Armour | 20 | |
AA StandSuit | 2 | Heavy Armour | 1 charge to call RESIST to STRIKEDOWN | 30 |
AA FortSuit | 2 | Heavy Armour | 1 charge to call RESIST to REND | 30 |
AA ShockSuit | 2 | Heavy Armour | FREEZE effects that hit you are reduced by 2 seconds | 30 |
AA WeaveSuit | 2 | Heavy Armour | 2 charges to call RESIST to all THROUGH attacks for 30 secs | 30 |
AA Light Field | 2 | Energy Field | 1 Global Field Hit. 1 charge to re-power when not in combat | 20 |
AA Power Field | 2 | Energy Field | 2 Global Field Hits. 1 charge to re-power when not in combat | 40 |
AA Heavy Field | 2 | Energy Field | 3 Global Field Hits. 1 charge to re-power when not in combat | 60 |
Item | Charges | Type | Ability | Cost |
---|---|---|---|---|
Scanner | 2 | Science Device | 1 Charge to scan nearby area for phenomena. Requires Scientist. | 30 |
Analyser | 2 | Science Device | 1 Charge to analyse 1 phenomenon for additional detail. Requires Scientist. | 30 |
Extractor | 2 | Science Device | 1 Charge to Extract 1 sample. Requires Scientist. | 30 |
Item | Charges | Type | Ability | Cost |
---|---|---|---|---|
GES XD-5 Charge Pack | 5 | Charge Pack | Holds Charges | 15 |
GES XD-10 Charge Pack | 10 | Charge Pack | Holds Charges | 30 |
AA Re-Arm Nanite Patch | N/A | Device | Single-use patch that fully repairs the armour on a single location after it is applied. Requires Engineer | 10 |
AA Harmonic Plasticiser | 2 | Device | Tear 1 charge to halve manual repair time for a single suit of armour. | 50 |